Eugene Sandulenko
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6e795a89b0
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AGOS: Reduced header dependency
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2011-08-06 11:28:40 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Ori Avtalion
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9414d7a6e2
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JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
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2011-04-28 15:08:58 +03:00 |
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Johannes Schickel
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2b62f6bec3
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AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
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2011-02-15 23:22:30 +01:00 |
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Max Horn
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2d1c8a3533
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ALL: Fix whitespaces / indention
svn-id: r55818
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2011-02-07 23:01:06 +00:00 |
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Max Horn
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ab039812e7
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COMMON: OSystem now has a PaletteManager
svn-id: r55806
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2011-02-07 17:52:38 +00:00 |
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Torbjörn Andersson
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ede57eb61b
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Removed some unnecessary whitespace. (Or should I have saved that for the
rapidly approaching, much coveted r50000? :-)
svn-id: r49558
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2010-06-10 04:29:34 +00:00 |
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Travis Howell
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1c15bcf87d
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Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
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2009-08-11 14:42:44 +00:00 |
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Travis Howell
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66311e3248
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Fix fade effects in Waxworks.
svn-id: r42638
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2009-07-21 10:37:58 +00:00 |
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Travis Howell
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74178f090c
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Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).
svn-id: r42560
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2009-07-17 09:56:03 +00:00 |
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Travis Howell
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dc0f6dce76
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Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
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2009-07-06 06:21:59 +00:00 |
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Travis Howell
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e15dd070f8
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Fix sound effects regression in Waxworks.
svn-id: r40023
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2009-04-20 05:19:42 +00:00 |
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Travis Howell
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2620d6836c
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Add initial support for Personal Nightmare.
Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
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2009-03-08 08:45:21 +00:00 |
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Torbjörn Andersson
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7b15433572
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Removed unnecessary semi-colons.
svn-id: r30476
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2008-01-13 22:12:35 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Travis Howell
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d36ca0f7a5
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Ooops, adjust Elvira 2 specific offset too.
svn-id: r27648
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2007-06-23 07:49:17 +00:00 |
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Travis Howell
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ee143c01ed
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Minor cleanup.
svn-id: r27646
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2007-06-23 07:40:25 +00:00 |
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Travis Howell
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f311ca82ce
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Fix alignment issue in setWindowPalete video opcode.
svn-id: r27645
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2007-06-23 07:25:50 +00:00 |
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Travis Howell
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00829f15c8
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Minor cleanup.
svn-id: r27580
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2007-06-21 06:37:00 +00:00 |
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Travis Howell
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89b2cf75e2
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Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
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2007-06-21 03:14:20 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Travis Howell
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9d041cc059
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Add sound effects code for Amiga and AtariST versions of Elvira 2.
svn-id: r26989
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2007-05-28 11:22:53 +00:00 |
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Travis Howell
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c80aa94091
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Add dissolve code for Elvira 2 and Waxworks.
svn-id: r26881
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2007-05-20 04:47:12 +00:00 |
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Travis Howell
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b6672f37a9
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
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2007-05-13 08:46:48 +00:00 |
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Travis Howell
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20bf83a2ce
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Imrproved support for Elvira 1/2 and Waxworks.
svn-id: r26792
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2007-05-09 15:36:05 +00:00 |
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Travis Howell
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e2c40aaee6
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Fix inventory palette glitches in Elvira 2.
svn-id: r26775
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2007-05-07 08:47:40 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Travis Howell
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bd0a327a39
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Remove vga opcodes which are never used by games
svn-id: r24557
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2006-10-28 14:08:35 +00:00 |
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Travis Howell
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f1accee702
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Cleanup
svn-id: r24531
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2006-10-27 12:55:48 +00:00 |
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