Eugene Sandulenko
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847208ade6
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PINK: Switch action texts to Windows System font
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2021-05-01 01:49:48 +02:00 |
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Eugene Sandulenko
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5fa661f1b0
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PINK: Fix menu in Hebrew version.
Unfortunately, we have no Hebrew glyphs in Win95 fonts.
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2021-05-01 01:49:47 +02:00 |
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ysj1173886760
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70592cfa12
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PINK: add intersection check of mactext and dirty rect
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2021-04-25 02:24:15 +02:00 |
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Andrei Prykhodko
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0f63c49cf6
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PINK: marked point arguments as non-const
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2020-06-04 20:51:11 +03:00 |
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Cameron Cawley
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948c555ea6
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ALL: Create all instances of NEResources and PEResources using new instead of on the stack
Also adapted WinCursorGroup and MacMenu to reflect this.
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2020-01-11 17:34:12 +02:00 |
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Eugene Sandulenko
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de42a124ed
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PINK: Enforce built-in fonts in WM
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2019-10-17 01:43:54 +02:00 |
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Eugene Sandulenko
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090bb44d92
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PINK: Properly redraw game screen when browsing menus
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2019-10-04 22:33:01 +02:00 |
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Andrei Prykhodko
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bb732cd9c8
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PINK: add partial implementation of ActionText
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2018-07-29 21:23:04 +03:00 |
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Andrei Prykhodko
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c06e2abfb0
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PINK: added menu commands
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2018-07-22 21:26:09 +03:00 |
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Andrei Prykhodko
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7cc0e833f2
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PINK: implemented creating menu from executable
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2018-07-21 15:12:23 +03:00 |
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Andrei Prykhodko
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25d508cf12
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PINK: removed game screen drawing when menu is active
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2018-07-18 21:54:00 +03:00 |
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Eugene Sandulenko
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55109eac0c
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PINK: Pass palette to WindowManager
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2018-07-12 00:41:19 +02:00 |
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Eugene Sandulenko
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000d5fcba8
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PINK: Make menu blocking
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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a4b8ffc2de
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PINK: Spelling fixes in method names
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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cd357e59d0
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PINK: Plug in autohide menu
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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468d9d09f0
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PINK: Plugged in MacWindowManager for showing in-game menu
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2018-07-11 22:45:36 +02:00 |
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Eugene Sandulenko
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c3e1157d18
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PINK: JANITORIAL: More formatting fixes
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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fc57a96818
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PINK: removed FPS counter
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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2fb268b155
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PINK: reworked sprite class(ActionCEL) and his inheritors.
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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bfd1b62063
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PINK: change drawing method
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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4874ed50d2
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PINK: implement exit from PDA
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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1df85834a8
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PINK: add improved pause support
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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e98c14c3d7
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PINK: fix formatting
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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82974a9ce3
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PINK: fix indentation
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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39ed15d2f7
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PINK: fix includes
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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c29b1d1112
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PINK: started inventory implementation
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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49d5ea28c0
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PINK: added basic cursor implementation, fixed sequenceAudio restarting and skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
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2018-06-28 23:51:32 +02:00 |
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whiterandrek
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675f83256a
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PINK: added button to toggle Drawing of Bounding Rectangles
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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c37bd09354
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PINK: implemented drawing of transparent drawing, but it seems that original handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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0e39a87862
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PINK: Implemented changing page and module, but without unloading old page. For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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bba35c5f2c
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PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
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2018-06-28 23:51:32 +02:00 |
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whitertandrek
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5d1c4af5f6
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PINK: Implemented MFC archive, some pink objects and their initialization
Thanks fullpipe engine developer for MFC archive
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2018-06-28 23:51:32 +02:00 |
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