Paweł Kołodziejski
e46029e8c6
added option to allow control digital imuse tempo callback. it's related to volume fading, lip sync quality and platform resource costs.
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svn-id: r44374
2009-09-26 09:31:05 +00:00
Max Horn
f91f4d4186
Patch #2858137 and fix for bug #2855359 : fmt_fnt.rom font loading failure is ignored
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svn-id: r44346
2009-09-25 11:39:22 +00:00
Max Horn
adaf3ec8b4
SCUMM: Rename _bitDepth to _bytesPerPixel
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svn-id: r44336
2009-09-25 09:13:33 +00:00
Johannes Schickel
902e0699b1
Add comment about why r44322 was needed.
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svn-id: r44323
2009-09-25 01:00:34 +00:00
Johannes Schickel
ec040488b7
Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as described in #1294513 "FOA/Amiga: Palette problem (Regression)".
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svn-id: r44322
2009-09-25 00:50:51 +00:00
Johannes Schickel
506fceeb9d
Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as described on the tracker item.
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svn-id: r44321
2009-09-25 00:31:46 +00:00
Paweł Kołodziejski
227e4e65df
fix for bug #2820389
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svn-id: r44274
2009-09-23 13:22:12 +00:00
Paweł Kołodziejski
e6580be475
not need continue checks after found
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svn-id: r44272
2009-09-23 13:04:51 +00:00
Paweł Kołodziejski
63208a20fd
ops, remove some ancient change
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svn-id: r44268
2009-09-23 10:49:18 +00:00
Paweł Kołodziejski
66df660e2a
this should fix bug #2820389
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svn-id: r44267
2009-09-23 10:40:13 +00:00
Johannes Schickel
c50940bbf4
Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
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svn-id: r44266
2009-09-23 00:15:00 +00:00
Johannes Schickel
d1acdaeb59
Slightly changed unsupported effect level handling in native MT-32 mode.
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svn-id: r44214
2009-09-20 15:24:08 +00:00
Johannes Schickel
066d748c95
Cleanup.
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svn-id: r44186
2009-09-18 15:54:39 +00:00
Johannes Schickel
0864394748
Implement proper reverb setting in native MT-32 mode (as desribed in bug report #1088045 "MI2: Minor problems in native MT-32 mode").
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svn-id: r44185
2009-09-18 15:54:12 +00:00
Johannes Schickel
c20bc5ea99
Implement proper pan reversal for Roland MT-32 in iMuse (as desribed in bug report #1088045 "MI2: Minor problems in native MT-32 mode").
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svn-id: r44184
2009-09-18 15:12:27 +00:00
Torbjörn Andersson
e7469479ce
Removed unnecessary semi-colons.
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svn-id: r44048
2009-09-13 10:32:55 +00:00
Travis Howell
122ff32d75
Remove excess spaces.
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svn-id: r44029
2009-09-11 10:13:54 +00:00
Bertrand Augereau
d454c9b379
Minor constness fixes
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svn-id: r43974
2009-09-06 10:51:20 +00:00
Max Horn
197e68ef2a
SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid intermediate buffer)
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svn-id: r43879
2009-09-01 13:01:59 +00:00
Travis Howell
a336f3a9e9
Correct title for Freddi Fish 5.
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svn-id: r43816
2009-08-30 05:59:13 +00:00
Eugene Sandulenko
e8a5cf29d4
Fix bug #2846887 : "MANIAC NES: incorrect background color?" by reverting
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commit r25657. In fact this was an incorrect fix introduced in 0.10.0
svn-id: r43805
2009-08-29 19:35:06 +00:00
Travis Howell
e12d3c966a
Correct regression in V1 DOS version of Zak McKracken.
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svn-id: r43802
2009-08-29 14:20:27 +00:00
Travis Howell
1be7ab068e
Add patch #2846581 - MM C64: savedialog.
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svn-id: r43801
2009-08-29 14:08:19 +00:00
Travis Howell
08bc900e50
There is no sentence script in SCUMM0.
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svn-id: r43800
2009-08-29 13:54:41 +00:00
Travis Howell
a6ec9f9f17
Add patch #2846476 - MM C64: german verbs fix.
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svn-id: r43797
2009-08-29 10:11:19 +00:00
Travis Howell
0ae1d719db
Fix the default save game path setting in HE98+ games.
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svn-id: r43791
2009-08-29 07:40:48 +00:00
Travis Howell
ea8ff6624e
Add Macintosh version of Blue's ABC Time Activities.
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svn-id: r43789
2009-08-29 07:29:35 +00:00
Travis Howell
19920fece2
Fix the default save game path setting in Macintosh versions of HE72+ games.
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svn-id: r43784
2009-08-29 01:13:47 +00:00
Andre Heider
e98c791106
Fixed iMuse regression: IMuseInternal::terminate() was never called, because the base class does not have that virtual function anymore. Code moved to the destructor.
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svn-id: r43714
2009-08-24 22:41:56 +00:00
Norbert Lange
917d4b78b3
Merge with trunk
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svn-id: r43701
2009-08-24 17:51:47 +00:00
Norbert Lange
184aae3c8c
Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787
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use tables for palette colors instead of code with constants
svn-id: r43696
2009-08-24 12:39:03 +00:00
Travis Howell
cba88415bb
Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.
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svn-id: r43687
2009-08-24 10:06:38 +00:00
Travis Howell
4ff0c2619b
Fix Moonbase Commander startup.
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svn-id: r43670
2009-08-23 14:51:04 +00:00
Travis Howell
ee0e1bfcea
Fix endian regression, when clearing the buffer of non-cursor images.
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svn-id: r43649
2009-08-22 13:32:56 +00:00
Travis Howell
811cea60e7
Correct game title.
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svn-id: r43645
2009-08-22 13:14:46 +00:00
Travis Howell
bed502a7c7
Fix endian issue in copyFrameToBuffer().
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svn-id: r43633
2009-08-22 09:39:55 +00:00
Andre Heider
6c6ae69f3d
Fixed cursor transparency for 16bit HE games on big endian architectures
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svn-id: r43632
2009-08-22 09:22:23 +00:00
Travis Howell
66d8adef9f
Backyard Soccer MLS requires 16bit color support too.
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svn-id: r43630
2009-08-22 07:18:15 +00:00
Travis Howell
7cb03ffa3e
Exclude 16bit specific code, when 16bit support is disabled.
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svn-id: r43625
2009-08-22 00:27:01 +00:00
Andre Heider
68fed4c62a
type fix
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svn-id: r43621
2009-08-21 22:56:09 +00:00
Robin Watts
a790e4953c
Updated comments.
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svn-id: r43620
2009-08-21 22:55:19 +00:00
Robin Watts
f9fe1cbbcc
Improved comments.
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svn-id: r43619
2009-08-21 22:48:54 +00:00
Robin Watts
6166c85b06
Improved comments.
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svn-id: r43617
2009-08-21 22:42:51 +00:00
Robin Watts
71b9b5f497
Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?
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(bytedepth maybe?)
svn-id: r43616
2009-08-21 22:31:50 +00:00
Robin Watts
894635e91d
Attempt to fix builds that use the ARM screen column clear code; add new
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
2009-08-21 22:29:28 +00:00
Andre Heider
007f68366f
Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
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svn-id: r43604
2009-08-21 18:16:37 +00:00
Travis Howell
ba7a574ca1
Only enable 16bit color HE games, if 16bit color support is enabled.
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svn-id: r43584
2009-08-21 10:34:13 +00:00
Jody Northup
3084919b32
Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/
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svn-id: r43577
2009-08-21 09:37:51 +00:00
Johannes Schickel
8b0a10ad75
Cleanup.
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svn-id: r43554
2009-08-20 09:24:22 +00:00
Johannes Schickel
b5ce08b2c6
Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication.
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svn-id: r43552
2009-08-20 09:21:09 +00:00