scummvm/engines/hopkins/events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/cursorman.h"
#include "hopkins/events.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/hopkins.h"
#include "hopkins/sound.h"
namespace Hopkins {
EventsManager::EventsManager() {
_mouseFl = false;
_mouseLinuxFl = false;
_mouseSizeX = _mouseSizeY = 0;
_mouseOffset.x = _mouseOffset.y = 0;
_startPos.x = _startPos.y = 0;
_breakoutFl = false;
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_mouseSpriteId = 0;
_curMouseButton = 0;
_mouseButton = 0;
_mouseCursor = NULL;
_gameCounter = 0;
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_rateCounter = 0;
_escKeyFl = false;
_gameKey = KEY_NONE;
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_mouseCursorId = 0;
_oldIconId = 0;
_objectBuf = NULL;
Common::fill(&_keyState[0], &_keyState[256], false);
_priorCounterTime = 0;
_priorFrameTime = 0;
}
EventsManager::~EventsManager() {
_vm->_globals.freeMemory(_objectBuf);
_vm->_globals.freeMemory(_mouseCursor);
}
void EventsManager::setParent(HopkinsEngine *vm) {
_vm = vm;
}
// Mouse On
void EventsManager::setMouseOn() {
_mouseFl = true;
if (_mouseLinuxFl) {
_mouseSizeX = 52;
_mouseSizeY = 32;
} else {
_mouseSizeX = 34;
_mouseSizeY = 20;
}
_mouseOffset.x = 0;
_mouseOffset.y = 0;
if (!_breakoutFl)
setMouseXY(300, 200);
else
setMouseXY(150, 100);
}
/**
* Set Mouse position
*/
void EventsManager::setMouseXY(int xp, int yp) {
g_system->warpMouse(xp, yp);
}
/**
* Get Mouse X
*/
int EventsManager::getMouseX() {
_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
_mousePos.y = g_system->getEventManager()->getMousePos().y;
return _mousePos.x + _mouseOffset.x;
}
/**
* Get Mouse Y
*/
int EventsManager::getMouseY() {
_mousePos.x = _startPos.x + g_system->getEventManager()->getMousePos().x;
_mousePos.y = g_system->getEventManager()->getMousePos().y;
return _mousePos.y + _mouseOffset.y;
}
/**
* Get Mouse Button
*/
int EventsManager::getMouseButton() {
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refreshEvents();
return _curMouseButton;
}
/**
* Mouse Off
*/
void EventsManager::mouseOff() {
_mouseFl = false;
CursorMan.showMouse(false);
}
/**
* Mouse On
*/
void EventsManager::mouseOn() {
setMouseOn();
_mouseFl = true;
CursorMan.showMouse(true);
}
/**
* Change Mouse Cursor
*/
void EventsManager::changeMouseCursor(int id) {
int cursorId = id;
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if (_mouseCursorId != 23) {
if (id == 4 && _mouseCursorId == 4 && _vm->_globals.NOMARCHE)
cursorId = 0;
if (cursorId == 25)
cursorId = 5;
if (_oldIconId != cursorId || !cursorId) {
_oldIconId = cursorId;
_mouseSpriteId = cursorId;
updateCursor();
}
}
}
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/**
* Check Events
*/
void EventsManager::refreshEvents() {
_vm->_soundManager.checkSounds();
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pollEvents();
}
void EventsManager::checkForNextFrameCounter() {
// Check for whether to increment the game counter
uint32 milli = g_system->getMillis();
while ((milli - _priorCounterTime) >= 10) {
_priorCounterTime += 10;
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_rateCounter += 3;
}
// Check for next game frame
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
g_system->updateScreen();
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// Signal the ScummVM debugger
_vm->_debugger.onFrame();
}
}
void EventsManager::delay(int totalMilli) {
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!g_system->getEventManager()->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
}
}
void EventsManager::pollEvents() {
checkForNextFrameCounter();
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return;
case Common::EVENT_KEYDOWN:
_keyState[(byte)toupper(event.kbd.ascii)] = true;
handleKey(event);
return;
case Common::EVENT_KEYUP:
_keyState[(byte)toupper(event.kbd.ascii)] = false;
return;
case Common::EVENT_LBUTTONDOWN:
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_mouseButton = 1;
return;
case Common::EVENT_RBUTTONDOWN:
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_mouseButton = 2;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
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_mouseButton = 0;
return;
default:
break;
}
}
for (char chr = 'A'; chr <= 'Z'; chr++)
_keyState[(byte)chr] = false;
for (char chr = '0'; chr <= '9'; chr++)
_keyState[(byte)chr] = false;
}
void EventsManager::handleKey(Common::Event &event) {
_escKeyFl = (event.kbd.keycode == Common::KEYCODE_ESCAPE);
if (event.kbd.keycode == Common::KEYCODE_i || event.kbd.keycode == Common::KEYCODE_TAB)
_gameKey = KEY_INVENTORY;
else if (event.kbd.keycode == Common::KEYCODE_F5)
_gameKey = KEY_SAVE;
else if (event.kbd.keycode == Common::KEYCODE_F7)
_gameKey = KEY_LOAD;
else if (event.kbd.keycode == Common::KEYCODE_F1 || event.kbd.keycode == Common::KEYCODE_o)
_gameKey = KEY_OPTIONS;
// Check for debugger
if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debugger.attach();
_vm->_debugger.onFrame();
}
}
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/**
* Waits for a keypress, ignoring mouse events
* @return Keypress, or -1 if game quit was requested
*/
int EventsManager::waitKeyPress() {
char foundChar = '\0';
while (!foundChar) {
if (_vm->shouldQuit())
return -1;
for (char ch = 'A'; ch <= 'Z'; ++ch) {
if (_keyState[(byte)ch]) {
foundChar = ch;
break;
}
}
for (char ch = '0'; ch <= '9'; ++ch) {
if (_keyState[(byte)ch]) {
foundChar = ch;
break;
}
}
if (_keyState[(byte)'.'])
foundChar = '.';
else if (_keyState[8])
// BACKSPACE
foundChar = 8;
else if (_keyState[13])
// ENTER
foundChar = 13;
else if (_keyState[(byte)' '])
foundChar = ' ';
VBL();
}
// Wait for keypress release
while (_keyState[(byte)foundChar] && !_vm->shouldQuit()) {
VBL();
g_system->delayMillis(10);
}
// Return character
return foundChar;
}
void EventsManager::VBL() {
int v1;
int v2;
int v3;
signed int v11 = 0;
signed int v12 = 0;
int v13 = 0;
unsigned int v14 = 0;
int v15 = 0;
int yp = 0;
if (_vm->_graphicsManager.REDRAW) {
_vm->_graphicsManager.DD_Lock();
if (_breakoutFl) {
_vm->_graphicsManager.CopyAsm(_vm->_graphicsManager.VESA_BUFFER);
_vm->_graphicsManager.REDRAW = 0;
} else {
if (_vm->_globals.iRegul == 3)
_vm->_graphicsManager.m_scroll(_vm->_graphicsManager.VESA_BUFFER, _vm->_graphicsManager.ofscroll, 50, 0x280u, 340, 0, 50);
else
_vm->_graphicsManager.m_scroll(_vm->_graphicsManager.VESA_BUFFER, _vm->_graphicsManager.ofscroll, 20, 0x280u, 440, 0, 20);
--_vm->_graphicsManager.REDRAW;
}
_vm->_graphicsManager.DD_Unlock();
}
if (_mouseFl == true) {
v1 = 20;
if (!_mouseLinuxFl)
v1 = 10;
v2 = 20;
if (!_mouseLinuxFl)
v2 = 15;
v15 = _mousePos.x - v1;
yp = _mousePos.y;
v14 = _mouseSizeX;
v13 = _mouseSizeY;
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if (_mouseCursorId == 23) {
v14 = _vm->_globals.OBJL;
v13 = _vm->_globals.OBJH;
goto LABEL_35;
}
if (_breakoutFl) {
if (v15 < _vm->_graphicsManager.min_x)
v15 = _vm->_graphicsManager.min_x;
if (_mousePos.y < _vm->_graphicsManager.min_y)
yp = _vm->_graphicsManager.min_y;
if (_mouseSizeX + v15 >= _vm->_graphicsManager.max_x)
v14 = _mouseSizeX - (_mouseSizeX + v15 - _vm->_graphicsManager.max_x);
if (yp + _mouseSizeY < _vm->_graphicsManager.max_y)
goto LABEL_34;
v3 = yp + _mouseSizeY - _vm->_graphicsManager.max_y;
} else {
if (v15 < _vm->_graphicsManager.min_x)
v15 = _vm->_graphicsManager.min_x - v1;
v2 = (int16)v2;
if (_mousePos.y < _vm->_graphicsManager.min_y - (int16)v2)
yp = _vm->_graphicsManager.min_y - (int16)v2;
if (_mouseSizeX + v15 >= _vm->_graphicsManager.max_x)
v14 = _mouseSizeX - (_mouseSizeX + v15 - _vm->_graphicsManager.max_x - v1);
if (yp + _mouseSizeY < v2 + _vm->_graphicsManager.max_y)
goto LABEL_34;
v3 = v2 + yp + _mouseSizeY - _vm->_graphicsManager.max_y;
}
v13 = _mouseSizeY - v3;
LABEL_34:
v12 = v14 + v15;
v11 = yp + v13;
}
LABEL_35:
if (!_vm->_globals.PUBEXIT)
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_vm->_objectsManager.displaySprite();
if (_mouseFl != true) {
updateCursor();
goto LABEL_54;
}
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if (_mouseCursorId == 23)
goto LABEL_45;
if (yp >= _vm->_graphicsManager.max_y || v15 >= _vm->_graphicsManager.max_x || v14 <= 1 || v13 <= 1) {
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if (_mouseCursorId != 23)
goto LABEL_54;
LABEL_45:
if (yp < _vm->_graphicsManager.max_y && v15 < _vm->_graphicsManager.max_x) {
if ((signed int)(v14 + v15) > _vm->_graphicsManager.max_x)
v14 -= v14 + v15 - _vm->_graphicsManager.max_x;
if (yp + v13 > _vm->_graphicsManager.max_y)
v13 -= yp + v13 - _vm->_graphicsManager.max_y;
if (v14 > 1 && v13 > 1) {
_vm->_eventsManager.updateCursor();
}
}
goto LABEL_54;
}
_vm->_eventsManager.updateCursor();
_vm->_graphicsManager.Ajoute_Segment_Vesa(v15, yp, v12, v11);
LABEL_54:
_vm->_globals.vitesse = 2;
do {
while (!_vm->shouldQuit()) {
checkForNextFrameCounter();
while (_breakoutFl || _vm->_globals.iRegul != 1) {
checkForNextFrameCounter();
if (_breakoutFl != true)
goto LABEL_63;
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if (_rateCounter > 1)
goto LABEL_65;
}
if (_vm->_globals.vitesse != 2)
break;
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if (_rateCounter > 9)
goto LABEL_65;
}
LABEL_63:
;
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} while (!_vm->shouldQuit() && _vm->_globals.iRegul == 3 && _rateCounter <= 15);
LABEL_65:
_vm->_globals.vitesse = 2;
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_rateCounter = 0;
if (!_vm->_graphicsManager.DOUBLE_ECRAN || _vm->_graphicsManager.no_scroll == 1) {
_vm->_graphicsManager.Affiche_Segment_Vesa();
} else {
if (_vm->_graphicsManager.no_scroll != 2) {
if (getMouseX() > _vm->_graphicsManager.SCROLL + 620)
_vm->_graphicsManager.SCROLL += _vm->_graphicsManager.SPEED_SCROLL;
if (getMouseX() < _vm->_graphicsManager.SCROLL + 10)
_vm->_graphicsManager.SCROLL -= _vm->_graphicsManager.SPEED_SCROLL;
}
if (_vm->_graphicsManager.SCROLL < 0)
_vm->_graphicsManager.SCROLL = 0;
if (_vm->_graphicsManager.SCROLL > SCREEN_WIDTH)
_vm->_graphicsManager.SCROLL = SCREEN_WIDTH;
if (_vm->_graphicsManager.OLD_SCROLL == _vm->_graphicsManager.SCROLL) {
_vm->_graphicsManager.Affiche_Segment_Vesa();
} else {
_vm->_fontManager.hideText(9);
_vm->_graphicsManager.DD_Lock();
_vm->_graphicsManager.m_scroll16(_vm->_graphicsManager.VESA_BUFFER, _vm->_graphicsManager.SCROLL, 20, SCREEN_WIDTH, 440, 0, 20);
_vm->_graphicsManager.DD_Unlock();
_vm->_graphicsManager.dstrect[0] = Common::Rect(0, 20, SCREEN_WIDTH, 460);
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if (_vm->_globals.NBBLOC) {
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int v10 = _vm->_globals.NBBLOC + 1;
for (int i = 1; i != v10; i++) {
if (_vm->_globals.BLOC[i]._activeFl)
_vm->_globals.BLOC[i]._activeFl = false;
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}
}
_vm->_globals.NBBLOC = 0;
_startPos.x = _vm->_graphicsManager.SCROLL;
_vm->_graphicsManager.ofscroll = _vm->_graphicsManager.SCROLL;
_vm->_graphicsManager.SCROLL = _vm->_graphicsManager.SCROLL;
}
_vm->_graphicsManager.OLD_SCROLL = _vm->_graphicsManager.SCROLL;
_startPos.x = _vm->_graphicsManager.SCROLL;
_vm->_graphicsManager.ofscroll = _vm->_graphicsManager.SCROLL;
}
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_curMouseButton = _mouseButton;
_mouseButton = 0;
_vm->_soundManager.VERIF_SOUND();
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refreshEvents();
}
void EventsManager::updateCursor() {
// Backup the current sprite clipping bounds and reset them
Common::Rect clipBounds(_vm->_graphicsManager.min_x, _vm->_graphicsManager.min_y,
_vm->_graphicsManager.max_x, _vm->_graphicsManager.max_y);
_vm->_graphicsManager.min_x = _vm->_graphicsManager.min_y = 0;
_vm->_graphicsManager.max_x = _vm->_globals.OBJL;
_vm->_graphicsManager.max_y = _vm->_globals.OBJH;
int pitch = _vm->_graphicsManager.nbrligne2;
_vm->_graphicsManager.nbrligne2 = _vm->_globals.OBJL;
// Create the temporary cursor surface
byte *cursorSurface = new byte[_vm->_globals.OBJH * _vm->_globals.OBJL];
Common::fill(cursorSurface, cursorSurface + _vm->_globals.OBJH * _vm->_globals.OBJL, 0);
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if (_mouseCursorId != 23) {
// Draw standard cursor
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_vm->_graphicsManager.Sprite_Vesa(cursorSurface, _mouseCursor, 300, 300, _mouseSpriteId);
} else {
// Draw the active inventory object
_vm->_graphicsManager.Affiche_Perfect(cursorSurface, _objectBuf, 300, 300, 0, 0, 0, 0);
}
// Reset the clipping bounds
_vm->_graphicsManager.min_x = clipBounds.left;
_vm->_graphicsManager.min_y = clipBounds.top;
_vm->_graphicsManager.max_x = clipBounds.right;
_vm->_graphicsManager.max_y = clipBounds.bottom;
_vm->_graphicsManager.nbrligne2 = pitch;
// Convert the cursor to the pixel format. At the moment, it's hardcoded
// to expect the game to be in 16-bit mode
uint16 *cursorPixels = new uint16[_vm->_globals.OBJH * _vm->_globals.OBJL];
const byte *srcP = cursorSurface;
uint16 *destP = cursorPixels;
for (int yp = 0; yp < _vm->_globals.OBJH; ++yp) {
const byte *lineSrcP = srcP;
uint16 *lineDestP = destP;
for (int xp = 0; xp < _vm->_globals.OBJL; ++xp)
*lineDestP++ = *(uint16 *)&_vm->_graphicsManager.PAL_PIXELS[*lineSrcP++ * 2];
srcP += _vm->_globals.OBJL;
destP += _vm->_globals.OBJL;
}
// Calculate the X offset within the pointer image to the actual cursor data
int xOffset = !_mouseLinuxFl ? 10 : 20;
// Set the ScummVM cursor from the surface
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
CursorMan.replaceCursor(cursorPixels, _vm->_globals.OBJL, _vm->_globals.OBJH,
xOffset, 0, *((uint16 *)cursorPixels), true, &pixelFormat);
// Delete the cursor surface
delete[] cursorPixels;
delete[] cursorSurface;
}
} // End of namespace Hopkins