10443 Commits

Author SHA1 Message Date
Travis Howell
a52cac7069 Ooops
svn-id: r14175
2004-07-07 00:11:11 +00:00
Travis Howell
5c5baf957b Update smackers
svn-id: r14174
2004-07-05 10:54:12 +00:00
Torbjörn Andersson
edb6878d65 Added John Passfield and Steve Stamatiadis to the credits. Perhaps someone
who was involved with the FotAQ development could flesh this out a bit?

svn-id: r14173
2004-07-05 10:30:11 +00:00
Travis Howell
03ddb782d1 Code is correct, check against disasm.
svn-id: r14172
2004-07-05 06:29:38 +00:00
Travis Howell
a1cd1787e8 Unused in original game (According to diasm.)
svn-id: r14171
2004-07-05 06:26:57 +00:00
Travis Howell
40fa690de0 Merge into new function.
svn-id: r14170
2004-07-05 06:25:01 +00:00
Travis Howell
510d9c847f Should use putActor
svn-id: r14169
2004-07-05 06:02:05 +00:00
Max Horn
9160374f23 Get rid of old hack (possible thanks to Kirbens recent change to the createBoxMatrix opcode)
svn-id: r14168
2004-07-05 01:33:51 +00:00
Travis Howell
5b7157e3c9 Match disasm., applies to The Dig too.
svn-id: r14167
2004-07-04 12:06:17 +00:00
Paweł Kołodziejski
11d552ff7e added code for bundle script vars
svn-id: r14166
2004-07-04 06:14:18 +00:00
Paweł Kołodziejski
fedc852ba4 update
svn-id: r14165
2004-07-04 04:31:20 +00:00
Travis Howell
84ea22d80c Switch warnings to debug, since they occur normally in games.
svn-id: r14164
2004-07-04 03:25:24 +00:00
Travis Howell
ac04b2e95b Update FT demo
svn-id: r14163
2004-07-04 03:14:41 +00:00
Travis Howell
d0f31a829a PC version of FT demo uses older animation/direction calculations
actor flip is only reset for HE games.

svn-id: r14162
2004-07-04 03:12:02 +00:00
Travis Howell
1a91b85549 Correction
svn-id: r14161
2004-07-04 00:10:30 +00:00
Travis Howell
0a287fa7f6 Initialise HE 7.0 sound vars
Enable VAR_NUM_GLOBAL_OBJS

svn-id: r14160
2004-07-03 23:58:30 +00:00
Travis Howell
7927f8574e Add suggested fix for bug #778281 (Solution checked against disasm.)
svn-id: r14159
2004-07-03 13:32:56 +00:00
Travis Howell
40eea5d386 Keep mouse mutton VARS in sync.
svn-id: r14158
2004-07-03 11:37:26 +00:00
Travis Howell
da05ebfa3d Add vars
svn-id: r14157
2004-07-03 10:43:40 +00:00
Travis Howell
80f6319454 Not used by games, switch to invalid.
svn-id: r14156
2004-07-03 10:03:21 +00:00
Travis Howell
b2bb3a3aa4 Add a few vars
svn-id: r14155
2004-07-03 09:59:05 +00:00
Eugene Sandulenko
1590ea242e Fix veggie head bug in fbear. Patch attahed to bugreport #984258 is
partially attached.

svn-id: r14154
2004-07-03 03:06:15 +00:00
Travis Howell
995ac059f8 Caused no speech in imuse digital games.
svn-id: r14153
2004-07-02 07:38:40 +00:00
Travis Howell
6422036267 Add vars
svn-id: r14152
2004-07-02 06:40:08 +00:00
Eugene Sandulenko
a5e410201e Some more md5 updates, man, how much games did they release?
svn-id: r14150
2004-07-01 21:54:49 +00:00
Eugene Sandulenko
0c49fcd42b Add more md5's.
svn-id: r14149
2004-07-01 19:25:56 +00:00
Eugene Sandulenko
3423c617a1 Fix bug introduced with last addDefaultDirectory() change. It prevented
lowercase files from opening.

svn-id: r14148
2004-07-01 12:18:28 +00:00
Eugene Sandulenko
d01f52a7f5 Fix some HE versions, add multiple versions targets.
svn-id: r14147
2004-07-01 11:36:06 +00:00
Eugene Sandulenko
5e1a806434 Added more opcodes, md5's.
Features table order now matches opcodes table.

svn-id: r14146
2004-07-01 11:34:33 +00:00
Travis Howell
26a4a688cf Fix large delay in library of The Dig regression.
Clipping in akos was made too strict.

svn-id: r14145
2004-07-01 11:22:38 +00:00
James Brown
06dc6a2c4e Backport C&P bug from local tree
svn-id: r14143
2004-07-01 10:24:42 +00:00
Paweł Kołodziejski
a6068ff5ae fixed compilation
svn-id: r14139
2004-07-01 05:46:39 +00:00
Travis Howell
dcc74eb07d Commited wrong change
svn-id: r14137
2004-07-01 04:45:56 +00:00
Paweł Kołodziejski
c7133de879 getFreeSpace() is not longer used
svn-id: r14136
2004-07-01 04:43:32 +00:00
Travis Howell
360d5cffc0 Add better check
svn-id: r14135
2004-07-01 04:37:13 +00:00
Eugene Sandulenko
b03301b97d Move some HE demos to version 72, where they should be.
svn-id: r14134
2004-06-30 12:50:30 +00:00
Travis Howell
857c9fc858 Changes for non-akos version of puttputt
svn-id: r14133
2004-06-30 11:03:55 +00:00
Eugene Sandulenko
0532767c1d Fix formatting, specify some resolutions, added MAXS and Smacker columns
svn-id: r14132
2004-06-30 10:39:26 +00:00
Eugene Sandulenko
5b0bccf2da Added some titles/fixed typos.
svn-id: r14131
2004-06-30 10:02:04 +00:00
Eugene Sandulenko
4ccea5f1b4 Add some colors
svn-id: r14130
2004-06-30 08:55:20 +00:00
Torbjörn Andersson
b7dbbc6141 Initialise _numImages to zero, along with the other _num<whatever>
variables. This fixes a Valgrind error, and the "Invalid allocation size"
errors I got when running ScummVM in GDB under MinGW yesterday.

svn-id: r14129
2004-06-30 06:46:32 +00:00
Max Horn
4f80e2f36b Fix for bug #981991 (VORBIS: Crash when using Ogg Vorbis CD tracks)
svn-id: r14128
2004-06-29 23:27:18 +00:00
Eugene Sandulenko
d40ea9f147 Fix some invalid opcodes, airdemo-farm.w32 was wrongly positioned.
svn-id: r14127
2004-06-29 22:57:15 +00:00
James Brown
d611b4bf1f Add 'Path' tab to launcher, w/ selection for Game, Data and a new 'Extra' path.
Extrapath is used for pointing to additional game resources - for example, running BS 1 or 2 directly from original CDs, Extrapath would point to the cutscene packs.

svn-id: r14125
2004-06-29 14:23:39 +00:00
Eugene Sandulenko
74bf51d3d6 Implement game detection based on MD5s. This lets us avoid multiple GIDs
for different versions of HE games. Right now there is just one game, but
more to follow.

svn-id: r14124
2004-06-29 12:10:08 +00:00
Eugene Sandulenko
2c687d3388 Make md5_file() work regardless file name case and within arbitrary
directory.

svn-id: r14123
2004-06-29 12:07:15 +00:00
Travis Howell
26e38321df Rename var
svn-id: r14121
2004-06-29 11:02:15 +00:00
Travis Howell
bebf55492a Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.
svn-id: r14120
2004-06-29 10:37:52 +00:00
Travis Howell
a78226a9c5 Remove old commented out code
svn-id: r14119
2004-06-29 10:23:15 +00:00
Travis Howell
a3b04b047b Change stampObject opcode to use same method as HE game, in order to draw to background.
svn-id: r14118
2004-06-29 10:21:53 +00:00