Torbjörn Andersson
0719a4e6c2
I misunderstood sev on how sf75() should work. Perhaps this is better?
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svn-id: r18932
2005-10-04 18:19:14 +00:00
Torbjörn Andersson
ba306c80f4
Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
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mistake is strictly my own, however.
svn-id: r18931
2005-10-04 17:44:41 +00:00
Gregory Montoir
3bcb098fd3
committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
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svn-id: r18930
2005-10-03 20:21:18 +00:00
Travis Howell
efa1c13064
Cleanup
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svn-id: r18929
2005-10-03 14:08:07 +00:00
Eugene Sandulenko
ff6814f19b
We've done sshots... some time ago.
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svn-id: r18928
2005-10-03 11:13:56 +00:00
Torbjörn Andersson
4823f41b15
Experimental IHNM fix: Since it looks like the intro doesn't clear the
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cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene
instead?
svn-id: r18927
2005-10-03 10:01:09 +00:00
Travis Howell
697374497b
Update
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svn-id: r18926
2005-10-02 23:18:28 +00:00
Torbjörn Andersson
f912a940e9
Fixed overlapping speech in ferret puzzle. See bug #1260904 .
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svn-id: r18925
2005-10-02 13:49:58 +00:00
Travis Howell
4d9a2cb884
Basic verb display for C64 maniac.
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svn-id: r18924
2005-10-02 13:21:49 +00:00
Eugene Sandulenko
61cd3947aa
Disabling actors during cutscenes did make a difference though. Reenabling
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subtitles during cutscenes.
svn-id: r18923
2005-10-02 03:09:29 +00:00
Eugene Sandulenko
8382be199a
Attempt to make proper subtitles outline color.
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svn-id: r18922
2005-10-02 02:42:44 +00:00
Travis Howell
d69f434447
Inventory works in Macintosh version of indy3 now.
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svn-id: r18921
2005-10-02 01:26:53 +00:00
Max Horn
cc08602770
Patch #1259034 (Scumm Savegame Informations)
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svn-id: r18920
2005-10-01 21:13:38 +00:00
Lars Persson
5c30b3c8df
Update Symbian README, default Joystick config is on, Updated pkg files for S80 & S90, updated symbian-fs (cleaner code)
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svn-id: r18919
2005-10-01 18:02:37 +00:00
Travis Howell
aeb09b2ce4
Add inventory display for Mac. version of indy3.
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svn-id: r18918
2005-10-01 13:02:35 +00:00
Travis Howell
8b712a4302
Update
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svn-id: r18917
2005-10-01 11:59:38 +00:00
Travis Howell
33eebe4b31
Fix mingw compile.
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svn-id: r18916
2005-10-01 11:39:08 +00:00
Andrew Kurushin
c9e9eb92c0
fix #1298659 [WyrmKeep logo overdraw]
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svn-id: r18915
2005-10-01 11:09:49 +00:00
Lars Persson
cb1e195847
Added avkon library to mmp file
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svn-id: r18914
2005-10-01 07:09:59 +00:00
Eugene Sandulenko
dd8cc6a508
We used tabs, not spaces as identation. Fix that.
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svn-id: r18913
2005-10-01 05:30:49 +00:00
Travis Howell
c59041181f
Add missing case for bank select.
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Fixes bug #1309713 .
svn-id: r18912
2005-10-01 03:29:25 +00:00
Joost Peters
7242cdc973
fixup imports, needed when using a recent pspsdk
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use gcc instead of g++ for linking, to avoid re-ordering of link libraries
svn-id: r18911
2005-09-30 23:13:25 +00:00
Eugene Sandulenko
b7a275a131
Fix compilation
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svn-id: r18910
2005-09-30 21:45:41 +00:00
Lars Persson
7dc6b6adbd
1.Removed warning from symbian portdefs
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2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems
3.Moved int i declaration from for;loop into local variable
4.Updated stdafx uio.h is not part of the Symbian build chain.
svn-id: r18909
2005-09-30 21:13:49 +00:00
Eugene Sandulenko
654ab46cf1
More MM C64 costume fixes from LordHoto.
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svn-id: r18908
2005-09-30 20:01:24 +00:00
Andrew Kurushin
2ff464214b
fix compile warning
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svn-id: r18907
2005-09-30 18:51:08 +00:00
Travis Howell
04d51b0402
Add missing case.
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svn-id: r18906
2005-09-30 13:46:46 +00:00
Lars Persson
99e6a32037
Updated MMP files after the latest projekt (mk) files. Added stub zip for tremor and added Kyra mmp file.
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svn-id: r18905
2005-09-30 12:04:06 +00:00
Lars Persson
09c3f9862d
Updated symbian actions and build scripts. Run updateMMPs to updated all MMPS based on the base mmp
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svn-id: r18904
2005-09-30 11:57:37 +00:00
Torbjörn Andersson
2cb741281f
Don't draw actors during cutaways. (Not that it makes any difference at
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this point. :-)
svn-id: r18903
2005-09-30 09:14:21 +00:00
Travis Howell
d659246376
Handle overflow like original SCUMM3 games.
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Should fix bug #1306269
svn-id: r18902
2005-09-30 08:00:12 +00:00
Travis Howell
65c1855759
Only applies to SCUMM 1/2.
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Fixes regressions mentioned in bug #1306269
svn-id: r18901
2005-09-30 07:31:14 +00:00
Eugene Sandulenko
36f77ad3f9
Fix fonts in intro. It is a very dirty code. Actually we should specify
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font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
2005-09-29 15:57:41 +00:00
Eugene Sandulenko
a7ec941d30
Remov obsolete comment
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svn-id: r18899
2005-09-29 15:35:30 +00:00
Eugene Sandulenko
7f686ebe53
Fix SFX loading in IHNM. Now they're played.
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svn-id: r18898
2005-09-29 15:27:10 +00:00
Joost Peters
1c2fdf5af8
Make ScummVM run in usermode, install exception handler in kernelmode.
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svn-id: r18897
2005-09-28 23:10:18 +00:00
Eugene Sandulenko
fab72eed17
oops. how did that happened? reverting introduced typo.
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svn-id: r18896
2005-09-28 21:38:07 +00:00
Eugene Sandulenko
fde99a029a
Cleaner code for sfWaitFramesEsc()
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svn-id: r18895
2005-09-28 15:49:20 +00:00
Eugene Sandulenko
05ccf63898
Implement sfWaitFramesEsc()
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svn-id: r18894
2005-09-28 15:41:21 +00:00
Torbjörn Andersson
afe28a5b07
Some very minor cleanups. (Basically the remains of a failed experiment.)
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svn-id: r18893
2005-09-28 14:27:18 +00:00
Eugene Sandulenko
00632bf822
Improve documentation on MM NES after additional user feedback.
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svn-id: r18892
2005-09-28 14:15:49 +00:00
Joost Peters
d66e10a50d
update documentation
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svn-id: r18891
2005-09-28 09:21:30 +00:00
Torbjörn Andersson
1a48b01fef
Some more IHNM-related stuff:
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* Use the script-specified text area for subtitles, if there is one.
* Fixed a word-wrapping bug that would happen if a new line began with a
space. I don't know about ITE, but IHNM puts two spaces after periods. Of
course, the case where I saw this happen will probably go away once we
start using the right font, but it could still happen elsewhere.
svn-id: r18890
2005-09-28 06:33:13 +00:00
Torbjörn Andersson
2854ddbc80
Used Willem Jan's suggestion for making the ugliness go away.
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svn-id: r18889
2005-09-27 17:38:35 +00:00
Torbjörn Andersson
1da2d2662b
This seems a bit awkward, but does keep GCC from warning about discarding
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constness.
svn-id: r18888
2005-09-27 17:00:32 +00:00
Torbjörn Andersson
ab3ddb7873
Applied my patch #1304998 to fix some issues with the IHNM intro. The intro
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plays fine now, as far as I can tell, except for some missing sound effects
and the subtitles use the wrong font and are probably drawn in the wrong
position.
svn-id: r18887
2005-09-27 06:16:16 +00:00
Travis Howell
d18827876d
Another regression, in Mac. version of indy3.
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svn-id: r18886
2005-09-26 13:46:38 +00:00
Torbjörn Andersson
3e99ea96a3
Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
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array is large enough though.
These opcodes modify what I assume to be the game state, so that
information needs to be stored in the savegames. Not for ITE, though, so
savegame compatibility is not broken by this. (Not deliberately, at least.)
svn-id: r18885
2005-09-26 07:22:32 +00:00
Torbjörn Andersson
c5e12edfaf
Silenced GCC warning.
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svn-id: r18884
2005-09-26 07:04:27 +00:00
Travis Howell
dbd4f0e4a1
Add another Mac. version of putttime.
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svn-id: r18883
2005-09-26 02:10:31 +00:00