Strangerke
51184eab9d
CRUISE: Remove some useless variables, use a boolean for a variable
2014-06-10 07:25:35 +02:00
Johannes Schickel
9e4dfe556e
CRUISE: Directly use assert.
...
This fixes an ASSERT macro redefinition when compiling the Symbian port.
See bug #6622 "SYMBIAN: CRUISE: warning: `ASSERT' redefined".
2014-06-08 17:57:02 +02:00
Strangerke
8cb50b52e0
CRUISE: Reduce the scope of some more variables
2014-06-06 22:49:21 +02:00
Johannes Schickel
00b6dfe9cf
CRUISE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
...
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
...
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
D G Turner
37886ba7bb
CRUISE: Replace snprintf() usage with Common::String::format()
...
Safer and less portability issues.
2011-06-02 03:03:21 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
41121be4d6
GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
...
This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
2011-02-07 22:58:22 +00:00
Thierry Crozat
61a111d82a
i18n: Translate the Save and Load buttons in cruise
...
This fix Fix bug #3064918 GUI: Save and Load button not translated in
cruise
svn-id: r52691
2010-09-12 21:21:21 +00:00
Torbjörn Andersson
65585f6433
Silenced some harmless cppcheck warnings about unreachable code after a return.
...
In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.
svn-id: r48218
2010-03-10 06:39:23 +00:00
Paul Gilbert
8694b48ae3
Set up a basic tracing system for all memory allocations to help track down memory leaks
...
svn-id: r44808
2009-10-09 08:15:30 +00:00
Paul Gilbert
de2e283492
Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting
...
svn-id: r43685
2009-08-24 09:07:21 +00:00
Paul Gilbert
f15eb91d77
Added a delay to the in-game menu loop to prevent 100% CPU usage
...
svn-id: r42795
2009-07-26 09:09:07 +00:00
Paul Gilbert
db81b0a185
Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
...
svn-id: r42558
2009-07-17 05:10:24 +00:00
Paul Gilbert
61f20f4d88
Bugfix to fade out any currently playing music when the game is restarted
...
svn-id: r41701
2009-06-20 07:36:12 +00:00
Paul Gilbert
2f3e5f11cb
Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
...
svn-id: r41506
2009-06-14 03:39:30 +00:00
Paul Gilbert
3739d82f62
Bugfix to show the title screen at the correct speed when restarting the game
...
svn-id: r41208
2009-06-06 01:00:44 +00:00
Paul Gilbert
3c45ee20eb
Properly named the dialog menu item 'selected' field
...
svn-id: r40632
2009-05-17 05:12:10 +00:00
Paul Gilbert
f53b4d3de4
Implemented the 'Start Again' menu option to properly restart the game
...
svn-id: r39981
2009-04-18 12:03:21 +00:00
Paul Gilbert
9efb96ce69
Changed the 'Exit' game menu option to exit gracefully, rather than using exit()
...
svn-id: r39980
2009-04-18 11:20:05 +00:00
Paul Gilbert
15252ad83c
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
...
svn-id: r39979
2009-04-18 10:16:08 +00:00
Paul Gilbert
d42d6122d9
Laid the basics for music handling
...
svn-id: r39786
2009-04-01 10:43:24 +00:00
Paul Gilbert
236b42bcff
Formatting fixes
...
svn-id: r39086
2009-03-03 09:00:49 +00:00
Paul Gilbert
935e748e62
In progress work on cleaning up the font system - giving proper variable names, types, and converted memory accesses to endian safe structures
...
svn-id: r38540
2009-02-19 09:57:39 +00:00
Paul Gilbert
aa82c6fa7b
Changed the list of language dependant strings from being hard-coded to dynamically being loaded from the 'delphine.lng' file
...
svn-id: r36317
2009-02-14 00:10:51 +00:00
Paul Gilbert
d3319ad6a8
Introduced a static string list for language dependant strings, and changed the options and inventory menus to use it
...
svn-id: r36051
2009-01-25 05:49:18 +00:00
Max Horn
4c5efaecf4
Code formatting fixes, automatically performed by astyle
...
svn-id: r35870
2009-01-16 02:43:41 +00:00
Vincent Hamm
564fc06cf7
Multiple fix/cleanup
...
One bug remains before the game is completable without hack
svn-id: r29920
2007-12-20 14:30:51 +00:00
Vincent Hamm
aa62d6355a
Fix loading savegame from original interpreter
...
svn-id: r29901
2007-12-18 20:12:42 +00:00
Vincent Hamm
43437e6d74
Menu display fix
...
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game
svn-id: r29478
2007-11-11 19:33:25 +00:00
Vincent Hamm
234024f19e
Add more object menu controls
...
svn-id: r29312
2007-10-29 20:56:19 +00:00
Vincent Hamm
cc9b0844b9
Hooked inputs
...
Cleanup & fix in input management code
svn-id: r29267
2007-10-27 18:15:38 +00:00
Max Horn
3abc11611e
Code formatting fixes
...
svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
...
svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
5aeb9d8b3e
Several const correctness fixes
...
svn-id: r27011
2007-05-30 14:38:17 +00:00
Eugene Sandulenko
ffce26ebfe
Fix code formatting (partially) and guard defines in includes.
...
svn-id: r26631
2007-04-27 22:33:45 +00:00
Max Horn
bead956c8d
Fixing more warnings
...
svn-id: r26618
2007-04-27 19:59:40 +00:00
Max Horn
b4e196e4fd
Fixing lots of warnings
...
svn-id: r26617
2007-04-27 19:54:14 +00:00
Filippos Karapetis
bfe346afd2
Fixed loads of warnings with MSVC and gcc
...
svn-id: r26615
2007-04-27 18:54:33 +00:00
Vincent Hamm
c01aa37caa
Add cruise source code for scummvm
...
svn-id: r26605
2007-04-27 12:58:35 +00:00