Commit Graph

10443 Commits

Author SHA1 Message Date
Travis Howell
086c8da888 Enable VAR_FADE_DELAY
svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
334343a340 Ooops
svn-id: r14308
2004-07-24 04:18:26 +00:00
Travis Howell
10ef09ec1f Add another var used by Loom [ega].
svn-id: r14307
2004-07-24 04:09:14 +00:00
Travis Howell
e7997ab91d heap space is used by loom too.
svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
0afb8635cb Add more details
svn-id: r14305
2004-07-23 09:30:53 +00:00
Travis Howell
840248a972 Mention method used to skip copy protection in original Loom
svn-id: r14304
2004-07-23 08:59:07 +00:00
Travis Howell
28812cae21 Only needed for Zak [ega]
svn-id: r14303
2004-07-23 08:50:16 +00:00
Max Horn
3381b831eb Allow subclasses to modify File class members (e.g. to set _ioFailed); change some warnings into errors
svn-id: r14302
2004-07-23 01:39:05 +00:00
Travis Howell
24e89ad424 Ooops
svn-id: r14301
2004-07-22 11:31:07 +00:00
Travis Howell
c6f6055013 Only used in scumm5 and later.
svn-id: r14300
2004-07-22 05:53:56 +00:00
Travis Howell
2ab9807dd8 Should not be set for any scumm3 games.
svn-id: r14299
2004-07-22 04:42:43 +00:00
Travis Howell
6a1800a2cd Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
svn-id: r14298
2004-07-22 04:37:20 +00:00
Travis Howell
e133de4d51 VAR not used in scumm3.
svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9 Correction to VAR tables.
svn-id: r14296
2004-07-22 04:13:46 +00:00
Max Horn
9f91359c2e Allow user to select ListWidget entries by typing them (see FR #922921)
svn-id: r14295
2004-07-21 14:28:57 +00:00
Max Horn
be31329d05 Ignore case when sorting file system nodes
svn-id: r14294
2004-07-21 14:27:45 +00:00
Max Horn
0605918ab4 Small tweaks for the String class
svn-id: r14293
2004-07-21 14:20:37 +00:00
Travis Howell
9dfee6c315 Confirmed extra timers are in all PC version of indy3 too.
VAR_DEBUGMODE isn't used in SCUMM3 and below.

svn-id: r14292
2004-07-21 12:05:00 +00:00
Travis Howell
d478bc31ac Extra timer used in Amiga version of indy3 too.
svn-id: r14291
2004-07-21 11:37:41 +00:00
Joost Peters
33ef51b7a7 fix null backend driver
svn-id: r14289
2004-07-20 14:26:32 +00:00
Joost Peters
521d46b425 Add null driver to configure
svn-id: r14288
2004-07-20 13:42:36 +00:00
Travis Howell
38ddd36d41 Correct version key in HE 7.0+ games.
svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f Use for HE 7.0 games too.
svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59 Add support for version key in The Dig
svn-id: r14285
2004-07-20 11:30:15 +00:00
Torbjörn Andersson
8ad464b498 BS1 accepts both F5 and ESC to open the control panel.
svn-id: r14283
2004-07-19 17:28:21 +00:00
Torbjörn Andersson
54d2f49f8a BS1 now allows both F5 and ESC to open the control panel.
svn-id: r14282
2004-07-19 17:25:09 +00:00
Torbjörn Andersson
963aa6085d Valgrind complained about an uninitialized value. This appears to fix it,
and anyway it won't hurt.

svn-id: r14279
2004-07-19 15:26:07 +00:00
Torbjörn Andersson
bc300cb062 Applied patch #993803 (fix for a COMI hang) after some discussion with
aquadran. Let's hope the cure isn't worse than the disease...

svn-id: r14277
2004-07-19 15:21:29 +00:00
Bertrand Augereau
056751e1ee Updated the null driver to current OSystem interface
(makes it easier to start a new driver)

svn-id: r14276
2004-07-19 13:52:20 +00:00
Bertrand Augereau
23c17eb9c6 Changed order of initialisation in BaseAnimationState::BaseAnimationState() to match order of declaration, to avoid a pedantic warning
svn-id: r14275
2004-07-19 11:35:29 +00:00
Paweł Kołodziejski
9e7f2342c7 removed not needed code and moved pause mixer after pause imuse
svn-id: r14274
2004-07-19 10:51:00 +00:00
Bertrand Augereau
52701d581b Changed order of initialisation in XORReadStream::XORReadStream() to match order of declaration, to avoid a pedantic warning
svn-id: r14273
2004-07-19 10:20:00 +00:00
Paweł Kołodziejski
dc9963ec97 removed not needed call for pause imuse and non used variable
svn-id: r14271
2004-07-19 09:55:33 +00:00
Travis Howell
5ecfa56b5e Rename object fields
svn-id: r14270
2004-07-19 01:58:08 +00:00
Max Horn
904493bb76 Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn
fb88830bd6 Too many newlines
svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn
adc9313f89 Move g_timer destruction to proper place
svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson
e02e6408f2 Adapted Fingolfin's BS1 code for better error messages when save/restore
fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.

svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson
0e2c7d6d7f Let displayMessage() restore the mouse pointer to the standard BS1 arrow
once it's done.

svn-id: r14258
2004-07-18 17:47:19 +00:00
Max Horn
006cac577d Simplified fopenNoCase (and reduced the code redundancy)
svn-id: r14252
2004-07-18 17:08:10 +00:00
Max Horn
8e8b93aec0 Tiny cleanup ;-)
svn-id: r14251
2004-07-18 17:08:00 +00:00
Torbjörn Andersson
2695e9724d Use the same John and Steve credits as in 0.6.1
svn-id: r14250
2004-07-18 17:07:28 +00:00
Nicolas Bacca
74d898d160 Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
svn-id: r14248
2004-07-18 16:30:01 +00:00
Jonathan Gray
8a593e2e05 update from wjp
svn-id: r14246
2004-07-18 14:16:37 +00:00
Travis Howell
c87804b893 FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
b317fbb39d Remove out dated comment.
svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
9563fb9c6e Revert small part of scumm/saveload.cpp revision 1.129.
Fixes bug #884171 - DOTT: Transition effect glitch (regression)

svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell
3aa5d9dd06 Only change actor.frame if actor's frame is actually updated.
svn-id: r14238
2004-07-18 04:24:03 +00:00
Torbjörn Andersson
f02a14427b Allowing both music streams to share the same rate converter only worked
by accident, and could cause bad noises during music cross-fades.

This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz,
which is the most likely output sample rate for ScummVM, so the converter
didn't actually have to do anything. Now, however, the output sample rate
could be anything.

I've given the music streams one converter each. In BS1, which uses similar
music code, it was already necessary to do this since some of its music is
sampled at 11025 Hz.

svn-id: r14237
2004-07-17 14:00:07 +00:00
Travis Howell
002b9331a8 Minor cleanup
svn-id: r14236
2004-07-17 10:25:22 +00:00