scummvm/engines/dreamweb/sprite.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
namespace DreamGen {
Sprite *DreamGenContext::spritetable() {
push(es);
es = data.word(kBuffers);
Sprite *sprite = (Sprite *)es.ptr(kSpritetable, 16 * sizeof(Sprite));
es = pop();
return sprite;
}
void DreamGenContext::printsprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spritetable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (sprite.updateCallback() == 0x0ffff)
continue;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printasprite(&sprite);
}
}
}
void DreamGenContext::printasprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
} else {
y = sprite->y + data.word(kMapady);
}
if (sprite->x >= 220) {
x = data.word(kMapadx) - (256 - sprite->x);
} else {
x = sprite->x + data.word(kMapadx);
}
uint8 c;
if (sprite->b29 != 0)
c = 8;
else
c = 0;
uint8 width, height;
ds = sprite->frameData();
showframe(ds.ptr(0, 0), x, y, sprite->b15, c, &width, &height);
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
sprite->setUpdateCallback(updateCallback);
sprite->x = x;
sprite->y = y;
sprite->setFrameData(frameData);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->b15 = 0;
sprite->delay = 0;
return sprite;
}
void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += sizeof(Sprite) * (sprite - sprites);
//
}
void DreamGenContext::spriteupdate() {
Sprite *sprites = spritetable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
for (size_t i=0; i < 16; ++i) {
uint16 updateCallback = sprite->updateCallback();
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainman(sprite);
else {
assert(updateCallback == addr_backobject);
backobject(sprite);
}
}
if (data.byte(kNowinnewroom) == 1)
break;
++sprite;
}
}
void DreamGenContext::initman() {
Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->b22 = 0;
sprite->b29 = 0;
}
void DreamGenContext::mainman() {
assert(false);
}
void DreamGenContext::mainman(Sprite *sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
if (data.byte(kResetmanxy) == 1) {
data.byte(kResetmanxy) = 0;
sprite->x = data.byte(kRyanx);
sprite->y = data.byte(kRyany);
sprite->b29 = 0;
}
--sprite->b22;
if (sprite->b22 != 0xff) {
ds = pop();
es = pop();
return;
}
sprite->b22 = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutturn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
sprite->b29 = 0;
} else {
++sprite->b29;
if (sprite->b29 == 11)
sprite->b29 = 1;
walking(sprite);
if (data.byte(kLinepointer) != 254) {
if ((data.byte(kFacing) & 1) == 0)
walking(sprite);
else if ((sprite->b29 != 2) && (sprite->b29 != 7))
walking(sprite);
}
if (data.byte(kLinepointer) == 254) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
data.byte(kRyanx) = sprite->x;
data.byte(kRyany) = sprite->y;
ds = pop();
es = pop();
}
void DreamGenContext::walking() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
walking(sprite);
}
void DreamGenContext::walking(Sprite *sprite) {
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
comp = 200;
} else {
++data.byte(kLinepointer);
comp = data.byte(kLinelength);
}
if (data.byte(kLinepointer) < comp) {
sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
return;
}
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
facerightway();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
push(es);
push(bx);
autosetwalk();
bx = pop();
es = pop();
}
void DreamGenContext::aboutturn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
incdir = true;
else if ((int8)data.byte(kTurndirection) == -1)
incdir = false;
else {
if (data.byte(kFacing) < data.byte(kTurntoface)) {
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
data.byte(kTurndirection) = 1;
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
sprite->b29 = 0;
} else {
data.byte(kTurndirection) = -1;
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
sprite->b29 = 0;
}
}
void DreamGenContext::backobject() {
assert(false);
}
void DreamGenContext::backobject(Sprite *sprite) {
push(ds);
ds = data.word(kSetdat);
di = sprite->objData();
ObjData *objData = (ObjData *)ds.ptr(di, 0);
if (sprite->delay != 0) {
--sprite->delay;
ds = pop();
return;
}
sprite->delay = objData->delay;
if (objData->type == 6)
widedoor(sprite, objData);
else if (objData->type == 5)
random(sprite, objData);
else if (objData->type == 4)
lockeddoorway(sprite, objData);
else if (objData->type == 3)
liftsprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
constant(sprite, objData);
else
steady(sprite, objData);
ds = pop();
}
void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
++sprite->frame;
if (objData->b18[sprite->frame] == 255) {
sprite->frame = 0;
}
uint8 b18 = objData->b18[sprite->frame];
objData->b17 = b18;
sprite->b15 = b18;
}
void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
randomnum1();
uint16 r = ax;
sprite->b15 = objData->b18[r&7];
}
void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 10;
data.byte(kDoorcheck3) = -30;
data.byte(kDoorcheck4) = 10;
dodoor(sprite, objData);
}
void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 24;
data.byte(kDoorcheck3) = -30;
data.byte(kDoorcheck4) = 24;
dodoor(sprite, objData);
}
void DreamGenContext::dodoor() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData *)ds.ptr(di, 0);
dodoor(sprite, objData);
}
void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
uint8 ryanx = data.byte(kRyanx);
uint8 ryany = data.byte(kRyany);
int8 deltax = ryanx - sprite->x;
int8 deltay = ryany - sprite->y;
if (ryanx < sprite->x) {
if (deltax < (int8)data.byte(kDoorcheck1))
goto shutdoor;
} else {
if (deltax >= data.byte(kDoorcheck2))
goto shutdoor;
}
if (ryany < sprite->y) {
if (deltay < (int8)data.byte(kDoorcheck3))
goto shutdoor;
} else {
if (deltay >= data.byte(kDoorcheck4))
goto shutdoor;
}
//opendoor:
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
sprite->frame = 6;
++sprite->frame;
if (sprite->frame == 1) { //doorsound2
if (data.byte(kReallocation) == 5) //hoteldoor2
al = 13;
else
al = 0;
playchannel1();
}
if (objData->b18[sprite->frame] == 255) {
--sprite->frame;
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
data.byte(kThroughdoor) = 1;
return;
shutdoor:
if (sprite->frame == 5) { //doorsound1;
if (data.byte(kReallocation) == 5) //hoteldoor1
al = 13;
else
al = 1;
playchannel1();
}
if (sprite->frame != 0) {
--sprite->frame;
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
if (sprite->frame == 5) //nearly
data.byte(kThroughdoor) = 0;
}
void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
uint8 b18 = objData->b18[0];
objData->b17 = b18;
sprite->b15 = b18;
}
void DreamGenContext::lockeddoorway() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData *)ds.ptr(di, 0);
lockeddoorway(sprite, objData);
}
void DreamGenContext::lockeddoorway(Sprite *sprite, ObjData *objData) {
if (data.byte(kRyanx) < sprite->x) {
if (sprite->x - data.byte(kRyanx) > 24)
goto shutdoor2;
} else {
if (data.byte(kRyanx) - sprite->x >= 10)
goto shutdoor2;
}
if (data.byte(kRyany) < sprite->y) {
if (sprite->y - data.byte(kRyany) > 30)
goto shutdoor2;
} else {
if (data.byte(kRyany) - sprite->y >= 12)
goto shutdoor2;
}
if (data.byte(kThroughdoor) != 1) {
if (data.byte(kLockstatus) == 1)
goto shutdoor2;
}
if (sprite->frame == 1) {
al = 0;
playchannel1();
}
if (sprite->frame == 6) {
turnpathonCPP(data.byte(kDoorpath));
}
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) {
sprite->frame = 6;
}
++sprite->frame;
if (objData->b18[sprite->frame] == 255) {
--sprite->frame;
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
if (sprite->frame == 5)
data.byte(kThroughdoor) = 1;
return;
shutdoor2:
if (sprite->frame == 5) {
al = 1;
playchannel1();
}
if (sprite->frame != 0) {
--sprite->frame;
}
data.byte(kThroughdoor) = 0;
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
if (sprite->frame == 0) {
turnpathoffCPP(data.byte(kDoorpath));
data.byte(kLockstatus) = 1;
}
}
void DreamGenContext::liftsprite() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData *)ds.ptr(di, 0);
liftsprite(sprite, objData);
}
void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnpathoffCPP(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
_dec(data.byte(kCounttoopen));
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
sprite->frame = 0;
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
else if (liftFlag == 1) { //liftopen
turnpathonCPP(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
_dec(data.byte(kCounttoclose));
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
sprite->frame = 12;
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
else if (liftFlag == 3) { //openlift
if (sprite->frame == 12) {
data.byte(kLiftflag) = 1;
return;
}
++sprite->frame;
if (sprite->frame == 1) {
al = 2;
liftnoise();
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->frame == 0) {
data.byte(kLiftflag) = 0;
return;
}
--sprite->frame;
if (sprite->frame == 11) {
al = 3;
liftnoise();
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
}
void DreamGenContext::facerightway() {
uint8 *paths = getroomspathsCPP();
uint8 dir = paths[8 * data.byte(kManspath) + 7];
data.byte(kTurntoface) = dir;
data.byte(kLeavedirection) = dir;
}
2011-07-30 13:19:22 +00:00
void DreamGenContext::findsource() {
uint16 currentFrame = data.word(kCurrentframe);
if (currentFrame < 160) {
ds = data.word(kReel1);
data.word(kTakeoff) = 0;
} else if (currentFrame < 320) {
ds = data.word(kReel2);
data.word(kTakeoff) = 160;
} else {
ds = data.word(kReel3);
data.word(kTakeoff) = 320;
}
}
void DreamGenContext::showreelframe() {
Reel *reel = (Reel *)es.ptr(si, sizeof(Reel));
showreelframe(reel);
}
void DreamGenContext::showreelframe(Reel *reel) {
uint16 x = reel->x + data.word(kMapadx);
uint16 y = reel->y + data.word(kMapady);
data.word(kCurrentframe) = reel->frame();
findsource();
uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
uint8 width, height;
showframe(ds.ptr(0, 0), x, y, frame, 8, &width, &height);
}
} /*namespace dreamgen */