Sven Hesse
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922f721108
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Added some more debug warnings when resources can't be loaded
svn-id: r42551
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2009-07-17 00:55:42 +00:00 |
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Travis Howell
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cff307e55d
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Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.
svn-id: r42548
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2009-07-17 00:25:27 +00:00 |
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Travis Howell
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c0965b2a2a
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Fix using subtitles only setting in The Dig.
svn-id: r42545
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2009-07-17 00:10:10 +00:00 |
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Norbert Lange
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30cb4772f2
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simplified NoteOn calculations
added playNote command for soundeffects
svn-id: r42544
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2009-07-17 00:07:36 +00:00 |
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Johannes Schickel
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572b0e6c03
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Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, when picking up the spellbook page in the town.
svn-id: r42543
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2009-07-16 21:47:57 +00:00 |
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Vicent Marti
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62de2d9edc
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Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly.
svn-id: r42540
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2009-07-16 17:51:12 +00:00 |
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Johannes Schickel
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1e3beb40c0
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This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-)
svn-id: r42539
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2009-07-16 17:44:05 +00:00 |
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Johannes Schickel
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2422ee06a2
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Formatting fixes.
svn-id: r42538
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2009-07-16 17:39:16 +00:00 |
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Vicent Marti
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af289bdb03
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Fixed bug 2820514 ("Help dialog causes crash")
svn-id: r42537
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2009-07-16 17:29:31 +00:00 |
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Torbjörn Andersson
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ff75d68f1c
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Fixed GCC warning.
svn-id: r42536
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2009-07-16 17:26:44 +00:00 |
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Filippos Karapetis
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645e6baa07
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Added a proper fix for Pepper (the previous one caused regressions in KQ6)
svn-id: r42533
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2009-07-16 12:43:42 +00:00 |
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Johannes Schickel
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a6c41a375f
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Update classic and builtin theme after r42529.
svn-id: r42531
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2009-07-16 11:42:07 +00:00 |
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Johannes Schickel
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16c949d24a
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Formatting.
svn-id: r42530
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2009-07-16 11:41:45 +00:00 |
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Vicent Marti
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40d8209bca
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Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions.
svn-id: r42529
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2009-07-16 11:37:36 +00:00 |
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Paul Gilbert
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19e8b39249
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Prior script fix also fixes bug #2820788, with stealing wizard's mallets
svn-id: r42528
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2009-07-16 09:53:19 +00:00 |
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Paul Gilbert
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f01bd0e9a3
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Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
svn-id: r42527
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2009-07-16 09:31:31 +00:00 |
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Filippos Karapetis
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52ed2fe04c
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Added missing information for the newly-added version of Pepper
svn-id: r42525
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2009-07-16 08:21:06 +00:00 |
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Filippos Karapetis
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efc5f80f51
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Added the French version of KQ5 floppy (bug report #2812611)
svn-id: r42524
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2009-07-16 08:17:38 +00:00 |
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Filippos Karapetis
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00dbbedbad
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Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game
svn-id: r42523
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2009-07-16 08:13:08 +00:00 |
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Paul Gilbert
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b04e3e7940
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Added no blocking fix for Present Outside Inn scene as well
svn-id: r42522
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2009-07-16 04:06:35 +00:00 |
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Paul Gilbert
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aeb2aa6630
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Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
svn-id: r42521
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2009-07-16 02:27:26 +00:00 |
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Johannes Schickel
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c9ebf96d65
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Slightly brighten up the active tab color in the modern theme.
svn-id: r42518
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2009-07-15 22:19:31 +00:00 |
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Johannes Schickel
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5e38ecbdcb
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Fix ugly spacing between tabs in classic theme (as reported by sunmax on -devel).
svn-id: r42517
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2009-07-15 22:19:16 +00:00 |
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Robin Watts
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caae53a25a
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New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work
in my mockup - I don't have a smartphone resolution device to test it.
svn-id: r42516
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2009-07-15 20:51:31 +00:00 |
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Johannes Schickel
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249b4eb4c3
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Fix formatting of some switch statements.
svn-id: r42513
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2009-07-15 18:08:54 +00:00 |
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Johannes Schickel
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6a26f1b56f
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For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
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2009-07-15 18:05:37 +00:00 |
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Johannes Schickel
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6a15e14d3f
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Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
svn-id: r42511
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2009-07-15 17:23:27 +00:00 |
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Johannes Schickel
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7b55b5f5e2
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Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
svn-id: r42510
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2009-07-15 17:07:45 +00:00 |
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Johannes Schickel
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6b3c3a8a12
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Bugfix: Disallow GMM Save/Load while in kyragem scene.
svn-id: r42507
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2009-07-15 15:51:47 +00:00 |
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Travis Howell
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a9a5e20834
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Add Cruise for a Corpse and games from MADE engine.
svn-id: r42506
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2009-07-15 13:58:23 +00:00 |
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Travis Howell
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62d54ae6a6
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Add Discworld 1/2.
svn-id: r42505
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2009-07-15 13:53:18 +00:00 |
|
Travis Howell
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a0d05a93f8
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Fix recent PN regression in vc32_saveScreen().
svn-id: r42504
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2009-07-15 13:19:49 +00:00 |
|
Kari Salminen
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11e6c92bd8
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Fix some typos in TransactionError-enumeration's comments.
svn-id: r42503
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2009-07-15 13:10:29 +00:00 |
|
Kari Salminen
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7751cea790
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Remove ioFailed() usage from Cine engine.
svn-id: r42502
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2009-07-15 13:04:17 +00:00 |
|
Max Horn
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baabc623f6
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Got rid of two more ioFailed uses
svn-id: r42501
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2009-07-15 10:04:50 +00:00 |
|
Paul Gilbert
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544bf83f33
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Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
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2009-07-15 08:55:12 +00:00 |
|
Travis Howell
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9c06549d31
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Hack is no longer required, due to revision 42498.
svn-id: r42499
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2009-07-15 05:00:59 +00:00 |
|
Travis Howell
|
b159517dc3
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
svn-id: r42498
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2009-07-15 02:06:26 +00:00 |
|
Kari Salminen
|
3a3b71622a
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Remove ioFailed() usage from AGI engine.
svn-id: r42495
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2009-07-14 23:03:40 +00:00 |
|
Max Horn
|
99fc508609
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AGOS: Some more cleanup and added some comments to the PN code
svn-id: r42494
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2009-07-14 23:03:25 +00:00 |
|
Johannes Schickel
|
59b35ff5fb
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Fix graphics glitch in LoL PC98 intro.
svn-id: r42493
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2009-07-14 22:47:33 +00:00 |
|
Max Horn
|
cc60b13597
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AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
svn-id: r42492
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2009-07-14 21:50:22 +00:00 |
|
Max Horn
|
ebe3e42fba
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AGOS: Cleanup PN code a bit, trying to make sense out of it
svn-id: r42491
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2009-07-14 21:46:23 +00:00 |
|
Johannes Schickel
|
464ee013f0
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Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
svn-id: r42490
|
2009-07-14 19:32:25 +00:00 |
|
Max Horn
|
6b98c4c4e7
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Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
|
2009-07-14 18:24:20 +00:00 |
|
Johannes Schickel
|
96abaaea6d
|
Fix possible memory leak.
svn-id: r42487
|
2009-07-14 18:15:07 +00:00 |
|
Johannes Schickel
|
3f1563c819
|
Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files.
svn-id: r42486
|
2009-07-14 18:14:20 +00:00 |
|
Torbjörn Andersson
|
aa50dd61e9
|
Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
svn-id: r42484
|
2009-07-14 16:45:18 +00:00 |
|
Arnaud Boutonné
|
810961e685
|
Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
svn-id: r42483
|
2009-07-14 15:48:05 +00:00 |
|
Kari Salminen
|
9a2785bc3b
|
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
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2009-07-14 15:02:17 +00:00 |
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