Commit Graph

29 Commits

Author SHA1 Message Date
Eugene Sandulenko
6e795a89b0 AGOS: Reduced header dependency 2011-08-06 11:28:40 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
2b62f6bec3 AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Max Horn
2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Torbjörn Andersson
ede57eb61b Removed some unnecessary whitespace. (Or should I have saved that for the
rapidly approaching, much coveted r50000? :-)

svn-id: r49558
2010-06-10 04:29:34 +00:00
Travis Howell
1c15bcf87d Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
66311e3248 Fix fade effects in Waxworks.
svn-id: r42638
2009-07-21 10:37:58 +00:00
Travis Howell
74178f090c Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
svn-id: r42560
2009-07-17 09:56:03 +00:00
Travis Howell
dc0f6dce76 Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell
e15dd070f8 Fix sound effects regression in Waxworks.
svn-id: r40023
2009-04-20 05:19:42 +00:00
Travis Howell
2620d6836c Add initial support for Personal Nightmare.
Thanks to dreammaster for file decompression and icon decoding code.

NOTE: setjmp/longjmp code will require conversion for portability.

svn-id: r39216
2009-03-08 08:45:21 +00:00
Torbjörn Andersson
7b15433572 Removed unnecessary semi-colons.
svn-id: r30476
2008-01-13 22:12:35 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
d36ca0f7a5 Ooops, adjust Elvira 2 specific offset too.
svn-id: r27648
2007-06-23 07:49:17 +00:00
Travis Howell
ee143c01ed Minor cleanup.
svn-id: r27646
2007-06-23 07:40:25 +00:00
Travis Howell
f311ca82ce Fix alignment issue in setWindowPalete video opcode.
svn-id: r27645
2007-06-23 07:25:50 +00:00
Travis Howell
00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
9d041cc059 Add sound effects code for Amiga and AtariST versions of Elvira 2.
svn-id: r26989
2007-05-28 11:22:53 +00:00
Travis Howell
c80aa94091 Add dissolve code for Elvira 2 and Waxworks.
svn-id: r26881
2007-05-20 04:47:12 +00:00
Travis Howell
b6672f37a9 Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell
20bf83a2ce Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell
e2c40aaee6 Fix inventory palette glitches in Elvira 2.
svn-id: r26775
2007-05-07 08:47:40 +00:00
Travis Howell
2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell
bd0a327a39 Remove vga opcodes which are never used by games
svn-id: r24557
2006-10-28 14:08:35 +00:00
Travis Howell
f1accee702 Cleanup
svn-id: r24531
2006-10-27 12:55:48 +00:00