Eugene Sandulenko
fcb2182266
GUI: Move the icon-related code from the DownloadPacksDialog to the options
2023-01-08 14:10:27 +01:00
Eugene Sandulenko
965f0f370f
GUI: Implemented shader packs downloading
2023-01-08 01:15:53 +01:00
Eugene Sandulenko
31afcec77c
GUI: Generalize DownloadPacksDialog
2023-01-08 01:15:53 +01:00
Eugene Sandulenko
4d0f0fda52
GUI: Renamed DownloadIconsDialog -> DownloadPacksDialog
2023-01-08 01:15:53 +01:00
Eugene Sandulenko
ee33e99357
GUI: Rename downloadiconsdialog.* -> downloadpacksdialog.*
2023-01-08 01:15:53 +01:00
Eugene Sandulenko
5de84d8724
GUI: Added button for updating shaders
2023-01-08 01:15:53 +01:00
Eugene Sandulenko
8f469af5dc
GUI: Added alternate file picker to ShaderBrowser
2023-01-08 01:15:52 +01:00
Eugene Sandulenko
ad8ffd0035
GUI: Initial code for Shader Browser. Zip selection works
2023-01-08 01:15:52 +01:00
D G Turner
8e7ef23177
GUI: Fix Signed vs. Unsigned Comparison GCC Compiler Warning
2023-01-02 18:47:53 +00:00
Eugene Sandulenko
e4686897d4
GUI: Added setting for global RNG seed in the Misc tab
2023-01-02 16:12:44 +01:00
Eugene Sandulenko
3a577c3856
GUI: Split out GUI-related settings into a separate tab
...
Also, bump the theme version and add widgets for the random seed.
2023-01-02 15:09:37 +01:00
Walter Agazzi
ab248d8d91
GUI: Change wording of "return to launcher" checkbox
2022-12-20 11:29:11 +01:00
elasota
cebe367bab
JANITORIAL: Change 0xffffffffu to uint32(-1) instead.
2022-12-04 00:08:48 +01:00
elasota
cc11b531e3
JANITORIAL: Clean up all non-engine Visual Studio warnings.
2022-12-04 00:08:48 +01:00
Eugene Sandulenko
8f8d522913
COMMON: Move achievements.* to engines/
2022-12-02 00:12:22 +01:00
Torbjörn Andersson
eb51135a6f
GUI: Only show render mode options explicitly supported by the game
...
The render mode options are confusing, since they're just silently
ignored by games that don't support them. This way, games have to
explicitly declare which render options they support.
2022-11-07 00:27:34 +02:00
athrxx
a84336c583
COMMON: more flexible gui options handling
...
This allows the meta engines to post process the gui options,
before they get to be used in the GUI. This allows adding or
removing options on a larger scale without having to modify
each detection entry individually. In this case, it is meant to be
used in the SCUMM engine, to allow adding render mode
gui options wothout modifying the tables.
2022-11-07 00:27:34 +02:00
Eugene Sandulenko
9522773ca8
GUI: Do not run shader test when shader is cleared
2022-10-30 23:07:35 +01:00
macca8
572b3a5f4a
ENGINES: Properly identify the autosave file
...
Restructure isAutosave() function:
- Prioritize name test
- Access saveType test only if name test fails
Performs both tests when required, resolving false positives unique to each test, and ensures that only saves which fail both tests appear in autosave warning dialogs.
Properly fixes [https://bugs.scummvm.org/ticket/12363 #12363 ], refer [https://bugs.scummvm.org/ticket/13842 #13842 ]
2022-10-25 02:37:01 +03:00
Eugene Sandulenko
dedeb489f2
GUI: And even more properly fix the shader override
2022-10-23 15:43:22 +02:00
Eugene Sandulenko
7b3c68480a
GUI: Properly remove shader settings when GUI override is unchecked
2022-10-23 15:31:56 +02:00
Eugene Sandulenko
026479d30a
GUI: Allow game gfx override to specify no shader.
2022-10-22 18:16:30 +02:00
Eugene Sandulenko
118d310b51
GUI: Fix Shader controls for Game Options
2022-10-22 18:16:30 +02:00
Eugene Sandulenko
3d115750b3
GUI: Fix type
2022-10-10 13:29:23 +02:00
Eugene Sandulenko
8a75067db5
GUI: Fix behaviour when switching OpenGL -> SDL Surface
2022-10-10 00:15:00 +02:00
Eugene Sandulenko
17841ca8a2
GUI: Fix crash on switch SDL Surface -> OpenGL
2022-10-10 00:15:00 +02:00
Eugene Sandulenko
8c8b06e908
GRAPHICS: Move PM5544 test pattern drawing to a separate file
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3e7ec681d1
GUI: Do not show empty hole in Graphics tab when Filtering is not supported by the backend
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
4237575f65
GUI: Fix crash when shaders are not supported
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
57cd169a17
GUI: Allow both scalers and shaders to be enabled at the same time
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
80f79f253d
GUI: Make shaders/scalers work mutually exclusive
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2fc93e58bd
GUI: Fix scaler toggle behavior in game options
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3aef14fa99
GUI: Initial code for making game options work with shader controls
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
ee9ede6681
GUI: Persist shader/scaler radiobutton state
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
ff00d3feea
GUI: Move shader controls to Graphics tab and hide behind radiobutton
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
76dc20b4b5
GUI: Fix shader clear button behaviour
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2c9731b16a
GUI: Do not run test when there is no shader
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
0614eab5de
GUI: Switch test pattern to 320z240 and improve dialog message
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
08706d3c0f
GUI: Better wording for the schader test dialog. Courtesy of Thunderforge
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3b1a1f0411
GUI: Formatting fixes, added copyright of the original work for test screen
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
2fd53a9bae
JANITORIAL: Whitespace fixes
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
d9bebc379a
GUI: Fixes to the test screen drawing
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
5b307826db
GUI: More work on shader test screen
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
e11bd0f2f2
GUI: Initial code for test screen drawing
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
655fea0de0
GUI: Draw only confirmation dialog on shader change
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
26e5ef35ab
GUI: Use countdown dialog on shader test
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
3dada376b1
GUI: Show test dialog when shader was changed
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
ff259665c5
GUI: Restore previous shader setting on load failure
2022-10-08 23:39:18 +02:00
Eugene Sandulenko
51295e3a6a
JANITORIAL: Whitespace fixes
2022-10-08 23:39:18 +02:00
Cameron Cawley
79fff69231
COMMON: Use Common::String for OSystem::setShader
2022-10-08 23:39:18 +02:00