Max Horn
00f349a52f
Patch #1817080 : Scumm savegame thumbnail loading patch
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svn-id: r29244
2007-10-21 20:28:50 +00:00
Max Horn
205b65ba11
cleanup
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svn-id: r29170
2007-10-07 12:35:30 +00:00
Max Horn
d19624d3f6
Fix 64 bit issue
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svn-id: r29042
2007-09-23 10:33:30 +00:00
Travis Howell
22c009ee45
Fix regression, when loading levels in mustard.
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svn-id: r28997
2007-09-21 01:20:22 +00:00
Matthew Hoops
f3175861ba
implement o72_debugInput (with some help from Kirben)
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svn-id: r28988
2007-09-20 20:50:38 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Eugene Sandulenko
35d6862117
Remove/clarify several FIXMEs
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svn-id: r28892
2007-09-11 15:49:19 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
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svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
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svn-id: r28887
2007-09-10 13:17:20 +00:00
Max Horn
6419311a2e
Added some comments
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svn-id: r28886
2007-09-10 13:16:06 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
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svn-id: r28803
2007-09-01 19:13:04 +00:00
Matthew Hoops
2b24e5cb1d
fix issues with parentheses
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svn-id: r28618
2007-08-14 14:40:11 +00:00
Travis Howell
c9031ebb7f
Limit loading external fonts, to required game versions.
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svn-id: r28617
2007-08-14 13:42:05 +00:00
Travis Howell
d519431811
Add details for Japanese PCE version of Loom.
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svn-id: r28588
2007-08-13 12:41:49 +00:00
Eugene Sandulenko
4c9a865e80
Add missing files. Oooops
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svn-id: r28502
2007-08-09 07:40:16 +00:00
Eugene Sandulenko
44405b664f
Put ScummNESFile class into separate file.
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svn-id: r28497
2007-08-08 23:31:21 +00:00
Eugene Sandulenko
3f3f43dd5e
Add Spanish MM NES (2/2)
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svn-id: r28496
2007-08-08 23:07:56 +00:00
Eugene Sandulenko
d292bd0f67
Add Spanish MM NES (1/2)
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svn-id: r28494
2007-08-08 22:54:15 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Travis Howell
feb07bb1d8
Fix disabling speech in FOA.
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svn-id: r28439
2007-08-04 05:56:38 +00:00
Sven Hesse
2dd1dd5300
Fixing Full Throttle. If I understand the code correctly, this *should* be correct not break anything else. ;)
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svn-id: r28338
2007-07-30 19:54:51 +00:00
Travis Howell
de29c28483
Only set soundMode, if compressed segment exists.
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svn-id: r28227
2007-07-27 01:33:05 +00:00
Filippos Karapetis
533ebe13d2
Fix for bug #1761530 - "COMI: iMUSE-related crash on startup"
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svn-id: r28226
2007-07-27 00:59:12 +00:00
Torbjörn Andersson
0998a2440a
The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:
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100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number,
so I've added a test for that condition as well. This seems to fix the bug.
svn-id: r28199
2007-07-25 19:56:43 +00:00
Travis Howell
e243dc8e36
Add support for FLAC compression of sound bundles in The Dig and COMI.
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svn-id: r28173
2007-07-23 02:34:21 +00:00
Eugene Sandulenko
b6eedda885
- Fix wrong languages in Chinese COMI
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- Fix credits rendering in Chinese COMI
svn-id: r28167
2007-07-22 22:59:08 +00:00
Eugene Sandulenko
8c21abc990
Fix Chinese character widths.
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svn-id: r28166
2007-07-22 21:01:31 +00:00
Max Horn
425e6e278b
cleanup (in particular, don't call something 'soundHandle' which is not a Mixer::SoundHandle)
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svn-id: r28162
2007-07-22 09:17:23 +00:00
Eugene Sandulenko
cfb4b08efc
Proper height for Chinese characters, also remove obsolete hack for computing
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character base.
svn-id: r28160
2007-07-21 22:57:21 +00:00
Eugene Sandulenko
4fa5583af4
More support for Chinese COMI. Still some character conversions are
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missing. Most notable in difficulty selection screen where 'q' characters
slip in.
svn-id: r28159
2007-07-21 22:40:02 +00:00
Max Horn
7a6f0b7460
SCUMM/iMuse Digital: Pause sounds after loading them
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svn-id: r28158
2007-07-21 19:53:18 +00:00
Eugene Sandulenko
b01f07a548
Prevent crash in MI1 SegaCD Jap.
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svn-id: r28152
2007-07-20 21:45:28 +00:00
Eugene Sandulenko
a88189b73d
Add Japanese MI1 for SEGA CD
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svn-id: r28151
2007-07-20 21:35:56 +00:00
Eugene Sandulenko
af0229d533
Add Bear Stormin'
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svn-id: r28121
2007-07-16 14:10:36 +00:00
Travis Howell
e4950ea52f
Add Japanese 3DO version of fbpack.
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svn-id: r28119
2007-07-16 01:49:34 +00:00
Max Horn
86d015c055
Added FIXME comments regarding use of AudioStream::openStreamFile
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svn-id: r28112
2007-07-15 19:26:00 +00:00
Max Horn
f4c0b853cc
Fixed sound factory messup caused by my previous commit
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svn-id: r28111
2007-07-15 19:24:00 +00:00
Max Horn
e07e5eeb1d
Added new Mac SCUMM MD5, tracker #1749232
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svn-id: r28108
2007-07-15 18:26:21 +00:00
David Corrales
720c974faf
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
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Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
2007-07-12 17:58:15 +00:00
Eugene Sandulenko
3f2c527b0e
Provide more language.tab file sizes
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svn-id: r28023
2007-07-11 11:19:41 +00:00
Robin Watts
b1feb9c65c
This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
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and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.
These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them.
I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.
svn-id: r28016
2007-07-10 20:20:50 +00:00
Torbjörn Andersson
0a5654fefc
Cast the pointer to long instead of int to possibly fix the amd64 compile
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problem mentioned earlier on the channel. Neither seems like a particularly
nice thing to do, but this is how we do it in the SDL backend, and it has
apparently worked fine there...
svn-id: r28012
2007-07-10 17:28:48 +00:00
Eugene Sandulenko
3ac5498ec7
Reberting accidental changes.
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svn-id: r28000
2007-07-10 01:26:12 +00:00
Eugene Sandulenko
1db83059b0
Preliminary (and buggy) Kanji support.
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svn-id: r27998
2007-07-10 00:39:12 +00:00
Max Horn
aaa987201e
SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comment explaining how to potentially speed up this code a lot
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svn-id: r27997
2007-07-09 21:56:35 +00:00
Max Horn
9782c35eaf
SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memory access for potentially better performance)
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svn-id: r27988
2007-07-09 09:21:25 +00:00