scummvm/engines/sci/gui/gui_view.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/gui/gui_gfx.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_view.h"
namespace Sci {
SciGuiView::SciGuiView(ResourceManager *resMan, SciGuiScreen *screen, SciGuiPalette *palette, GuiResourceId resourceId)
: _resMan(resMan), _screen(screen), _palette(palette), _resourceId(resourceId) {
assert(resourceId != -1);
initData(resourceId);
}
SciGuiView::~SciGuiView() {
// Iterate through the loops
for (uint16 loopNum = 0; loopNum < _loopCount; loopNum++) {
// and through the cells of each loop
for (uint16 celNum = 0; celNum < _loop[loopNum].celCount; celNum++) {
delete[] _loop[loopNum].cel[celNum].rawBitmap;
}
delete[] _loop[loopNum].cel;
}
delete[] _loop;
_resMan->unlockResource(_resource);
}
void SciGuiView::initData(GuiResourceId resourceId) {
_resource = _resMan->findResource(ResourceId(kResourceTypeView, resourceId), true);
if (!_resource) {
error("view resource %d not found", resourceId);
}
_resourceData = _resource->data;
byte *celData, *loopData;
uint16 celOffset;
sciViewCelInfo *cel;
uint16 celCount = 0;
uint16 mirrorBits = 0;
uint16 palOffset = 0;
uint16 headerSize = 0;
uint16 loopSize = 0, celSize = 0;
int loopNo, celNo;
byte seekEntry;
bool IsEGA = false;
_loopCount = 0;
_embeddedPal = false;
_EGAmapping = NULL;
switch (_resMan->getViewType()) {
case kViewEga: // View-format SCI0 (and Amiga 16 colors)
IsEGA = true;
case kViewAmiga: // View-format Amiga (32 colors)
case kViewVga: // View-format SCI1
// LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD...
// bit 0x8000 of _resourceData[1] means palette is set
_loopCount = _resourceData[0];
mirrorBits = READ_LE_UINT16(_resourceData + 2);
palOffset = READ_LE_UINT16(_resourceData + 6);
if (palOffset && palOffset != 0x100) {
// Some SCI0/SCI01 games also have an offset set. It seems that it points to a 16-byte mapping table
// but on those games using that mapping will actually screw things up.
// On the other side: vga sci1 games have this pointing to a VGA palette
// and ega sci1 games have this pointing to a 8x16 byte mapping table that needs to get applied then
if (!IsEGA) {
_palette->createFromData(&_resourceData[palOffset], &_viewPalette);
_embeddedPal = true;
} else {
// Only use the EGA-mapping, when being SCI1
if (getSciVersion() >= SCI_VERSION_1_EGA)
_EGAmapping = &_resourceData[palOffset];
}
}
_loop = new sciViewLoopInfo[_loopCount];
for (loopNo = 0; loopNo < _loopCount; loopNo++) {
loopData = _resourceData + READ_LE_UINT16(_resourceData + 8 + loopNo * 2);
// CelCount:WORD Unknown:WORD CelOffset0:WORD CelOffset1:WORD...
celCount = READ_LE_UINT16(loopData);
_loop[loopNo].celCount = celCount;
_loop[loopNo].mirrorFlag = mirrorBits & 1 ? true : false;
mirrorBits >>= 1;
// read cel info
_loop[loopNo].cel = new sciViewCelInfo[celCount];
for (celNo = 0; celNo < celCount; celNo++) {
celOffset = READ_LE_UINT16(loopData + 4 + celNo * 2);
celData = _resourceData + celOffset;
// For VGA
// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE Unknown:BYTE RLEData starts now directly
// For EGA
// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE EGAData starts now directly
cel = &_loop[loopNo].cel[celNo];
cel->width = READ_LE_UINT16(celData);
cel->height = READ_LE_UINT16(celData + 2);
cel->displaceX = celData[4];
cel->displaceY = celData[5];
cel->clearKey = celData[6];
if (IsEGA) {
cel->offsetEGA = celOffset + 7;
cel->offsetRLE = 0;
} else {
cel->offsetEGA = 0;
cel->offsetRLE = celOffset + 8;
}
cel->offsetLiteral = 0;
cel->rawBitmap = 0;
if (_loop[loopNo].mirrorFlag)
cel->displaceX = -cel->displaceX;
}
}
break;
case kViewVga11: // View-format SCI1.1
// LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD...
// HeaderSize:WORD LoopCount:BYTE Unknown:BYTE Version:WORD Unknown:WORD PaletteOffset:WORD
headerSize = READ_LE_UINT16(_resourceData + 0);
_loopCount = _resourceData[2];
palOffset = READ_LE_UINT16(_resourceData + 8);
// FIXME: After LoopCount there is another byte and its set for view 50 within Laura Bow 2 CD, check what it means
loopData = _resourceData + headerSize;
loopSize = _resourceData[12];
celSize = _resourceData[13];
if (palOffset) {
_palette->createFromData(&_resourceData[palOffset], &_viewPalette);
_embeddedPal = true;
}
_loop = new sciViewLoopInfo[_loopCount];
for (loopNo = 0; loopNo < _loopCount; loopNo++) {
loopData = _resourceData + headerSize + (loopNo * loopSize);
seekEntry = loopData[2];
if (seekEntry != 255) {
if (seekEntry >= _loopCount)
error("Bad loop-pointer in sci 1.1 view");
_loop[loopNo].mirrorFlag = true;
loopData = _resourceData + headerSize + (seekEntry * loopSize);
} else {
_loop[loopNo].mirrorFlag = false;
}
celCount = loopData[4];
_loop[loopNo].celCount = celCount;
celData = _resourceData + READ_LE_UINT16(loopData + 14);
// read cel info
_loop[loopNo].cel = new sciViewCelInfo[celCount];
for (celNo = 0; celNo < celCount; celNo++) {
cel = &_loop[loopNo].cel[celNo];
cel->width = READ_LE_UINT16(celData);
cel->height = READ_LE_UINT16(celData + 2);
cel->displaceX = READ_LE_UINT16(celData + 4);
cel->displaceY = READ_LE_UINT16(celData + 6);
cel->clearKey = celData[8];
cel->offsetEGA = 0;
cel->offsetRLE = READ_LE_UINT16(celData + 24);
cel->offsetLiteral = READ_LE_UINT16(celData + 28);
cel->rawBitmap = 0;
if (_loop[loopNo].mirrorFlag)
cel->displaceX = -cel->displaceX;
celData += celSize;
}
}
break;
default:
error("ViewType was not detected, can't continue");
}
}
GuiResourceId SciGuiView::getResourceId() {
return _resourceId;
}
int16 SciGuiView::getWidth(GuiViewLoopNo loopNo, GuiViewCelNo celNo) {
loopNo = CLIP<int16>(loopNo, 0, _loopCount -1);
if (celNo >= _loop[loopNo].celCount)
celNo = 0;
return _loopCount ? _loop[loopNo].cel[celNo].width : 0;
}
int16 SciGuiView::getHeight(GuiViewLoopNo loopNo, GuiViewCelNo celNo) {
loopNo = CLIP<int16>(loopNo, 0, _loopCount -1);
if (celNo >= _loop[loopNo].celCount)
celNo = 0;
return _loopCount ? _loop[loopNo].cel[celNo].height : 0;
}
sciViewCelInfo *SciGuiView::getCelInfo(GuiViewLoopNo loopNo, GuiViewCelNo celNo) {
loopNo = CLIP<int16>(loopNo, 0, _loopCount - 1);
if (celNo >= _loop[loopNo].celCount)
celNo = 0;
return _loopCount ? &_loop[loopNo].cel[celNo] : NULL;
}
sciViewLoopInfo *SciGuiView::getLoopInfo(GuiViewLoopNo loopNo) {
loopNo = CLIP<int16>(loopNo, 0, _loopCount - 1);
return _loopCount ? &_loop[loopNo] : NULL;
}
void SciGuiView::getCelRect(GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 x, int16 y, int16 z, Common::Rect *outRect) {
sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo);
if (celInfo) {
outRect->left = x + celInfo->displaceX - (celInfo->width >> 1);
outRect->right = outRect->left + celInfo->width;
outRect->bottom = y + celInfo->displaceY - z + 1;
outRect->top = outRect->bottom - celInfo->height;
}
}
void SciGuiView::unpackCel(GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte *outPtr, uint16 pixelCount) {
sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo);
byte *rlePtr;
byte *literalPtr;
uint16 pixelNo = 0, runLength;
byte byte;
if (celInfo->offsetEGA) {
// decompression for EGA views
literalPtr = _resourceData + _loop[loopNo].cel[celNo].offsetEGA;
while (pixelNo < pixelCount) {
byte = *literalPtr++;
runLength = byte >> 4;
memset(outPtr + pixelNo, byte & 0x0F, MIN<uint16>(runLength, pixelCount - pixelNo));
pixelNo += runLength;
}
return;
}
rlePtr = _resourceData + celInfo->offsetRLE;
if (!celInfo->offsetLiteral) { // no additional literal data
if (_resMan->getViewType() == kViewAmiga) {
// decompression for amiga views
while (pixelNo < pixelCount) {
byte = *rlePtr++;
if (byte & 0x07) { // fill with color
runLength = byte & 0x07;
byte = byte >> 3;
while (runLength-- && pixelNo < pixelCount) {
outPtr[pixelNo++] = byte;
}
} else { // fill with transparent
runLength = byte >> 3;
pixelNo += runLength;
}
}
return;
} else {
// decompression for data that has just one combined stream
while (pixelNo < pixelCount) {
byte = *rlePtr++;
runLength = byte & 0x3F;
switch (byte & 0xC0) {
case 0: // copy bytes as-is
while (runLength-- && pixelNo < pixelCount)
outPtr[pixelNo++] = *rlePtr++;
break;
case 0x80: // fill with color
memset(outPtr + pixelNo, *rlePtr++, MIN<uint16>(runLength, pixelCount - pixelNo));
pixelNo += runLength;
break;
case 0xC0: // fill with transparent
pixelNo += runLength;
break;
}
}
return;
}
} else {
// decompression for data that has separate rle and literal streams
literalPtr = _resourceData + celInfo->offsetLiteral;
while (pixelNo < pixelCount) {
byte = *rlePtr++;
runLength = byte & 0x3F;
switch (byte & 0xC0) {
case 0: // copy bytes as-is
while (runLength-- && pixelNo < pixelCount)
outPtr[pixelNo++] = *literalPtr++;
break;
case 0x80: // fill with color
memset(outPtr + pixelNo, *literalPtr++, MIN<uint16>(runLength, pixelCount - pixelNo));
pixelNo += runLength;
break;
case 0xC0: // fill with transparent
pixelNo += runLength;
break;
}
}
return;
}
error("Unable to decompress view");
}
byte *SciGuiView::getBitmap(GuiViewLoopNo loopNo, GuiViewCelNo celNo) {
loopNo = CLIP<int16>(loopNo, 0, _loopCount -1);
if (celNo >= _loop[loopNo].celCount)
celNo = 0;
if (_loop[loopNo].cel[celNo].rawBitmap)
return _loop[loopNo].cel[celNo].rawBitmap;
uint16 width = _loop[loopNo].cel[celNo].width;
uint16 height = _loop[loopNo].cel[celNo].height;
// allocating memory to store cel's bitmap
assert(width * height <= 64000);
uint16 pixelCount = width * height;
_loop[loopNo].cel[celNo].rawBitmap = new byte[pixelCount];
byte *pBitmap = _loop[loopNo].cel[celNo].rawBitmap;
// Some RLE compressed cels end with the last non-transparent pixel, thats why we fill it up here
// FIXME: change this to fill the remaining bytes within unpackCel()
memset(pBitmap, _loop[loopNo].cel[celNo].clearKey, pixelCount);
unpackCel(loopNo, celNo, pBitmap, pixelCount);
if (!_resMan->isVGA()) {
unditherBitmap(pBitmap, width, height, _loop[loopNo].cel[celNo].clearKey);
}
// mirroring the cel if needed
if (_loop[loopNo].mirrorFlag) {
for (int i = 0; i < height; i++, pBitmap += width)
for (int j = 0; j < width / 2; j++)
SWAP(pBitmap[j], pBitmap[width - j - 1]);
}
return _loop[loopNo].cel[celNo].rawBitmap;
}
// Called after unpacking an EGA cel, this will try to undither (parts) of the cel if the dithering in here
// matches dithering used by the current picture
void SciGuiView::unditherBitmap(byte *bitmapPtr, int16 width, int16 height, byte clearKey) {
int16 *unditherMemorial = _screen->unditherGetMemorial();
// It makes no sense to go further, if no memorial data from current picture is available
if (!unditherMemorial)
return;
// Makes no sense to process bitmaps that are 3 pixels wide or less
if (width <= 3) return;
// TODO: Implement ability to undither bitmaps when EGAmappings are set (qfg2)
if (_EGAmapping)
return;
// Walk through the bitmap and remember all combinations of colors
int16 bitmapMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
byte *curPtr;
byte color1, color2;
int16 y, x;
memset(&bitmapMemorial, 0, sizeof(bitmapMemorial));
// Count all seemingly dithered pixel-combinations as soon as at least 4 pixels are adjacent
curPtr = bitmapPtr;
for (y = 0; y < height; y++) {
color1 = curPtr[0]; color2 = (curPtr[1] << 4) | curPtr[2];
curPtr += 3;
for (x = 3; x < width; x++) {
color1 = (color1 << 4) | (color2 >> 4);
color2 = (color2 << 4) | *curPtr++;
if (color1 == color2)
bitmapMemorial[color1]++;
}
}
// Now compare both memorial tables to find out matching dithering-combinations
bool unditherTable[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
byte color, unditherCount = 0;
memset(&unditherTable, false, sizeof(unditherTable));
for (color = 0; color < 255; color++) {
if ((bitmapMemorial[color] > 5) && (unditherMemorial[color] > 200)) {
// match found, check if colorKey is contained -> if so, we ignore of course
color1 = color & 0x0F; color2 = color >> 4;
if ((color1 != clearKey) && (color2 != clearKey) && (color1 != color2)) {
// so set this and the reversed color-combination for undithering
unditherTable[color] = true; unditherTable[(color1 << 4) | color2] = true;
unditherCount++;
}
}
}
// Nothing found to undither -> exit straight away
if (!unditherCount)
return;
// We now need to replace color-combinations
curPtr = bitmapPtr;
for (y = 0; y < height; y++) {
color = *curPtr;
for (x = 1; x < width; x++) {
color = (color << 4) | curPtr[1];
if (unditherTable[color]) {
// some color with black? turn colors around otherwise it wont be the right color at all
if ((color & 0xF0)==0)
color = (color << 4) | (color >> 4);
curPtr[0] = color; curPtr[1] = color;
}
curPtr++;
}
curPtr++;
}
}
void SciGuiView::draw(Common::Rect rect, Common::Rect clipRect, Common::Rect clipRectTranslated, GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte priority, uint16 EGAmappingNr) {
GuiPalette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo);
byte *bitmap = getBitmap(loopNo, celNo);
int16 celHeight = celInfo->height, celWidth = celInfo->width;
int16 width, height;
byte clearKey = celInfo->clearKey;
byte color;
byte drawMask = priority == 255 ? SCI_SCREEN_MASK_VISUAL : SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY;
int x, y;
if (_embeddedPal) {
// Merge view palette in...
_palette->set(&_viewPalette, 1);
}
width = MIN(clipRect.width(), celWidth);
height = MIN(clipRect.height(), celHeight);
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
if (!_EGAmapping) {
for (y = clipRectTranslated.top; y < clipRectTranslated.top + height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
color = bitmap[x];
if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, y))
_screen->putPixel(clipRectTranslated.left + x, y, drawMask, palette->mapping[color], priority, 0);
}
}
} else {
byte *EGAmapping = _EGAmapping + (EGAmappingNr * 16);
for (y = clipRectTranslated.top; y < clipRectTranslated.top + height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
color = EGAmapping[bitmap[x]];
if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, y))
_screen->putPixel(clipRectTranslated.left + x, y, drawMask, color, priority, 0);
}
}
}
}
GuiPalette *SciGuiView::getPalette() {
return _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
}
} // End of namespace Sci