Commit Graph

1826 Commits

Author SHA1 Message Date
Paweł Kołodziejski
e46029e8c6 added option to allow control digital imuse tempo callback. it's related to volume fading, lip sync quality and platform resource costs.
svn-id: r44374
2009-09-26 09:31:05 +00:00
Max Horn
f91f4d4186 Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ignored
svn-id: r44346
2009-09-25 11:39:22 +00:00
Max Horn
adaf3ec8b4 SCUMM: Rename _bitDepth to _bytesPerPixel
svn-id: r44336
2009-09-25 09:13:33 +00:00
Johannes Schickel
902e0699b1 Add comment about why r44322 was needed.
svn-id: r44323
2009-09-25 01:00:34 +00:00
Johannes Schickel
ec040488b7 Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as described in #1294513 "FOA/Amiga: Palette problem (Regression)".
svn-id: r44322
2009-09-25 00:50:51 +00:00
Johannes Schickel
506fceeb9d Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as described on the tracker item.
svn-id: r44321
2009-09-25 00:31:46 +00:00
Paweł Kołodziejski
227e4e65df fix for bug #2820389
svn-id: r44274
2009-09-23 13:22:12 +00:00
Paweł Kołodziejski
e6580be475 not need continue checks after found
svn-id: r44272
2009-09-23 13:04:51 +00:00
Paweł Kołodziejski
63208a20fd ops, remove some ancient change
svn-id: r44268
2009-09-23 10:49:18 +00:00
Paweł Kołodziejski
66df660e2a this should fix bug #2820389
svn-id: r44267
2009-09-23 10:40:13 +00:00
Johannes Schickel
c50940bbf4 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
2009-09-23 00:15:00 +00:00
Johannes Schickel
d1acdaeb59 Slightly changed unsupported effect level handling in native MT-32 mode.
svn-id: r44214
2009-09-20 15:24:08 +00:00
Johannes Schickel
066d748c95 Cleanup.
svn-id: r44186
2009-09-18 15:54:39 +00:00
Johannes Schickel
0864394748 Implement proper reverb setting in native MT-32 mode (as desribed in bug report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44185
2009-09-18 15:54:12 +00:00
Johannes Schickel
c20bc5ea99 Implement proper pan reversal for Roland MT-32 in iMuse (as desribed in bug report #1088045 "MI2: Minor problems in native MT-32 mode").
svn-id: r44184
2009-09-18 15:12:27 +00:00
Torbjörn Andersson
e7469479ce Removed unnecessary semi-colons.
svn-id: r44048
2009-09-13 10:32:55 +00:00
Travis Howell
122ff32d75 Remove excess spaces.
svn-id: r44029
2009-09-11 10:13:54 +00:00
Bertrand Augereau
d454c9b379 Minor constness fixes
svn-id: r43974
2009-09-06 10:51:20 +00:00
Max Horn
197e68ef2a SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid intermediate buffer)
svn-id: r43879
2009-09-01 13:01:59 +00:00
Travis Howell
a336f3a9e9 Correct title for Freddi Fish 5.
svn-id: r43816
2009-08-30 05:59:13 +00:00
Eugene Sandulenko
e8a5cf29d4 Fix bug #2846887: "MANIAC NES: incorrect background color?" by reverting
commit r25657. In fact this was an incorrect fix introduced in 0.10.0

svn-id: r43805
2009-08-29 19:35:06 +00:00
Travis Howell
e12d3c966a Correct regression in V1 DOS version of Zak McKracken.
svn-id: r43802
2009-08-29 14:20:27 +00:00
Travis Howell
1be7ab068e Add patch #2846581 - MM C64: savedialog.
svn-id: r43801
2009-08-29 14:08:19 +00:00
Travis Howell
08bc900e50 There is no sentence script in SCUMM0.
svn-id: r43800
2009-08-29 13:54:41 +00:00
Travis Howell
a6ec9f9f17 Add patch #2846476 - MM C64: german verbs fix.
svn-id: r43797
2009-08-29 10:11:19 +00:00
Travis Howell
0ae1d719db Fix the default save game path setting in HE98+ games.
svn-id: r43791
2009-08-29 07:40:48 +00:00
Travis Howell
ea8ff6624e Add Macintosh version of Blue's ABC Time Activities.
svn-id: r43789
2009-08-29 07:29:35 +00:00
Travis Howell
19920fece2 Fix the default save game path setting in Macintosh versions of HE72+ games.
svn-id: r43784
2009-08-29 01:13:47 +00:00
Andre Heider
e98c791106 Fixed iMuse regression: IMuseInternal::terminate() was never called, because the base class does not have that virtual function anymore. Code moved to the destructor.
svn-id: r43714
2009-08-24 22:41:56 +00:00
Norbert Lange
917d4b78b3 Merge with trunk
svn-id: r43701
2009-08-24 17:51:47 +00:00
Norbert Lange
184aae3c8c Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787
use tables for palette colors instead of code with constants

svn-id: r43696
2009-08-24 12:39:03 +00:00
Travis Howell
cba88415bb Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.
svn-id: r43687
2009-08-24 10:06:38 +00:00
Travis Howell
4ff0c2619b Fix Moonbase Commander startup.
svn-id: r43670
2009-08-23 14:51:04 +00:00
Travis Howell
ee0e1bfcea Fix endian regression, when clearing the buffer of non-cursor images.
svn-id: r43649
2009-08-22 13:32:56 +00:00
Travis Howell
811cea60e7 Correct game title.
svn-id: r43645
2009-08-22 13:14:46 +00:00
Travis Howell
bed502a7c7 Fix endian issue in copyFrameToBuffer().
svn-id: r43633
2009-08-22 09:39:55 +00:00
Andre Heider
6c6ae69f3d Fixed cursor transparency for 16bit HE games on big endian architectures
svn-id: r43632
2009-08-22 09:22:23 +00:00
Travis Howell
66d8adef9f Backyard Soccer MLS requires 16bit color support too.
svn-id: r43630
2009-08-22 07:18:15 +00:00
Travis Howell
7cb03ffa3e Exclude 16bit specific code, when 16bit support is disabled.
svn-id: r43625
2009-08-22 00:27:01 +00:00
Andre Heider
68fed4c62a type fix
svn-id: r43621
2009-08-21 22:56:09 +00:00
Robin Watts
a790e4953c Updated comments.
svn-id: r43620
2009-08-21 22:55:19 +00:00
Robin Watts
f9fe1cbbcc Improved comments.
svn-id: r43619
2009-08-21 22:48:54 +00:00
Robin Watts
6166c85b06 Improved comments.
svn-id: r43617
2009-08-21 22:42:51 +00:00
Robin Watts
71b9b5f497 Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?
(bytedepth maybe?)

svn-id: r43616
2009-08-21 22:31:50 +00:00
Robin Watts
894635e91d Attempt to fix builds that use the ARM screen column clear code; add new
bitdepth argument that was missing in ARM builds previously.

Also fix a few warnings.

Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.

Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)

svn-id: r43614
2009-08-21 22:29:28 +00:00
Andre Heider
007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00
Travis Howell
ba7a574ca1 Only enable 16bit color HE games, if 16bit color support is enabled.
svn-id: r43584
2009-08-21 10:34:13 +00:00
Jody Northup
3084919b32 Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/
svn-id: r43577
2009-08-21 09:37:51 +00:00
Johannes Schickel
8b0a10ad75 Cleanup.
svn-id: r43554
2009-08-20 09:24:22 +00:00
Johannes Schickel
b5ce08b2c6 Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication.
svn-id: r43552
2009-08-20 09:21:09 +00:00