scummvm/queen/graphics.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENGRAPHICS_H
#define QUEENGRAPHICS_H
#include "queen/queen.h"
#include "queen/defs.h"
#include "queen/structs.h"
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namespace Queen {
#define MAX_BANK_SIZE 110
#define MAX_FRAMES_NUMBER 256
#define MAX_BANKS_NUMBER 18
#define MAX_BOBS_NUMBER 64
struct BobFrame {
uint16 width, height;
uint16 xhotspot, yhotspot;
uint8 *data;
};
struct BobSlot {
bool active;
//! current position
uint16 x, y;
//! bounding box
Box box;
bool xflip;
//! shrinking percentage
uint16 scale;
//! associated BobFrame
uint16 frameNum;
//! 'direction' for the next frame (-1, 1)
uint8 frameDir;
//! animation stuff
bool animating;
struct {
uint16 speed, speedBak;
//! string based animation
struct {
uint16* buffer;
uint16* curPos;
} string;
//! normal moving animation
struct {
bool rebound;
uint16 firstFrame, lastFrame;
} normal;
} anim;
bool moving;
//! moving speed
uint16 speed;
//! move along x axis instead of y
bool xmajor;
//! moving direction
int8 xdir, ydir;
//! destination point
uint16 endx, endy;
uint16 dx, dy;
uint16 total;
void moveOneStep();
void animOneStep();
};
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struct TextSlot {
uint16 x;
uint8 color;
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Common::String text;
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bool outlined;
};
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struct Dynalum {
uint8 msk[50 * 160]; // mask
int8 lum[8 * 3]; // rgb
int8 oldColMask;
Dynalum(): oldColMask(-1) {}
};
//class Display;
class Graphics {
public:
Graphics(Resource *resource);
~Graphics();
void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
void bankErase(uint32 bankslot); // erase()
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void bobSetupControl();
void bobAnimString(uint32 bobnum, uint16* animBuf); // stringanim()
void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim()
void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob()
void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob()
void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste()
void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob()
void bobClear(uint32 bobnum); // clearbob()
void bobSortAll(); // sortbobs()
void bobDrawAll(); // drawbobs()
void bobClearAll(); // clearallbobs()
BobSlot *bob(int index);
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void textCurrentColor(uint8 color); // ink()
void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text()
void textDrawAll(); // drawtext()
void textClear(uint16 y1, uint16 y2); // blanktexts()
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uint16 textWidth(const char* text) const; // textlen()
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void frameErase(uint32 fslot);
void frameEraseAll(bool joe); // freeframes, freeallframes
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void backdropLoad(const char *name, uint16 room); // loadbackdrop
void backdropDraw();
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void panelLoad(); // loadpanel
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void panelDraw();
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void panelClear();
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void boxDraw(const Box &b, uint8 color);
void useJournal();
void journalBobSetup(uint32 bobnum, uint16 x, uint16 y, uint16 frame);
void journalBobPreDraw();
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void update();
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void displayText(const TextSlot *pts, uint16 y); // FIXME: move to Display class
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void displayChar(uint16 x, uint16 y, uint8 color, const uint8 *chr); // FIXME: move to Display class
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static void displayBlit(uint8 *dst_buf, uint16 dst_x, uint16 dst_y, uint16 dst_pitch, const uint8 *src_buf, uint16 src_w, uint16 src_h, uint16 src_pitch, bool xflip, bool masked); // FIXME: move to Display class
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void displayScreen();
void setScreenMode(int comPanel, bool inCutaway);
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void setRoomPal(const uint8 *pal, int start, int end);
void dynalumInit(const char* roomPrefix, uint16 room);
void dynalumUpdate(uint16 x, uint16 y); // dynalum()
private:
enum {
BACKDROP_W = 640,
BACKDROP_H = 200,
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SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
PANEL_H = 50,
BOB_SHRINK_BUF_SIZE = 60000
};
struct PackedBank {
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
};
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//! unbanked bob frames
BobFrame _frames[MAX_FRAMES_NUMBER];
//! banked bob frames
PackedBank _banks[MAX_BANKS_NUMBER];
BobSlot _bobs[MAX_BOBS_NUMBER];
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//! bobs to display
BobSlot *_sortedBobs[MAX_BOBS_NUMBER];
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//! number of bobs to display
uint16 _sortedBobsCount;
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//! used to scale a BobFrame
BobFrame _shrinkBuffer;
TextSlot _texts[GAME_SCREEN_HEIGHT];
uint8 _curTextColor;
uint16 _cameraBob; // cambob
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//! current room dimensions
uint16 _backdropWidth, _backdropHeight; // BDxres, BDyres
//! current room bitmap
uint8 *_backdrop;
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uint8 *_screen;
bool _fullscreen;
bool _panelFlag;
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uint16 _horizontalScroll;
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uint8 *_paletteRoom; // palette
uint8 *_paletteScreen; // tpal
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//! panel storage area
uint8 *_panel;
Resource *_resource;
// Display *_display;
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Dynalum _dynalum;
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//! font used to render the text
static const uint8 FONT[]; // FIXME: move to Display class
//! font justification values
static const uint8 FONT_SIZES[]; // FIXME: move to Display class
void readPCX(const uint8 *src, uint8 *dst, uint16 dstPitch, uint16 w, uint16 h);
};
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} // End of namespace Queen
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#endif