Strangerke
1a18d1a50e
NEVERHOOD: Fix some uninitialized variables
2014-03-19 19:45:51 +01:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
f35298f9ee
NEVERHOOD: Move module-specific Klaymen code to its respective module
2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
2013-10-05 22:18:59 +03:00
Filippos Karapetis
4cfb9ee82b
NEVERHOOD: Clean up some includes
2013-10-05 22:06:47 +03:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
55a8e7a2de
NEVERHOOD: Split sprites from their scenes in module 1200
2013-10-05 21:30:48 +03:00
Filippos Karapetis
bf96d305b5
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
2013-10-05 21:30:48 +03:00
Filippos Karapetis
9715318932
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
...
This also reduces inter-header dependencies
2013-10-05 14:21:53 +03:00
Filippos Karapetis
78d9aea198
NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323
2013-09-27 01:38:17 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
318200cd86
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
...
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
johndoe123
f449268380
NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666 )
2013-06-17 09:21:16 +02:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
...
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00