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Mark lsl3 as a workaround.
svn-id: r47347
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@ -56,6 +56,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
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}
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// WORKAROUND:
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// LSL3 calculates a machinespeed variable during game startup (right after the filthy questions)
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// This one would go through w/o throttling resulting in having to do 1000 pushups or something
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// Another way of handling this would be delaying incrementing of "machineSpeed" selector
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