2014-10-06 12:50:05 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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2015-12-02 11:04:31 +00:00
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#ifndef LAB_EVENTMAN_H
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#define LAB_EVENTMAN_H
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2014-10-06 12:50:05 +00:00
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2015-12-13 13:04:00 +00:00
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#include "common/events.h"
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2014-10-06 12:50:05 +00:00
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2015-12-13 13:04:00 +00:00
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namespace Lab {
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2014-10-06 12:50:05 +00:00
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2015-11-29 17:10:06 +00:00
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class LabEngine;
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2015-12-13 13:04:00 +00:00
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class Image;
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struct IntuiMessage {
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2015-12-25 11:59:58 +00:00
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MessageClass _msgClass;
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2015-12-19 11:13:25 +00:00
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uint16 _code; // KeyCode or Button Id
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uint16 _qualifier;
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2015-12-17 22:58:36 +00:00
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Common::Point _mouse;
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2015-12-13 13:04:00 +00:00
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};
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2015-12-13 17:36:56 +00:00
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struct Button {
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2015-12-16 21:27:32 +00:00
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uint16 _x, _y, _buttonId;
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2015-12-24 17:44:42 +00:00
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Common::KeyCode _keyEquiv; // the key which activates this button
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2015-12-13 19:15:24 +00:00
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bool _isEnabled;
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2015-12-13 13:04:00 +00:00
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Image *_image, *_altImage;
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};
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2015-12-13 17:36:56 +00:00
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typedef Common::List<Button *> ButtonList;
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2015-11-29 17:10:06 +00:00
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class EventManager {
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private:
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LabEngine *_vm;
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2015-12-13 18:06:59 +00:00
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2015-12-01 23:55:29 +00:00
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bool _leftClick;
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bool _rightClick;
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2015-12-13 18:06:59 +00:00
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2015-12-13 17:36:56 +00:00
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Button *_hitButton;
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2015-12-13 18:06:59 +00:00
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Button *_lastButtonHit;
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ButtonList *_screenButtonList;
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Common::Point _mousePos;
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2015-12-13 13:04:00 +00:00
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Common::KeyState _keyPressed;
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2015-12-01 23:55:29 +00:00
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2015-12-13 18:06:59 +00:00
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private:
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2015-12-21 07:33:04 +00:00
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/**
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* Checks whether or not the cords fall within one of the buttons in a list
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* of buttons.
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*/
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2015-12-13 17:36:56 +00:00
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Button *checkButtonHit(ButtonList *buttonList, Common::Point pos);
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2015-12-21 07:33:04 +00:00
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/**
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* Checks whether or not the coords fall within one of the buttons in a list
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* of buttons.
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*/
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2015-12-24 17:12:02 +00:00
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Button *checkNumButtonHit(ButtonList *buttonList, Common::KeyCode key);
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2015-12-21 07:33:04 +00:00
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2015-12-13 18:06:59 +00:00
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public:
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EventManager (LabEngine *vm);
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void attachButtonList(ButtonList *buttonList);
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2015-12-24 17:12:02 +00:00
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Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage);
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2015-12-18 01:31:07 +00:00
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void toggleButton(Button *button, uint16 penColor, bool enable);
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2015-12-21 07:33:04 +00:00
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/**
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* Draws a button list to the screen.
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*/
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2015-12-13 18:06:59 +00:00
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void drawButtonList(ButtonList *buttonList);
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void freeButtonList(ButtonList *buttonList);
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Button *getButton(uint16 id);
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2015-12-21 07:33:04 +00:00
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2015-12-13 13:04:00 +00:00
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IntuiMessage *getMsg();
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2015-12-21 07:33:04 +00:00
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/**
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* Initializes the mouse.
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*/
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2015-12-13 18:06:59 +00:00
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void initMouse();
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2015-12-21 07:33:04 +00:00
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/**
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* Shows the mouse.
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*/
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2015-12-13 18:06:59 +00:00
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void mouseShow();
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2015-12-21 07:33:04 +00:00
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/**
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* Hides the mouse.
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*/
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2015-12-13 18:06:59 +00:00
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void mouseHide();
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2015-12-16 22:13:53 +00:00
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void processInput();
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2015-12-21 07:33:04 +00:00
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/**
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* Moves the mouse to new co-ordinates.
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*/
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2015-12-13 18:06:59 +00:00
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void setMousePos(Common::Point pos);
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void updateMouse();
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Common::Point updateAndGetMousePos();
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2015-12-27 23:04:28 +00:00
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/**
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2015-12-27 23:58:17 +00:00
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* Simulates an event for the game main loop, when a game is
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2015-12-27 23:04:28 +00:00
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* loaded or when the user teleports to a scene
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*/
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2015-12-27 23:58:17 +00:00
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void simulateEvent();
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2015-11-29 17:10:06 +00:00
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};
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2014-12-19 21:41:08 +00:00
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2014-10-06 12:50:05 +00:00
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} // End of namespace Lab
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2015-12-08 10:27:34 +00:00
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#endif // LAB_EVENTMAN_H
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