scummvm/engines/parallaction/parallaction_br.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
enum MenuOptions {
kMenuPart0 = 0,
kMenuPart1 = 1,
kMenuPart2 = 2,
kMenuPart3 = 3,
kMenuPart4 = 4,
kMenuLoadGame = 5,
kMenuQuit = 6
};
int Parallaction_br::init() {
// Detect game
if (!detectGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
_screenWidth = 640;
_screenHeight = 400;
if (getGameType() == GType_BRA) {
if (getPlatform() == Common::kPlatformPC) {
_disk = new DosDisk_br(this);
} else
error("unsupported platform for Big Red Adventure");
} else
error("unknown game type");
_soundMan = new DummySoundMan(this);
initResources();
initFonts();
initCursors();
_part = -1;
Parallaction::init();
return 0;
}
Parallaction_br::~Parallaction_br() {
freeFonts();
_dinoCursor->free();
_dougCursor->free();
_donnaCursor->free();
delete _dinoCursor;
delete _dougCursor;
delete _donnaCursor;
}
void Parallaction_br::callFunction(uint index, void* parm) {
assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
(this->*_callables[index])(parm);
}
int Parallaction_br::go() {
splash("dyna");
splash("core");
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// TODO: load progress value from special save game
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_progress = 3;
while ((_engineFlags & kEngineQuit) == 0) {
// initCharacter();
int option = showMenu();
switch (option) {
case kMenuQuit:
_engineFlags |= kEngineQuit;
break;
case kMenuLoadGame:
warning("loadgame not yet implemented");
break;
default:
_part = option;
initPart();
break;
}
runGame();
freePart();
// freeLocation();
// freeCharacter();
}
return 0;
}
void Parallaction_br::splash(const char *name) {
BackgroundInfo *info;
_gfx->clearScreen(Gfx::kBitFront);
info = _disk->loadSlide(name);
_gfx->setPalette(info->palette);
_gfx->flatBlitCnv(&info->bg, (640 - info->width) >> 1, (400 - info->height) >> 1, Gfx::kBitFront);
_gfx->updateScreen();
_system->delayMillis(600);
Palette pal;
for (uint i = 0; i < 64; i++) {
info->palette.fadeTo(pal, 1);
_gfx->setPalette(info->palette);
_gfx->updateScreen();
_system->delayMillis(20);
}
info->bg.free();
delete info;
return;
}
#define MENUITEMS_X 250
#define MENUITEMS_Y 200
#define MENUITEM_WIDTH 190
#define MENUITEM_HEIGHT 18
void Parallaction_br::renderMenuItem(Graphics::Surface &surf, const char *text) {
surf.create(MENUITEM_WIDTH, MENUITEM_HEIGHT, 1);
_menuFont->setColor(0);
_menuFont->drawString((byte*)surf.getBasePtr(5, 2), MENUITEM_WIDTH, text);
}
void Parallaction_br::invertMenuItem(Graphics::Surface &surf) {
for (int i = 0; i < surf.w * surf.h; i++)
((byte*)surf.pixels)[i] ^= 0xD;
}
int Parallaction_br::showMenu() {
// TODO: filter menu entries according to progress in game
_gfx->clearScreen(Gfx::kBitFront);
BackgroundInfo *info;
Graphics::Surface _menuItems[7];
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const char *menuStrings[7] = {
"SEE INTRO",
"NEW GAME",
"SAVED GAME",
"EXIT TO DOS",
"PART 2",
"PART 3",
"PART 4"
};
MenuOptions options[7] = {
kMenuPart0,
kMenuPart1,
kMenuLoadGame,
kMenuQuit,
kMenuPart2,
kMenuPart3,
kMenuPart4
};
info = _disk->loadSlide("tbra");
_gfx->setPalette(info->palette);
_gfx->flatBlitCnv(&info->bg, 20, 50, Gfx::kBitFront);
int availItems = 4 + _progress;
for (int i = 0; i < availItems; i++)
renderMenuItem(_menuItems[i], menuStrings[i]);
int selectedItem = -1, oldSelectedItem = -2;
setMousePointer(0);
while (true) {
if ((_mouseButtons == kMouseLeftUp) && selectedItem > 0)
break;
updateInput();
if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
if (!(selectedItem < availItems))
selectedItem = -1;
} else
selectedItem = -1;
if (selectedItem != oldSelectedItem) {
if (selectedItem >= 0 && selectedItem < availItems)
invertMenuItem(_menuItems[selectedItem]);
if (oldSelectedItem >= 0 && oldSelectedItem < availItems)
invertMenuItem(_menuItems[oldSelectedItem]);
Common::Rect r(MENUITEM_WIDTH, MENUITEM_HEIGHT);
for (int i = 0; i < availItems; i++) {
r.moveTo(MENUITEMS_X, MENUITEMS_Y + i * 20);
_gfx->copyRect(Gfx::kBitFront, r, (byte*)_menuItems[i].pixels, _menuItems[i].pitch);
}
oldSelectedItem = selectedItem;
}
_gfx->updateScreen();
_system->delayMillis(20);
}
_system->showMouse(false);
info->bg.free();
delete info;
for (int i = 0; i < availItems; i++)
_menuItems[i].free();
return options[selectedItem];
}
void Parallaction_br::initFonts() {
// TODO: find out which font is used for labels
_menuFont = _disk->loadFont("russia");
_dialogueFont = _disk->loadFont("comic");
}
void Parallaction_br::freeFonts() {
delete _menuFont;
delete _dialogueFont;
return;
}
void Parallaction_br::initCursors() {
_dinoCursor = _disk->loadPointer("pointer1");
_dougCursor = _disk->loadPointer("pointer2");
_donnaCursor = _disk->loadPointer("pointer3");
_mouseArrow = _donnaCursor;
}
void Parallaction_br::setMousePointer(int16 index) {
_system->setMouseCursor((byte*)_mouseArrow->pixels, _mouseArrow->w, _mouseArrow->h, 0, 0, 0);
_system->showMouse(true);
}
void Parallaction_br::initPart() {
}
void Parallaction_br::freePart() {
}
} // namespace Parallaction