D G Turner
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904e58c35b
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SLUDGE: Really Fix MSVC Warnings
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2019-10-03 04:57:18 +01:00 |
|
D G Turner
|
743d64bf53
|
SLUDGE: Further Fixes for MSVC Warnings
This _should_ fix the remaining issues with signed vs. unsigned
warnings in the TransparentSurface blit method calls.
|
2019-10-03 03:56:31 +01:00 |
|
D G Turner
|
75ee80cf1e
|
SLUDGE: Fix Some MSVC Warnings
|
2019-09-30 04:41:54 +01:00 |
|
Sebastian Krzyszkowiak
|
06e1d6808f
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SLUDGE: fix background position not taking camera into account
When a game sets camera position with aimCamera, the background should
move together with all the objects above it.
|
2019-06-18 02:13:05 +03:00 |
|
Simei Yin
|
2ab7665e56
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SLUDGE: Move SetVariable() into struct Variable
|
2018-05-31 23:15:09 +02:00 |
|
Simei Yin
|
4b271c6e7c
|
SLUDGE: Remove global variable fadeMode and move transition functions to GraphicsManager
|
2018-04-29 09:57:32 +02:00 |
|
Simei Yin
|
da491601d4
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SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor save&load
|
2018-04-27 19:48:29 +02:00 |
|
Simei Yin
|
d98016b222
|
SLUDGE: Objectify speech manager
|
2017-12-19 22:12:08 +01:00 |
|
Simei Yin
|
49383e0aee
|
SLUDGE: Debug output lightmap image
|
2017-08-11 06:35:14 +02:00 |
|
Simei Yin
|
949dcaa4e2
|
SLUDGE: Prepare sprites for lightmap
|
2017-08-11 06:35:14 +02:00 |
|
Simei Yin
|
3a7e5f1647
|
SLUDGE: Fix backdrop loading error
|
2017-08-03 09:36:30 +02:00 |
|
Simei Yin
|
bbc781faaa
|
SLUDGE: Fix backdrop loading
|
2017-08-03 03:50:15 +02:00 |
|
Simei Yin
|
44c5f5e474
|
SLUDGE: Refine debug channels
|
2017-08-02 17:46:42 +02:00 |
|
Simei Yin
|
c4fbb545a6
|
SLUDGE: Reset zBuffers when blank back drop
|
2017-08-02 17:46:42 +02:00 |
|
Simei Yin
|
0fb4a1ddd2
|
SLUDGE: Objectify input and event handler
|
2017-07-20 19:10:01 +02:00 |
|
Simei Yin
|
caa51ef49a
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
|
Simei Yin
|
300e34d535
|
SLUDGE: Correct snapshot
|
2017-07-20 02:48:21 +02:00 |
|
Simei Yin
|
7e95f7dc63
|
SLUDGE: Fix backdrop loading for images not of the window size
|
2017-07-20 02:00:18 +02:00 |
|
Simei Yin
|
e617a53608
|
SLUDGE: Objectify graphic classes
|
2017-07-20 00:43:16 +02:00 |
|
Simei Yin
|
0e7d9b4eb2
|
SLUDGE: Objectify parallex and create graphics manager
|
2017-07-20 00:43:16 +02:00 |
|
Simei Yin
|
4fc6cef968
|
SLUDGE: Objectify resource manager
|
2017-07-18 19:05:04 +02:00 |
|
Simei Yin
|
a3876ee8c1
|
SLUDGE: Clean useless #if 0's
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
59f9157106
|
SLUDGE: Remove gl-related graphics.h
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
d53c43d092
|
SLUDGE: Add a color into stack machine
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
cd384d10b2
|
SLUDGE: Add credit scrolling
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
3672d99d4e
|
SLUDGE: Complete parallax
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
c25a6ba4af
|
SLUDGE: Complete snapshot
|
2017-07-15 17:51:57 +02:00 |
|
Simei Yin
|
4a6feaefc8
|
SLUDGE: Use String::format instead of sprintf
|
2017-07-15 14:30:46 +02:00 |
|
Simei Yin
|
b60aa5eae7
|
SLUDGE: fix warnings
|
2017-07-13 23:29:26 +02:00 |
|
yinsimei
|
59ea5e5834
|
SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
ae8df00f56
|
SLUDGE: replace abs() by scummvm ABS()
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
f8e1fe0064
|
SLUDGE: replace int types to scummvm defined ones
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
8152793d09
|
SLUDGE: save&load system (without thumbnail and snapshot)
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
0e8db2bf0d
|
SLUDGE: add blankscreen effect
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
639f20f168
|
SLUDGE: fix bug of setting zbuffer before backdrop
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
387a558ec4
|
SLUDGE: add dark screen effect
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
43ffa3bcc8
|
SLUDGE: give a 0.5 opacity for mixOverlay image
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
9418891237
|
SLUDGE: get freeze and unfreeze scene work
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
e52dbca7fd
|
SLUDGE: remove unused variable in parallaxLayer
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
536ddf7e89
|
SLUDGE: change struct texture to Surface
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
78cba75570
|
SLUDGE: change pixel formats to pointers and fix seg fault
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
77d5c7235d
|
SLUDGE: replace sludge colours by pixelformat
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
a8ccd05315
|
SLUDGE: header formatting
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
10ff6994ae
|
SLUDGE: format code and remove oneliners
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
a589fac895
|
SLUDGE: fix sprite flickering by using a full screen surface
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
733e758fcb
|
SLUDGE: move backdrop display code to backdrop.cpp
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
cfe2e63793
|
SLUDGE: refactor HSIDecoder out of Imgloader
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
786e4c3dc3
|
SLUDGE: Refactor image loading function and apply in backdrop
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
8c59f8deac
|
SLUDGE: Replace sludge stream reading functions by scummvm ones
|
2017-07-13 18:27:45 +02:00 |
|
yinsimei
|
b920f61a11
|
SLUDGE: Add the slusge specific image decoder
|
2017-07-13 18:27:45 +02:00 |
|