18 Commits

Author SHA1 Message Date
Strangerke
1a18d1a50e NEVERHOOD: Fix some uninitialized variables 2014-03-19 19:45:51 +01:00
Johannes Schickel
6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis
43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis
f35298f9ee NEVERHOOD: Move module-specific Klaymen code to its respective module 2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007 NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 2013-10-05 22:18:59 +03:00
Filippos Karapetis
4cfb9ee82b NEVERHOOD: Clean up some includes 2013-10-05 22:06:47 +03:00
Filippos Karapetis
8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Filippos Karapetis
55a8e7a2de NEVERHOOD: Split sprites from their scenes in module 1200 2013-10-05 21:30:48 +03:00
Filippos Karapetis
bf96d305b5 NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 2013-10-05 21:30:48 +03:00
Filippos Karapetis
9715318932 NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
78d9aea198 NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323 2013-09-27 01:38:17 +03:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis
318200cd86 NEVERHOOD: Fix sound effect heard when the castle elevator door opens
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
johndoe123
f449268380 NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666) 2013-06-17 09:21:16 +02:00
Filippos Karapetis
0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
johndoe123
78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00