Travis Howell
086c8da888
Enable VAR_FADE_DELAY
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svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
334343a340
Ooops
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svn-id: r14308
2004-07-24 04:18:26 +00:00
Travis Howell
10ef09ec1f
Add another var used by Loom [ega].
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svn-id: r14307
2004-07-24 04:09:14 +00:00
Travis Howell
e7997ab91d
heap space is used by loom too.
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svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
0afb8635cb
Add more details
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svn-id: r14305
2004-07-23 09:30:53 +00:00
Travis Howell
840248a972
Mention method used to skip copy protection in original Loom
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svn-id: r14304
2004-07-23 08:59:07 +00:00
Travis Howell
28812cae21
Only needed for Zak [ega]
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svn-id: r14303
2004-07-23 08:50:16 +00:00
Max Horn
3381b831eb
Allow subclasses to modify File class members (e.g. to set _ioFailed); change some warnings into errors
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svn-id: r14302
2004-07-23 01:39:05 +00:00
Travis Howell
24e89ad424
Ooops
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svn-id: r14301
2004-07-22 11:31:07 +00:00
Travis Howell
c6f6055013
Only used in scumm5 and later.
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svn-id: r14300
2004-07-22 05:53:56 +00:00
Travis Howell
2ab9807dd8
Should not be set for any scumm3 games.
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svn-id: r14299
2004-07-22 04:42:43 +00:00
Travis Howell
6a1800a2cd
Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
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svn-id: r14298
2004-07-22 04:37:20 +00:00
Travis Howell
e133de4d51
VAR not used in scumm3.
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svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9
Correction to VAR tables.
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svn-id: r14296
2004-07-22 04:13:46 +00:00
Max Horn
9f91359c2e
Allow user to select ListWidget entries by typing them (see FR #922921 )
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svn-id: r14295
2004-07-21 14:28:57 +00:00
Max Horn
be31329d05
Ignore case when sorting file system nodes
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svn-id: r14294
2004-07-21 14:27:45 +00:00
Max Horn
0605918ab4
Small tweaks for the String class
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svn-id: r14293
2004-07-21 14:20:37 +00:00
Travis Howell
9dfee6c315
Confirmed extra timers are in all PC version of indy3 too.
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VAR_DEBUGMODE isn't used in SCUMM3 and below.
svn-id: r14292
2004-07-21 12:05:00 +00:00
Travis Howell
d478bc31ac
Extra timer used in Amiga version of indy3 too.
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svn-id: r14291
2004-07-21 11:37:41 +00:00
Joost Peters
33ef51b7a7
fix null backend driver
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svn-id: r14289
2004-07-20 14:26:32 +00:00
Joost Peters
521d46b425
Add null driver to configure
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svn-id: r14288
2004-07-20 13:42:36 +00:00
Travis Howell
38ddd36d41
Correct version key in HE 7.0+ games.
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svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f
Use for HE 7.0 games too.
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svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59
Add support for version key in The Dig
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svn-id: r14285
2004-07-20 11:30:15 +00:00
Torbjörn Andersson
8ad464b498
BS1 accepts both F5 and ESC to open the control panel.
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svn-id: r14283
2004-07-19 17:28:21 +00:00
Torbjörn Andersson
54d2f49f8a
BS1 now allows both F5 and ESC to open the control panel.
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svn-id: r14282
2004-07-19 17:25:09 +00:00
Torbjörn Andersson
963aa6085d
Valgrind complained about an uninitialized value. This appears to fix it,
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and anyway it won't hurt.
svn-id: r14279
2004-07-19 15:26:07 +00:00
Torbjörn Andersson
bc300cb062
Applied patch #993803 (fix for a COMI hang) after some discussion with
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aquadran. Let's hope the cure isn't worse than the disease...
svn-id: r14277
2004-07-19 15:21:29 +00:00
Bertrand Augereau
056751e1ee
Updated the null driver to current OSystem interface
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(makes it easier to start a new driver)
svn-id: r14276
2004-07-19 13:52:20 +00:00
Bertrand Augereau
23c17eb9c6
Changed order of initialisation in BaseAnimationState::BaseAnimationState() to match order of declaration, to avoid a pedantic warning
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svn-id: r14275
2004-07-19 11:35:29 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Bertrand Augereau
52701d581b
Changed order of initialisation in XORReadStream::XORReadStream() to match order of declaration, to avoid a pedantic warning
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svn-id: r14273
2004-07-19 10:20:00 +00:00
Paweł Kołodziejski
dc9963ec97
removed not needed call for pause imuse and non used variable
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svn-id: r14271
2004-07-19 09:55:33 +00:00
Travis Howell
5ecfa56b5e
Rename object fields
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svn-id: r14270
2004-07-19 01:58:08 +00:00
Max Horn
904493bb76
Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
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svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn
fb88830bd6
Too many newlines
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svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn
adc9313f89
Move g_timer destruction to proper place
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svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson
e02e6408f2
Adapted Fingolfin's BS1 code for better error messages when save/restore
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fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.
svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson
0e2c7d6d7f
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
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once it's done.
svn-id: r14258
2004-07-18 17:47:19 +00:00
Max Horn
006cac577d
Simplified fopenNoCase (and reduced the code redundancy)
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svn-id: r14252
2004-07-18 17:08:10 +00:00
Max Horn
8e8b93aec0
Tiny cleanup ;-)
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svn-id: r14251
2004-07-18 17:08:00 +00:00
Torbjörn Andersson
2695e9724d
Use the same John and Steve credits as in 0.6.1
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svn-id: r14250
2004-07-18 17:07:28 +00:00
Nicolas Bacca
74d898d160
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
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svn-id: r14248
2004-07-18 16:30:01 +00:00
Jonathan Gray
8a593e2e05
update from wjp
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svn-id: r14246
2004-07-18 14:16:37 +00:00
Travis Howell
c87804b893
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
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svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
b317fbb39d
Remove out dated comment.
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svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
9563fb9c6e
Revert small part of scumm/saveload.cpp revision 1.129.
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Fixes bug #884171 - DOTT: Transition effect glitch (regression)
svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell
3aa5d9dd06
Only change actor.frame if actor's frame is actually updated.
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svn-id: r14238
2004-07-18 04:24:03 +00:00
Torbjörn Andersson
f02a14427b
Allowing both music streams to share the same rate converter only worked
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by accident, and could cause bad noises during music cross-fades.
This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz,
which is the most likely output sample rate for ScummVM, so the converter
didn't actually have to do anything. Now, however, the output sample rate
could be anything.
I've given the music streams one converter each. In BS1, which uses similar
music code, it was already necessary to do this since some of its music is
sampled at 11025 Hz.
svn-id: r14237
2004-07-17 14:00:07 +00:00
Travis Howell
002b9331a8
Minor cleanup
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svn-id: r14236
2004-07-17 10:25:22 +00:00