scummvm/engines/draci/font.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "draci/draci.h"
#include "draci/font.h"
#include "draci/surface.h"
namespace Draci {
const char * const kFontSmall = "Small.fon";
const char * const kFontBig = "Big.fon";
Font::Font(const Common::String &filename) {
_fontHeight = 0;
_maxCharWidth = 0;
_charWidths = NULL;
_charData = NULL;
loadFont(filename);
}
Font::~Font() {
freeFont();
}
/**
* @brief Loads fonts from a file
* @param path Path to font file
* @return true if the font was loaded successfully, false otherwise
*
* Loads fonts from a file into a Font instance. The original game uses two
* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
* font are indexed from the space character so an appropriate offset must be
* added to convert them to equivalent char values, i.e. kDraciIndexOffset.
* Characters in the higher range are non-ASCII and vary between different
* language versions of the game.
*
* font format: [1 byte] maximum character width
* [1 byte] font height
* [138 bytes] character widths of all 138 characters in the font
* [138 * fontHeight * maxWidth bytes] character data, stored row-wise
*/
bool Font::loadFont(const Common::String &filename) {
// Free previously loaded font (if any)
freeFont();
Common::File f;
f.open(filename);
if (f.isOpen()) {
debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
filename.c_str());
} else {
debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
filename.c_str());
return false;
}
_maxCharWidth = f.readByte();
_fontHeight = f.readByte();
// Read in the widths of the glyphs
_charWidths = new uint8[kCharNum];
for (uint i = 0; i < kCharNum; ++i) {
_charWidths[i] = f.readByte();
}
// Calculate size of font data
uint fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
// Read in all glyphs
_charData = new byte[fontDataSize];
f.read(_charData, fontDataSize);
debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
return true;
}
void Font::freeFont() {
delete[] _charWidths;
delete[] _charData;
}
uint8 Font::getCharWidth(uint8 chr) const {
// Safe-guard against incorrect strings containing localized characters
// with inaccessible codes. These strings do not exist in the original
// Czech version, but they do in the (never properly reviewed) English
// version.
return chr >= kCharIndexOffset && chr < kCharIndexOffset + kCharNum
? _charWidths[chr - kCharIndexOffset] : 0;
}
/**
* @brief Draw a char to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param chr Character to draw
* @param tx Horizontal offset on the surface
* @param ty Vertical offset on the surface
*/
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void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const {
assert(dst != NULL);
assert(tx >= 0);
assert(ty >= 0);
byte *ptr = (byte *)dst->getBasePtr(tx, ty);
const uint8 currentWidth = getCharWidth(chr);
if (currentWidth == 0) {
return;
}
const uint8 charIndex = chr - kCharIndexOffset;
const int charOffset = charIndex * _fontHeight * _maxCharWidth;
// Determine how many pixels to draw horizontally (to prevent overflow)
int xSpaceLeft = dst->w - tx - 1;
int xPixelsToDraw = (currentWidth < xSpaceLeft) ? currentWidth : xSpaceLeft;
// Determine how many pixels to draw vertically
int ySpaceLeft = dst->h - ty - 1;
int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
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int _transparent = dst->getTransparentColor();
for (int y = 0; y < yPixelsToDraw; ++y) {
for (int x = 0; x <= xPixelsToDraw; ++x) {
int curr = y * _maxCharWidth + x;
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int color = _charData[charOffset + curr];
// If pixel is transparent, skip it
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if (color == _transparent)
continue;
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// Replace color with font colors
switch (color) {
case 254:
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color = with_color;
break;
case 253:
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color = kFontColor2;
break;
case 252:
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color = kFontColor3;
break;
case 251:
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color = kFontColor4;
break;
}
// Paint the pixel
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ptr[x] = color;
}
// Advance to next row
ptr += dst->pitch;
}
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str Buffer containing string data
* @param len Length of the data
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const byte *str, uint len,
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int x, int y, int with_color, int spacing, bool markDirty) const {
drawString(dst, Common::String((const char *)str, len), x, y, with_color, spacing, markDirty);
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str String to draw
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const Common::String &str,
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int x, int y, int with_color, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
assert(y >= 0);
uint widest = getStringWidth(str, spacing);
int curx = x + (widest - getLineWidth(str, 0, spacing)) / 2;
int cury = y;
for (uint i = 0; i < str.size(); ++i) {
// If we encounter the '|' char (newline and end of string marker),
// skip it and go to the start of the next line
if (str[i] == '|') {
cury += getFontHeight();
curx = x + (widest - getLineWidth(str, i+1, spacing) - 1) / 2;
continue;
}
// Break early if there's no more space on the screen
if (curx >= dst->w - 1 || cury >= dst->h - 1) {
break;
}
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drawChar(dst, str[i], curx, cury, with_color);
curx += getCharWidth(str[i]) + spacing;
}
if (markDirty) {
Common::Rect r(x, y, x + widest, y + getStringHeight(str));
dst->markDirtyRect(r);
}
}
/**
* @brief Calculate the width of a string when drawn in the current font
*
* @param str String to draw
* @param spacing Space to leave between individual characters. Defaults to 0.
*
* @return The calculated width of the string
*/
uint Font::getStringWidth(const Common::String &str, int spacing) const {
uint width = 0;
// Real length, including '|' separators
uint len = str.size();
for (uint i = 0, tmp = 0; i < len; ++i) {
if (str[i] != '|') {
tmp += getCharWidth(str[i]) + spacing;
}
// Newline char encountered, skip it and store the new length if it is greater.
// Also, all strings in the data files should end with '|' but not all do.
// This is why we check whether we are at the last char too.
if (str[i] == '|' || i == len - 1) {
if (tmp > width) {
width = tmp;
}
tmp = 0;
}
}
return width + 1;
}
uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing) const {
uint width = 0;
// If the index is greater or equal to the string size,
// the width of the line is 0
if (startIndex >= str.size())
return 0;
for (uint i = startIndex; i < str.size(); ++i) {
// EOL encountered
if (str[i] == '|')
break;
// Add width of the current char
width += getCharWidth(str[i]) + spacing;
}
return width;
}
/**
* @brief Calculate the height of a string by counting the number of '|' chars (which
* are used as newline characters and end-of-string markers)
*
* @param str String to draw
* @param spacing Space to leave between individual characters. Defaults to 0.
*
* @return The calculated height of the string
*/
uint Font::getStringHeight(const Common::String &str) const {
uint len = str.size();
int separators = 0;
for (uint i = 0; i < len; ++i) {
// All strings in the data files should end with '|' but not all do.
// This is why we check whether we are at the last char too.
if (str[i] == '|' || i == len - 1) {
++separators;
}
}
return separators * getFontHeight();
}
} // End of namespace Draci