Robert Göffringmann
78533d416f
Changed mutex usage.
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It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally.
The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip.
svn-id: r16831
2005-02-20 19:06:09 +00:00
Max Horn
abd12dd1b6
Use class Mutex instead of MutexRef
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svn-id: r16679
2005-01-28 22:05:51 +00:00
Max Horn
05662db4dc
Use loadWAVFromStream
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svn-id: r16552
2005-01-13 16:28:20 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
7df70de2b1
Mark some places which probably should use loadWAVFromStream(); maybe some of the engine maintainers can look into using it
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svn-id: r16503
2005-01-09 15:57:38 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Robert Göffringmann
c9fb63af0b
unify pc/palm sourcecode
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svn-id: r16025
2004-12-10 18:26:08 +00:00
Chris Apers
981d5fb1a2
Reading from memory card is too slow
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svn-id: r16012
2004-12-10 15:11:53 +00:00
Robert Göffringmann
846f520ed6
fix potential race condition
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svn-id: r16003
2004-12-09 16:33:54 +00:00
Max Horn
fbaac2e273
Use modern form of setupPremix
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svn-id: r15916
2004-11-27 16:18:25 +00:00
Chris Apers
25b70535be
Make PalmOS happy
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svn-id: r15632
2004-10-21 12:43:49 +00:00
Max Horn
42909eb0b0
Use new setupPremix variant (incomplete)
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svn-id: r15596
2004-10-17 19:40:05 +00:00
Robert Göffringmann
522da1ddbc
forgot to remove these debug messages
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svn-id: r15549
2004-10-14 09:18:20 +00:00
Robert Göffringmann
f5403e079f
added mp3 and ogg vorbis playback for music and speech.
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compression tool will follow soon.
svn-id: r15531
2004-10-12 15:50:00 +00:00
Torbjörn Andersson
6b99d5a971
Added "MUSIC" / "music" to the list of default directories.
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svn-id: r14100
2004-06-28 08:45:09 +00:00
Torbjörn Andersson
1f5d4dcd23
When both music channels are used, and a third piece of music starts,
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silence the channel that appears to be closest to silence already. This is
the same method I used in BS2, and it might fix a glitch I heard at the
Club Alamut.
svn-id: r13234
2004-03-13 12:04:18 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Torbjörn Andersson
9b13e872b3
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
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situation could happen in BS1, but it's better to be safe than sorry, so
here are the same changes, as applied to the BS1 music code.
svn-id: r12393
2004-01-14 18:39:24 +00:00
Torbjörn Andersson
2fb7d4c553
Changed the music fading so that the volume is increased when ABS(_fading)
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grows larger, both when fading up and down. This fixes the problem where
the volume would "jump" when changing the fading "direction" of a stream.
svn-id: r12373
2004-01-14 08:09:03 +00:00
Torbjörn Andersson
7309705db5
cleanup
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svn-id: r12322
2004-01-11 16:53:33 +00:00
Torbjörn Andersson
cf0a73f913
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
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the process, except for SwordEngine.
Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.
svn-id: r12320
2004-01-11 15:47:41 +00:00
Torbjörn Andersson
150805b18c
Merged read() and readBuffer(), like in BS2.
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svn-id: r12248
2004-01-08 13:05:32 +00:00
Robert Göffringmann
8030f1b148
implemented volume control panel
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svn-id: r12220
2004-01-07 17:47:46 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Robert Göffringmann
e34d7b6c41
get volume from gamedetector
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svn-id: r12169
2004-01-06 11:48:30 +00:00
Torbjörn Andersson
92561301ac
Deal gracefully with missing music files.
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svn-id: r12144
2004-01-04 16:19:15 +00:00
Max Horn
d49082065a
TODO
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svn-id: r12117
2004-01-03 20:42:18 +00:00
Torbjörn Andersson
e73363bd09
Delete the mutex when we're done with it.
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svn-id: r12107
2004-01-03 11:12:35 +00:00
Robert Göffringmann
cf12a5846f
changed music fading duration and made music system fade down the tracks on startMusic(0)
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svn-id: r12071
2004-01-01 16:56:00 +00:00
Torbjörn Andersson
18f8916c3a
Rewrote the music code. It now follows the same basic idea as the one in
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BS2, which has worked pretty well so far. I haven't implemented pausing and
volume since the code I replaced didn't have it either, as far as I could
tell.
svn-id: r12070
2004-01-01 15:22:15 +00:00
Robert Göffringmann
436834750d
cd changing code and checking for savegames on startup
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svn-id: r12043
2003-12-30 22:57:52 +00:00
Robert Göffringmann
e9766658b6
this fixes the remaining glitches
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svn-id: r12004
2003-12-28 23:24:03 +00:00
Robert Göffringmann
2df01e0abb
fixed screen and music fading
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svn-id: r11861
2003-12-22 23:21:28 +00:00
Robert Göffringmann
44f1ed75fd
added code for non-looping music and implemented fading
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svn-id: r11845
2003-12-22 02:47:43 +00:00
Robert Göffringmann
59654b1719
added SwordControl (the control panel). Not yet finished.
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svn-id: r11775
2003-12-20 09:12:54 +00:00
Max Horn
0cddca5f43
unregister the premix proc when you go away
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svn-id: r11755
2003-12-19 01:08:30 +00:00
Robert Göffringmann
a74f8eb717
endian conversion for music system
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svn-id: r11746
2003-12-18 13:17:33 +00:00
Oliver Kiehl
f926ae108c
enable music
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svn-id: r11706
2003-12-17 09:17:59 +00:00
Travis Howell
0e8a1b7278
Look in MUSIC folder, not MUSIC1, there should be no conflicting music files.
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svn-id: r11683
2003-12-16 10:41:59 +00:00
Robert Göffringmann
189e08bc79
Broken Sword 1: initial import
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svn-id: r11664
2003-12-16 02:10:15 +00:00