scummvm/engines/testbed/testbed.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "testbed/fs.h"
#include "testbed/graphics.h"
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#include "testbed/savegame.h"
#include "testbed/testbed.h"
namespace Testbed {
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
printf("TestbedEngine::TestbedEngine()\n");
}
TestbedEngine::~TestbedEngine() {
// Dispose your resources here
printf("TestbedEngine::~TestbedEngine()\n");
// Remove all of our debug levels here
}
Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// You could use backend transactions directly as an alternative,
// but it isn't recommended, until you want to handle the error values
// from OSystem::endGFXTransaction yourself.
// This is just an example template:
//_system->beginGFXTransaction();
// // This setup the graphics mode according to users seetings
// initCommonGFX(false);
//
// // Specify dimensions of game graphics window.
// // In this example: 320x200
// _system->initSize(320, 200);
//FIXME: You really want to handle
//OSystem::kTransactionSizeChangeFailed here
//_system->endGFXTransaction();
// Additional setup.
printf("TestbedEngine::init\n");
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
Common::String prompt("Welcome to the ScummVM testbed!\n"
"It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n"
"If you see this, it means interactive tests would run on this system :)");
// To be set from config file
// By default Interactive tests are enabled
// XXX: disabling these as of now for fastly testing other tests
// Testsuite::isInteractive = false;
if (Testsuite::isInteractive) {
printf("Running Interactive tests as well\n");
Testsuite::displayMessage(prompt, "proceed?");
// Executing GFX Tests
GFXTestSuite gts;
gts.execute();
}
FSTestSuite fts;
fts.execute();
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SaveGameTestSuite sts;
sts.execute();
return Common::kNoError;
}
} // End of namespace Testbed