Mark lsl3 as a workaround.

svn-id: r47347
This commit is contained in:
Eugene Sandulenko 2010-01-17 20:23:11 +00:00
parent 35c2469c0b
commit fb178c0a62

View File

@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
}
// WORKAROUND:
// LSL3 calculates a machinespeed variable during game startup (right after the filthy questions)
// This one would go through w/o throttling resulting in having to do 1000 pushups or something
// Another way of handling this would be delaying incrementing of "machineSpeed" selector