Max Horn
92ad99a88c
Compute the value GameDetector::_gameid *immediately* after _targetName has been set (this ensures that both are always in sync)
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svn-id: r21566
2006-04-02 20:43:36 +00:00
Max Horn
5e4c6c76b1
Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and '-foo=BAR')
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svn-id: r21565
2006-04-02 20:29:54 +00:00
Max Horn
f600fd973a
Use the new command line parsing code to handle --config and --debugflags, too
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svn-id: r21564
2006-04-02 20:27:56 +00:00
Max Horn
004ca16de4
Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
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svn-id: r21563
2006-04-02 20:11:50 +00:00
Max Horn
3686733595
Added missing backslash, oops
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svn-id: r21561
2006-04-02 18:02:16 +00:00
Max Horn
9339e651aa
- The command line parser now doesn't work in reverse order anymore.
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- Changed the usage string to a very short message; the old usage string
now is only printed upon help (this matches the behavior of many other
tools out there).
- Continued to modify GameDetector::parseCommandLine in such a way that it
soon will be possible to use it w/o immediately storing stuff into ConfMan.
- Slightly reduced code duplication for bool option parsing.
svn-id: r21560
2006-04-02 17:51:04 +00:00
Max Horn
e9bc5ba280
Backends now are also responsile for deiniting properly. In particular, moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
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svn-id: r21559
2006-04-02 14:31:23 +00:00
Max Horn
9217472f0e
With this change, backends are now responsible for instantiating their OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
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svn-id: r21557
2006-04-02 14:16:31 +00:00
Max Horn
a4d075dad3
Only include gui/launcher.h if it is used; cleanup
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svn-id: r21552
2006-04-02 09:56:11 +00:00
Max Horn
32de344111
Move gDebugLevel to common/util.cpp (where most other debug() related stuff already is)
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svn-id: r21551
2006-04-02 09:31:06 +00:00
Max Horn
2fd027846e
Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says he might remove it completly in a future version)
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svn-id: r21550
2006-04-02 09:26:51 +00:00
Max Horn
a30d832ee0
Removed built-in endian/alignment verifier (it's original purpose is mostly gone now that we have a configure script detecting endianess and more)
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svn-id: r21549
2006-04-02 09:23:18 +00:00
Max Horn
9b08d8e467
Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code)
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svn-id: r21547
2006-04-02 02:23:29 +00:00
Max Horn
8a8bdcd1f8
Moved all debug functions to from main.cpp to util.cpp
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svn-id: r21545
2006-04-02 00:56:53 +00:00
Max Horn
b2a5647887
Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port
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svn-id: r21543
2006-04-02 00:18:33 +00:00
Max Horn
587431f8e8
Fully and officially renamed our main function to scummvm_main, thus making
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various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.
svn-id: r21542
2006-04-02 00:08:22 +00:00
Travis Howell
a2c4795f32
Update gameDataPath() calls in engine, to fix compile
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svn-id: r21541
2006-04-01 23:31:51 +00:00
Max Horn
0ee4f304b8
Properly use registerDefault to set the default value for autosave_period
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svn-id: r21537
2006-04-01 21:55:45 +00:00
Max Horn
2197597f9a
Moved File::resetDefaultDirectories from Engine destructor to runGame (since that is the main spot where we call addDefaultDirectory)
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svn-id: r21535
2006-04-01 21:52:33 +00:00
Max Horn
d61b104568
Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
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svn-id: r21534
2006-04-01 21:43:49 +00:00
Max Horn
9f93e5bb81
Renamed various container isEmpty() methods to empty() to match STL conventions
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svn-id: r21472
2006-03-28 09:42:54 +00:00
Eugene Sandulenko
e3173172b9
Implement feature request #1393200 : "target_md5 even for command line"
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svn-id: r21457
2006-03-26 04:22:47 +00:00
Eugene Sandulenko
e373c9b7b5
- Revert my last change with moving addDefaultDirectory() from TheneNew.cpp
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- Removed locking of further directory adds because it did not work for themes.
svn-id: r21452
2006-03-25 19:30:10 +00:00
Eugene Sandulenko
f25d49f826
- Move AddDefaultDirectory() calls in somon engine to constructor
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- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp
svn-id: r21451
2006-03-25 19:18:09 +00:00
Eugene Sandulenko
22042bc637
- Implemented case insensitive file reading. Left old system as a fallback
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
2006-03-25 04:17:17 +00:00
Eugene Sandulenko
60793c0e64
Positioned logo properly, added different version number rendering and
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got rid of antialiasing artifacts
svn-id: r21270
2006-03-14 03:08:14 +00:00
Max Horn
46ee5c8f26
Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
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svn-id: r21166
2006-03-09 12:52:10 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
4c1e4c6987
Added alternate DetectedGame constructor, to make it possible to add games to a detection list w/o first creating a temporary GameSettings struct
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svn-id: r21144
2006-03-08 12:09:07 +00:00
Eugene Sandulenko
233c2a42f9
WIP of maemo port
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svn-id: r21055
2006-03-04 01:32:04 +00:00
Lars Persson
e053cea9c0
Small loop adjustment to compile for VC6
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svn-id: r20869
2006-02-25 10:24:52 +00:00
Paweł Kołodziejski
934ac1b6af
fixed error for msvc7, it didn't find func without Common namespace
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svn-id: r20832
2006-02-23 18:14:41 +00:00
Gregory Montoir
2570c498fc
Added CINE plugin to PluginManager::loadPlugins() section
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svn-id: r20814
2006-02-22 23:04:47 +00:00
Max Horn
01fc7034b5
- Merged GameDetector::detectGame() into GameDetector::detectMain()
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa
Grammar fix
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svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
7967e30c73
Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
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svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044
- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
fbcecb98a1
Add 3DO platform for HE games
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svn-id: r20714
2006-02-16 05:01:06 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Eugene Sandulenko
6238fa2b29
We're in SVN now, so change version to "0.9.0svn"
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svn-id: r20667
2006-02-13 12:57:06 +00:00
Lars Persson
692adbe614
Changed file paths from /epoc/ to /symbian/
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svn-id: r20618
2006-02-12 14:42:43 +00:00
Eugene Sandulenko
609d185739
Another spot of non-standard "#else if" replaced by "#elif"
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svn-id: r20608
2006-02-12 13:12:49 +00:00
Max Horn
24a5ba86a7
No need to force engines to implement errorString()
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svn-id: r20589
2006-02-12 01:23:58 +00:00
Travis Howell
f661bbe9aa
Fix compile
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svn-id: r20587
2006-02-12 00:50:37 +00:00
Lars Persson
0b847325e1
'Changed Symbian configuration handling so it is using the basepath of the application installation as a path for Savegames, ini files etc
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*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
2006-02-12 00:33:04 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00