scummvm/saga/interface.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Game interface module
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#include "saga/saga.h"
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#include "saga/gfx.h"
#include "saga/actor.h"
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#include "saga/console.h"
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#include "saga/font.h"
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#include "saga/objectmap.h"
#include "saga/itedata.h"
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#include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/script.h"
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#include "saga/sprite.h"
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#include "saga/interface.h"
namespace Saga {
static int verbTypeToTextStringsIdLUT[kVerbTypesMax] = {
-1,
kTextPickUp,
kTextLookAt,
kTextWalkTo,
kTextTalkTo,
kTextOpen,
kTextClose,
kTextGive,
kTextUse,
-1,
-1,
-1,
-1,
-1,
-1
};
Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
byte *resource;
size_t resourceLength;
int result;
int i;
if (_initialized) {
return;
}
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// Load interface module resource file context
_interfaceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
if (_interfaceContext == NULL) {
error("Interface::Interface(): unable to load resource");
}
_mainPanel.buttons = _vm->getDisplayInfo().mainPanelButtons;
_mainPanel.buttonsCount = _vm->getDisplayInfo().mainPanelButtonsCount;
for (i = 0; i < kVerbTypesMax; i++) {
_verbTypeToPanelButton[i] = NULL;
}
for (i = 0; i < _mainPanel.buttonsCount; i++) {
if (_mainPanel.buttons[i].type == kPanelButtonVerb) {
_verbTypeToPanelButton[_mainPanel.buttons[i].id] = &_mainPanel.buttons[i];
}
}
result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
error("Interface::Interface(): unable to load mainPanel resource");
}
_vm->decodeBGImage(resource, resourceLength, &_mainPanel.image,
&_mainPanel.imageLength, &_mainPanel.imageWidth, &_mainPanel.imageHeight);
RSC_FreeResource(resource);
_conversePanel.buttons = _vm->getDisplayInfo().conversePanelButtons;
_conversePanel.buttonsCount = _vm->getDisplayInfo().conversePanelButtonsCount;
result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->conversePanelResourceId, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
error("Interface::Interface unable to load conversePanel resource");
}
_vm->decodeBGImage(resource, resourceLength, &_conversePanel.image,
&_conversePanel.imageLength, &_conversePanel.imageWidth, &_conversePanel.imageHeight);
RSC_FreeResource(resource);
_optionPanel.buttons = _vm->getDisplayInfo().optionPanelButtons;
_optionPanel.buttonsCount = _vm->getDisplayInfo().optionPanelButtonsCount;
result = RSC_LoadResource(_interfaceContext, _vm->getResourceDescription()->optionPanelResourceId, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
error("Interface::Interface unable to load optionPanel resource");
}
_vm->decodeBGImage(resource, resourceLength, &_optionPanel.image,
&_optionPanel.imageLength, &_optionPanel.imageWidth, &_optionPanel.imageHeight);
RSC_FreeResource(resource);
if (_vm->_sprite->loadList(_vm->getResourceDescription()->mainPanelSpritesResourceId, _mainPanel.sprites) != SUCCESS) {
error("Interface::Interface(): Unable to load sprite list");
}
if (_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits) != SUCCESS) {
error("Interface::Interface(): Unable to load sprite list");
}
_mainPanel.x = _vm->getDisplayInfo().mainPanelXOffset;
_mainPanel.y = _vm->getDisplayInfo().mainPanelYOffset;
_mainPanel.currentButton = NULL;
_inventoryUpButton = _mainPanel.getButton(_vm->getDisplayInfo().inventoryUpButtonIndex);
_inventoryDownButton = _mainPanel.getButton(_vm->getDisplayInfo().inventoryDownButtonIndex);
_conversePanel.x = _vm->getDisplayInfo().conversePanelXOffset;
_conversePanel.y = _vm->getDisplayInfo().conversePanelYOffset;
_conversePanel.currentButton = NULL;
_converseUpButton = _conversePanel.getButton(_vm->getDisplayInfo().converseUpButtonIndex);
_converseDownButton = _conversePanel.getButton(_vm->getDisplayInfo().converseDownButtonIndex);
_leftPortrait = 0;
_rightPortrait = 0;
_optionPanel.x = _vm->getDisplayInfo().optionPanelXOffset;
_optionPanel.y = _vm->getDisplayInfo().optionPanelYOffset;
_optionPanel.currentButton = NULL;
_active = false;
_panelMode = _lockedMode = kPanelNull;
_savedMode = -1;
_inMainMode = false;
*_statusText = 0;
_statusOnceColor = -1;
_inventoryCount = 0;
_inventoryPos = 0;
_inventoryStart = 0;
_inventoryEnd = 0;
_inventoryBox = 0;
_inventorySize = ITE_INVENTORY_SIZE;
_saveReminderState = 0;
_inventory = (uint16 *)calloc(_inventorySize, sizeof(uint16));
if (_inventory == NULL) {
error("Interface::Interface(): not enough memory");
}
_initialized = true;
}
Interface::~Interface(void) {
free(_inventory);
_mainPanel.sprites.freeMem();
_defPortraits.freeMem();
_scenePortraits.freeMem();
_initialized = false;
}
int Interface::activate() {
if (!_active) {
_active = true;
_vm->_script->_skipSpeeches = false;
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_vm->_actor->_protagonist->targetObject = ID_NOTHING;
_vm->_gfx->showCursor(true);
unlockMode();
if (_panelMode == kPanelMain){
_saveReminderState = 1;
}
draw();
}
return SUCCESS;
}
int Interface::deactivate() {
if (_active) {
_active = false;
_vm->_gfx->showCursor(false);
lockMode();
setMode(kPanelNull);
}
return SUCCESS;
}
void Interface::rememberMode() {
assert (_savedMode == -1);
_savedMode = _panelMode;
}
void Interface::restoreMode() {
assert (_savedMode != -1);
_panelMode = _savedMode;
_savedMode = -1;
draw();
}
void Interface::setMode(int mode, bool force) {
// TODO: Is this where we should hide/show the mouse cursor?
if (mode == kPanelMain) {
_inMainMode = true;
_saveReminderState = 1; //TODO: blinking timeout
} else {
if (mode == kPanelConverse) {
_inMainMode = false;
}
_saveReminderState = 0;
}
// This lets us to prevents actors to pop up during initial
// scene fade in.
if (_savedMode != -1 && !force) {
_savedMode = mode;
debug(0, "Saved mode: %d. my mode is %d", mode, _panelMode);
}
else
_panelMode = mode;
if (_panelMode == kPanelMain) {
_mainPanel.currentButton = NULL;
} else {
if (_panelMode == kPanelConverse) {
_conversePanel.currentButton = NULL;
converseDisplayText();
} else {
if (_panelMode == kPanelOption) {
_optionPanel.currentButton = NULL;
}
}
}
draw();
}
bool Interface::processKeyCode(int keyCode) {
int i;
PanelButton *panelButton;
switch (_panelMode) {
case kPanelNull:
if (keyCode == 27) {// Esc
if (_vm->_scene->isInDemo()) {
_vm->_scene->skipScene();
} else {
_vm->_actor->abortAllSpeeches();
}
return true;
}
break;
case kPanelOption:
//TODO: check input dialog keys
for (i = 0; i < _optionPanel.buttonsCount; i++) {
panelButton = &_optionPanel.buttons[i];
if (panelButton->keyChar == keyCode) {
setOption(panelButton);
return true;
}
}
break;
case kPanelMain:
for (i = 0; i < _mainPanel.buttonsCount; i++) {
panelButton = &_mainPanel.buttons[i];
if (panelButton->keyChar == keyCode) {
if (panelButton->type == kPanelButtonVerb) {
_vm->_script->setVerb(panelButton->id);
}
if (panelButton->type == kPanelButtonArrow) {
inventoryChangePos(panelButton->id);
}
return true;
}
}
break;
case kPanelConverse:
switch (keyCode) {
case 'x':
setMode(kPanelMain);
// FIXME: puzzle
break;
case 'u':
converseChangePos(-1);
break;
case 'd':
converseChangePos(1);
break;
case '1':
case '2':
case '3':
case '4':
converseSetPos(keyCode);
break;
}
}
return false;
}
void Interface::setStatusText(const char *text, int statusColor) {
assert(text != NULL);
assert(strlen(text) < STATUS_TEXT_LEN);
strncpy(_statusText, text, STATUS_TEXT_LEN);
_statusOnceColor = statusColor;
drawStatusBar();
}
int Interface::loadScenePortraits(int resourceId) {
_scenePortraits.freeMem();
return _vm->_sprite->loadList(resourceId, _scenePortraits);
}
void Interface::drawVerbPanel(SURFACE *backBuffer, PanelButton* panelButton) {
PanelButton * rightButtonVerbPanelButton;
PanelButton * currentVerbPanelButton;
int textColor;
int spriteNumber;
Point point;
rightButtonVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getRightButtonVerb());
currentVerbPanelButton = getPanelButtonByVerbType(_vm->_script->getCurrentVerb());
if (panelButton->state) {
textColor = _vm->getDisplayInfo().verbTextActiveColor;
} else {
if (panelButton == rightButtonVerbPanelButton) {
textColor = _vm->getDisplayInfo().verbTextActiveColor;
} else {
textColor = _vm->getDisplayInfo().verbTextColor;
}
}
if (panelButton == currentVerbPanelButton) {
spriteNumber = panelButton->downSpriteNumber;
} else {
spriteNumber = panelButton->upSpriteNumber;
}
point.x = _mainPanel.x + panelButton->xOffset;
point.y = _mainPanel.y + panelButton->yOffset;
_vm->_sprite->draw(backBuffer, _mainPanel.sprites, spriteNumber, point, 256);
drawVerbPanelText(backBuffer, panelButton, textColor, _vm->getDisplayInfo().verbTextShadowColor);
}
void Interface::draw() {
SURFACE *backBuffer;
int i;
Point leftPortraitPoint;
Point rightPortraitPoint;
Point origin;
backBuffer = _vm->_gfx->getBackBuffer();
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade)
return;
drawStatusBar();
if (_panelMode == kPanelMain) {
origin.x = 0;
origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight;
bufToSurface(backBuffer, _mainPanel.image, _mainPanel.imageWidth, _mainPanel.imageHeight, NULL, &origin);
for (i = 0; i < kVerbTypesMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
drawVerbPanel(backBuffer, _verbTypeToPanelButton[i]);
}
}
} else {
if (_panelMode == kPanelConverse) {
origin.x = 0;
origin.y = _vm->getDisplayHeight() - _mainPanel.imageHeight;
bufToSurface(backBuffer, _conversePanel.image, _conversePanel.imageWidth,
_conversePanel.imageHeight, NULL, &origin);
converseDisplayTextLines(backBuffer);
}
}
if (_panelMode == kPanelMain || _panelMode == kPanelConverse ||
_lockedMode == kPanelMain || _lockedMode == kPanelConverse) {
leftPortraitPoint.x = _mainPanel.x + _vm->getDisplayInfo().leftPortraitXOffset;
leftPortraitPoint.y = _mainPanel.y + _vm->getDisplayInfo().leftPortraitYOffset;
_vm->_sprite->draw(backBuffer, _defPortraits, _leftPortrait, leftPortraitPoint, 256);
}
if (!_inMainMode && _vm->getDisplayInfo().rightPortraitXOffset >= 0) { //FIXME: should we change !_inMainMode to _panelMode == kPanelConverse ?
rightPortraitPoint.x = _mainPanel.x + _vm->getDisplayInfo().rightPortraitXOffset;
rightPortraitPoint.y = _mainPanel.y + _vm->getDisplayInfo().rightPortraitYOffset;
// This looks like hack - particularly since it's only done for
// the right-side portrait - and perhaps it is! But as far as I
// can tell this is what the original engine does. And it keeps
// ITE from crashing when entering the Elk King's court.
if (_rightPortrait >= _scenePortraits.spriteCount)
_rightPortrait = 0;
_vm->_sprite->draw(backBuffer, _scenePortraits, _rightPortrait, rightPortraitPoint, 256);
}
drawInventory(backBuffer);
}
void Interface::drawOption() {
SURFACE *backBuffer;
int i;
Point origin;
backBuffer = _vm->_gfx->getBackBuffer();
origin.x = _vm->getDisplayInfo().optionPanelXOffset;
origin.y = _vm->getDisplayInfo().optionPanelYOffset;
bufToSurface(backBuffer, _optionPanel.image, _optionPanel.imageWidth, _optionPanel.imageHeight, NULL, &origin);
for (i = 0; i < _optionPanel.buttonsCount; i++) {
drawOptionPanelButtonText(backBuffer, &_optionPanel.buttons[i]);
}
}
void Interface::handleOptionUpdate(const Point& mousePoint) {
_optionPanel.currentButton = optionHitTest(mousePoint);
}
void Interface::handleOptionClick(const Point& mousePoint) {
_optionPanel.currentButton = optionHitTest(mousePoint);
if (_optionPanel.currentButton == NULL) {
return;
}
setOption(_optionPanel.currentButton); //TODO: do it on mouse up
}
void Interface::setOption(PanelButton *panelButton) {
switch (panelButton->keyChar) {
case 'c':
setMode(kPanelMain);
break;
}
}
void Interface::update(const Point& mousePoint, int updateFlag) {
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade) {
return;
}
if (_panelMode == kPanelMain) {
if (updateFlag & UPDATE_MOUSEMOVE) {
bool lastWasPlayfield = _lastMousePoint.y < _vm->getSceneHeight();
if (mousePoint.y < _vm->getSceneHeight()) {
if (!lastWasPlayfield) {
handleMainUpdate(mousePoint);
}
_vm->_script->whichObject(mousePoint);
} else {
if (lastWasPlayfield) {
_vm->_script->setNonPlayfieldVerb();
}
handleMainUpdate(mousePoint);
}
} else {
if (updateFlag & UPDATE_MOUSECLICK) {
if (mousePoint.y < _vm->getSceneHeight()) {
_vm->_script->playfieldClick(mousePoint, (updateFlag & UPDATE_LEFTBUTTONCLICK) != 0);
} else {
handleMainClick(mousePoint);
}
}
}
}
if (_panelMode == kPanelConverse) {
if (updateFlag & UPDATE_MOUSEMOVE) {
handleConverseUpdate(mousePoint);
} else {
if (updateFlag & UPDATE_MOUSECLICK) {
handleConverseClick(mousePoint);
}
}
}
if (_panelMode == kPanelOption) {
if (updateFlag & UPDATE_MOUSEMOVE) {
handleOptionUpdate(mousePoint);
} else {
if (updateFlag & UPDATE_MOUSECLICK) {
handleOptionClick(mousePoint);
}
}
}
_lastMousePoint = mousePoint;
}
void Interface::drawStatusBar() {
SURFACE *backBuffer;
Rect rect;
int string_w;
int color;
backBuffer = _vm->_gfx->getBackBuffer();
// Disable this for IHNM for now, since that game uses the full screen
// in some cases.
if (_vm->getGameType() == GType_IHNM) {
return;
}
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// Erase background of status bar
rect.left = _vm->getDisplayInfo().statusXOffset;
rect.top = _vm->getDisplayInfo().statusYOffset;
rect.right = rect.left + _vm->getDisplayWidth();
rect.bottom = rect.top + _vm->getDisplayInfo().statusHeight;
drawRect(backBuffer, rect, _vm->getDisplayInfo().statusBGColor);
string_w = _vm->_font->getStringWidth(SMALL_FONT_ID, _statusText, 0, 0);
if (_statusOnceColor == -1)
color = _vm->getDisplayInfo().statusTextColor;
else
color = _statusOnceColor;
_vm->_font->draw(SMALL_FONT_ID, backBuffer, _statusText, 0, _vm->getDisplayInfo().statusXOffset + (_vm->getDisplayInfo().statusWidth / 2) - (string_w / 2),
_vm->getDisplayInfo().statusYOffset + _vm->getDisplayInfo().statusTextY, color, 0, 0);
if (_saveReminderState > 0) {
rect.left = _vm->getDisplayInfo().saveReminderXOffset;
rect.top = _vm->getDisplayInfo().saveReminderYOffset;
rect.right = rect.left + _vm->getDisplayInfo().saveReminderWidth;
rect.bottom = rect.top + _vm->getDisplayInfo().saveReminderHeight;
_vm->_sprite->draw(backBuffer, _vm->_sprite->_mainSprites,
_saveReminderState == 1 ? _vm->getDisplayInfo().saveReminderFirstSpriteNumber : _vm->getDisplayInfo().saveReminderSecondSpriteNumber,
rect, 256);
}
}
void Interface::handleMainClick(const Point& mousePoint) {
PanelButton *panelButton;
panelButton = verbHitTest(mousePoint);
if (panelButton) {
_vm->_script->setVerb(panelButton->id);
return;
}
panelButton = _mainPanel.hitTest(mousePoint, kPanelAllButtons);
if (panelButton != NULL) {
if (panelButton->type == kPanelButtonArrow) {
panelButton->state = 1;
converseChangePos(panelButton->id);
}
if (panelButton->type == kPanelButtonInventory) {
if (_vm->_script->_pointerObject != ID_NOTHING) {
_vm->_script->hitObject(_vm->leftMouseButtonPressed());
}
if (_vm->_script->_pendingVerb) {
_vm->_actor->_protagonist->currentAction = kActionWait;
_vm->_script->doVerb();
}
}
} else {
if (_saveReminderState > 0) {
Rect rect;
rect.left = _vm->getDisplayInfo().saveReminderXOffset;
rect.top = _vm->getDisplayInfo().saveReminderYOffset;
rect.right = rect.left + _vm->getDisplayInfo().saveReminderWidth;
rect.bottom = rect.top + _vm->getDisplayInfo().saveReminderHeight;
if (rect.contains(mousePoint)) {
setMode(kPanelOption);
}
}
}
}
void Interface::handleMainUpdate(const Point& mousePoint) {
PanelButton *panelButton;
panelButton = verbHitTest(mousePoint);
if (_mainPanel.currentButton != panelButton) {
if (_mainPanel.currentButton) {
if (_mainPanel.currentButton->type == kPanelButtonVerb) {
setVerbState(_mainPanel.currentButton->id, 0);
}
}
if (panelButton) {
setVerbState(panelButton->id, 1);
}
}
if (panelButton) {
_mainPanel.currentButton = panelButton;
return;
}
if (!_vm->mouseButtonPressed()) { // remove pressed flag
if (_inventoryUpButton) {
_inventoryUpButton->state = 0;
_inventoryDownButton->state = 0;
}
}
panelButton = _mainPanel.hitTest(mousePoint, kPanelAllButtons);
bool changed = false;
if ((panelButton != NULL) && (panelButton->type == kPanelButtonArrow)) {
if (panelButton->state == 1) {
//TODO: insert timeout catchup
inventoryChangePos(panelButton->id);
}
changed = true;
} else {
_vm->_script->whichObject(mousePoint);
}
changed = changed || (panelButton != _mainPanel.currentButton);
_mainPanel.currentButton = panelButton;
if (changed) {
draw();
}
}
//inventory stuff
void Interface::inventoryChangePos(int chg) {
if ((chg < 0 && _inventoryStart + chg >= 0) ||
(chg > 0 && _inventoryStart < _inventoryEnd)) {
_inventoryStart += chg;
draw();
}
}
void Interface::inventorySetPos(int key) {
_inventoryBox = key - '1';
_inventoryPos = _inventoryStart + _inventoryBox;
if (_inventoryPos >= _inventoryCount)
_inventoryPos = -1;
}
void Interface::updateInventory(int pos) {
int cols = _vm->getDisplayInfo().inventoryColumns;
if (pos >= _inventoryCount) {
pos = _inventoryCount - 1;
}
if (pos < 0) {
pos = 0;
}
_inventoryStart = (pos - cols) / cols * cols;
if (_inventoryStart < 0) {
_inventoryStart = 0;
}
_inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols;
if (_inventoryEnd < 0) {
_inventoryEnd = 0;
}
}
void Interface::addToInventory(int objectId) {
if (_inventoryCount >= _inventorySize) {
return;
}
for (int i = _inventoryCount; i > 0; i--) {
_inventory[i] = _inventory[i - 1];
}
_inventory[0] = objectId;
_inventoryCount++;
_inventoryPos = 0;
updateInventory(0);
draw();
}
void Interface::removeFromInventory(int objectId) {
int j = inventoryItemPosition(objectId);
if (j == -1) {
return;
}
int i;
for (i = j; i < _inventoryCount - 1; i++) {
_inventory[i] = _inventory[i + 1];
}
--_inventoryCount;
_inventory[_inventoryCount] = 0;
updateInventory(j);
draw();
}
void Interface::clearInventory() {
for (int i = 0; i < _inventoryCount; i++)
_inventory[i] = 0;
_inventoryCount = 0;
updateInventory(0);
}
int Interface::inventoryItemPosition(int objectId) {
for (int i = 0; i < _inventoryCount; i++)
if (_inventory[i] == objectId)
return i;
return -1;
}
void Interface::drawInventory(SURFACE *backBuffer) {
if (_panelMode != kPanelMain)
return;
int i;
Rect rect;
int ci;
ObjectData *obj;
Point point;
ci = _inventoryStart;
if (_inventoryStart != 0) {
drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryUpButton);
}
if (_inventoryStart != _inventoryEnd) {
drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryDownButton);
}
for (i = 0; i < _mainPanel.buttonsCount; i++) {
if (ci >= _inventoryCount) {
break;
}
if (_mainPanel.buttons[i].type != kPanelButtonInventory) {
continue;
}
_mainPanel.calcPanelButtonRect(&_mainPanel.buttons[i], rect);
//4debug drawRect(backBuffer, rect, kITEColorWhite);
point.x = rect.left;
point.y = rect.top;
obj = _vm->_actor->getObj(_inventory[ci]);
_vm->_sprite->draw(backBuffer, _vm->_sprite->_mainSprites, obj->spriteListResourceId, rect, 256);
ci++;
}
}
void Interface::setVerbState(int verb, int state) {
PanelButton * panelButton = getPanelButtonByVerbType(verb);
if (state == 2) {
state = (_mainPanel.currentButton == panelButton) ? 1 : 0;
}
panelButton->state = state;
draw();
}
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void Interface::drawButtonBox(SURFACE *ds, const Rect& rect, bool down) {
byte cornerColor = 0x8b;
byte frameColor = 0x0f;
byte fillColor = 0x96;
byte odl = 0x8a, our = 0x94, idl = 0x97, iur = 0x95;
int x = rect.left;
int y = rect.top;
int w = rect.width();
int h = rect.height();
int xe = rect.right - 1;
int ye = rect.bottom - 1;
((byte *)ds->getBasePtr(x, y))[0] = cornerColor;
((byte *)ds->getBasePtr(x, ye))[0] = cornerColor;
((byte *)ds->getBasePtr(xe, y))[0] = cornerColor;
((byte *)ds->getBasePtr(xe, ye))[0] = cornerColor;
ds->hLine(x + 1, y, x + 1 + w - 2, frameColor);
ds->hLine(x + 1, ye, x + 1 + w - 2, frameColor);
ds->vLine(x, y + 1, y + 1 + h - 2, frameColor);
ds->vLine(xe, y + 1, y + 1 + h - 2, frameColor);
if (down) {
SWAP(odl, our);
SWAP(idl, iur);
}
x++;
y++;
xe--;
ye--;
w -= 2;
h -= 2;
ds->vLine(x, y, y + h - 1, odl);
ds->hLine(x, ye, x + w - 1, odl);
ds->vLine(xe, y, y + h - 1, our);
ds->hLine(x + 1, y, x + 1 + w - 2, our);
x++;
y++;
xe--;
ye--;
w -= 2;
h -= 2;
((byte *)ds->getBasePtr(x, y))[0] = fillColor;
((byte *)ds->getBasePtr(xe, ye))[0] = fillColor;
ds->vLine(x, y + 1, y + 1 + h - 2, idl);
ds->hLine(x + 1, ye, x + 1 + w - 2, idl);
ds->vLine(xe, y, y + h - 1, iur);
ds->hLine(x + 1, y, x + 1 + w - 2, iur);
x++; y++;
w -= 2; h -= 2;
Common::Rect fill(x, y, x + w, y + h);
ds->fillRect(fill, fillColor);
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}
void Interface::drawOptionPanelButtonText(SURFACE *ds, PanelButton *panelButton) {
const char *text;
int textWidth;
int textHeight;
Point point;
int textColor;
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Rect rect;
//TODO: draw box!
text = _vm->getTextString(panelButton->id);
textWidth = _vm->_font->getStringWidth(MEDIUM_FONT_ID, text, 0, 0);
textHeight = _vm->_font->getHeight(MEDIUM_FONT_ID);
point.x = _optionPanel.x + panelButton->xOffset + (panelButton->width / 2) - (textWidth / 2);
point.y = _optionPanel.y + panelButton->yOffset + (panelButton->height / 2) - (textHeight / 2);
if (panelButton == _optionPanel.currentButton) {
textColor = _vm->getDisplayInfo().verbTextActiveColor; //TODO: create Option button colors constant
} else {
textColor = _vm->getDisplayInfo().verbTextColor; //TODO: create Option button colors constant
}
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_optionPanel.calcPanelButtonRect(panelButton, rect);
drawButtonBox(ds, rect, panelButton->state > 0);
_vm->_font->draw(MEDIUM_FONT_ID, ds, text, 0, point.x , point.y, textColor, _vm->getDisplayInfo().verbTextShadowColor, FONT_SHADOW); //TODO: create Option button colors constant
}
void Interface::drawPanelButtonArrow(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton) {
Point point;
int spriteNumber;
if (panel->currentButton == panelButton) {
if (panelButton->state != 0) {
spriteNumber = panelButton->downSpriteNumber;
} else {
spriteNumber = panelButton->overSpriteNumber;
}
} else {
spriteNumber = panelButton->upSpriteNumber;
}
point.x = panel->x + panelButton->xOffset;
point.y = panel->y + panelButton->yOffset;
_vm->_sprite->draw(ds, _vm->_sprite->_mainSprites, spriteNumber, point, 256);
}
void Interface::drawVerbPanelText(SURFACE *ds, PanelButton *panelButton, int textColor, int textShadowColor) {
const char *text;
int textWidth;
Point point;
int textId;
textId = verbTypeToTextStringsIdLUT[panelButton->id];
if (textId == -1)
error("textId == -1");
text = _vm->getTextString(textId);
textWidth = _vm->_font->getStringWidth(SMALL_FONT_ID, text, 0, 0);
point.x = _mainPanel.x + panelButton->xOffset + (panelButton->width / 2) - (textWidth / 2);
point.y = _mainPanel.y + panelButton->yOffset + 1;
_vm->_font->draw(SMALL_FONT_ID, ds, text, 0, point.x , point.y, textColor, textShadowColor, (textShadowColor != 0) ? FONT_SHADOW : 0);
}
// Converse stuff
void Interface::converseInit(void) {
for (int i = 0; i < CONVERSE_MAX_TEXTS; i++)
_converseText[i].text = NULL;
converseClear();
}
void Interface::converseClear(void) {
for (int i = 0; i < CONVERSE_MAX_TEXTS; i++) {
if (_converseText[i].text != NULL) {
free(_converseText[i].text);
_converseText[i].text = NULL;
}
_converseText[i].stringNum = -1;
_converseText[i].replyId = 0;
_converseText[i].replyFlags = 0;
_converseText[i].replyBit = 0;
}
_converseTextCount = 0;
_converseStrCount = 0;
_converseStartPos = 0;
_converseEndPos = 0;
_conversePos = -1;
}
bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, int replyBit) {
int count = 0; // count how many pieces of text per string
int i;
int len;
byte c;
assert(strlen(text) < CONVERSE_MAX_WORK_STRING);
strncpy(_converseWorkString, text, CONVERSE_MAX_WORK_STRING);
while (1) {
len = strlen(_converseWorkString);
for (i = len; i >= 0; i--) {
c = _converseWorkString[i];
if ((c == ' ' || c == '\0')
&& _vm->_font->getStringWidth(SMALL_FONT_ID, _converseWorkString, i, 0)
<= CONVERSE_MAX_TEXT_WIDTH)
break;
}
if (i < 0) {
return true;
}
if (_converseTextCount == CONVERSE_MAX_TEXTS) {
return true;
}
_converseText[_converseTextCount].text = (char *)malloc(i + 1);
strncpy(_converseText[_converseTextCount].text, _converseWorkString, i);
_converseText[_converseTextCount].text[i] = 0;
_converseText[_converseTextCount].textNum = count;
_converseText[_converseTextCount].stringNum = _converseStrCount;
_converseText[_converseTextCount].replyId = replyId;
_converseText[_converseTextCount].replyFlags = replyFlags;
_converseText[_converseTextCount].replyBit = replyBit;
_converseTextCount++;
count++;
if (len == i)
break;
strncpy(_converseWorkString, &_converseWorkString[i + 1], len - i);
}
_converseStrCount++;
return false;
}
void Interface::converseDisplayText() {
int end;
_converseStartPos = 0;
end = _converseTextCount - CONVERSE_TEXT_LINES;
if (end < 0)
end = 0;
_converseEndPos = end;
draw();
}
void Interface::converseSetTextLines(int row) {
int pos = row + _converseStartPos;
if (pos >= _converseTextCount)
pos = -1;
if (pos != _conversePos) {
_conversePos = pos;
draw();
}
}
void Interface::converseDisplayTextLines(SURFACE *ds) {
int relPos;
byte foregnd;
byte backgnd;
byte bulletForegnd;
byte bulletBackgnd;
const char *str;
char bullet[2] = {
(char)0xb7, 0
};
Rect rect(8, CONVERSE_TEXT_LINES * CONVERSE_TEXT_HEIGHT);
assert(_conversePanel.buttonsCount >= 6);
bulletForegnd = kITEColorGreen;
bulletBackgnd = kITEColorBlack;
rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset,
_conversePanel.y + _conversePanel.buttons[0].yOffset);
drawRect(ds, rect, kITEColorDarkGrey); //fill bullet place
for (int i = 0; i < CONVERSE_TEXT_LINES; i++) {
relPos = _converseStartPos + i;
if (_converseTextCount <= relPos) {
break;
}
if (_conversePos >= 0 && _converseText[_conversePos].stringNum == _converseText[relPos].stringNum) {
foregnd = kITEColorBrightWhite;
backgnd = (!_vm->leftMouseButtonPressed()) ? kITEColorDarkGrey : kITEColorGrey;
} else {
foregnd = kITEColorBlue;
backgnd = kITEColorDarkGrey;
}
_conversePanel.calcPanelButtonRect(&_conversePanel.buttons[i], rect);
rect.left += 8;
drawRect(ds, rect, backgnd);
str = _converseText[relPos].text;
if (_converseText[relPos].textNum == 0) { // first entry
_vm->_font->draw(SMALL_FONT_ID, ds, bullet, 1,
rect.left - 6, rect.top, bulletForegnd, bulletBackgnd, FONT_SHADOW | FONT_DONTMAP);
}
_vm->_font->draw(SMALL_FONT_ID, ds, str, strlen(str),
rect.left + 1, rect.top, foregnd, kITEColorBlack, FONT_SHADOW);
}
if (_converseStartPos != 0) {
drawPanelButtonArrow(ds, &_conversePanel, _converseUpButton);
}
if (_converseStartPos != _converseEndPos) {
drawPanelButtonArrow(ds, &_conversePanel, _converseDownButton);
}
}
void Interface::converseChangePos(int chg) {
if ((chg < 0 && _converseStartPos + chg >= 0) ||
(chg > 0 && _converseStartPos < _converseEndPos)) {
_converseStartPos += chg;
draw();
}
}
void Interface::converseSetPos(int key) {
Converse *ct;
int selection = key - '1';
if (selection >= _converseTextCount)
return;
converseSetTextLines(selection);
ct = &_converseText[_conversePos];
_vm->_script->finishDialog(ct->replyId, ct->replyFlags, ct->replyBit);
// FIXME: TODO: Puzzle
_conversePos = -1;
}
void Interface::handleConverseUpdate(const Point& mousePoint) {
bool changed;
PanelButton *last = _conversePanel.currentButton;
if (!_vm->mouseButtonPressed()) { // remove pressed flag
if (_converseUpButton) {
_converseUpButton->state = 0;
_converseDownButton->state = 0;
}
}
_conversePanel.currentButton = converseHitTest(mousePoint);
changed = last != _conversePanel.currentButton;
if (_conversePanel.currentButton == NULL) {
_conversePos = -1;
if (changed) {
draw();
}
return;
}
if (_conversePanel.currentButton->type == kPanelButtonConverseText) {
converseSetTextLines(_conversePanel.currentButton->id);
}
if (_conversePanel.currentButton->type == kPanelButtonArrow) {
if (_conversePanel.currentButton->state == 1) {
//TODO: insert timeout catchup
converseChangePos(_conversePanel.currentButton->id);
}
draw();
}
}
void Interface::handleConverseClick(const Point& mousePoint) {
_conversePanel.currentButton = converseHitTest(mousePoint);
if (_conversePanel.currentButton == NULL) {
return;
}
if (_conversePanel.currentButton->type == kPanelButtonConverseText) {
converseSetPos(_conversePanel.currentButton->keyChar);
}
if (_conversePanel.currentButton->type == kPanelButtonArrow) {
_conversePanel.currentButton->state = 1;
converseChangePos(_conversePanel.currentButton->id);
}
}
void Interface::saveState(Common::File& out) {
out.writeUint16LE(_inventoryCount);
for (int i = 0; i < _inventoryCount; i++) {
out.writeUint16LE(_inventory[i]);
}
}
void Interface::loadState(Common::File& in) {
_inventoryCount = in.readUint16LE();
for (int i = 0; i < _inventoryCount; i++) {
_inventory[i] = in.readUint16LE();
}
updateInventory(0);
}
} // End of namespace Saga