Max Horn
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668adaa461
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
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2010-11-16 10:19:01 +00:00 |
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Max Horn
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947edd08c3
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Replace SCUMM F5 dialog by GMM & add help button to GMM
The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
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2010-05-26 19:54:50 +00:00 |
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Yotam Barnoy
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ef330ed9b4
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
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2010-02-21 04:04:13 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Eugene Sandulenko
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f6b210bb86
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Patch #2898445: "MM NES: Add support for original save/load dialog"
svn-id: r46513
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2009-12-23 21:03:28 +00:00 |
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Travis Howell
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d76c1c6552
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Add patch from Tobias, for menu keys in PCE version of Loom, with minor change.
svn-id: r45554
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2009-10-31 09:48:19 +00:00 |
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Travis Howell
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1be7ab068e
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Add patch #2846581 - MM C64: savedialog.
svn-id: r43801
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2009-08-29 14:08:19 +00:00 |
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Matthew Hoops
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ce30a513ac
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Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
svn-id: r43441
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2009-08-16 14:04:54 +00:00 |
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Matthew Hoops
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34380d9335
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Fix using the backspace key on Mac OS X in HE games.
svn-id: r43420
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2009-08-16 01:43:18 +00:00 |
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Travis Howell
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68a75c2170
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Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
svn-id: r42674
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2009-07-23 10:31:06 +00:00 |
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Travis Howell
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46be9c3a1c
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Simplify the code to check whether loading or saving a game is possible.
svn-id: r42672
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2009-07-23 05:57:00 +00:00 |
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Travis Howell
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fad11ade6e
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Simplify the code to check whether loading or saving a game is possible.
svn-id: r42671
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2009-07-23 05:48:20 +00:00 |
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Travis Howell
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b159517dc3
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
svn-id: r42498
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2009-07-15 02:06:26 +00:00 |
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Travis Howell
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01624bbb28
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Fix bug #2820472 - MAZE: Keyboard input fault.
svn-id: r42434
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2009-07-13 07:55:11 +00:00 |
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Johannes Schickel
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b3c6751b9b
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Strip trailing whitespaces in the whole code base.
svn-id: r40867
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2009-05-24 15:17:42 +00:00 |
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Travis Howell
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af3bf8a575
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Fix regression that caused F1 to trigger the original load/save menu in COMI.
svn-id: r40410
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2009-05-10 09:51:05 +00:00 |
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Max Horn
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6a4c475bb2
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Patch #2676453: INDY3/FOA: series IQ with ScummVM GUI
svn-id: r39649
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2009-03-23 22:34:53 +00:00 |
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Marcus Comstedt
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a591d65cc7
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Include "scumm/scumm_v6.h" in some places where it is needed.
(Including "scumm/scumm_v8.h" is a no-operation if ENABLE_SCUMM_7_8
is not defined.)
svn-id: r39576
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2009-03-20 22:33:45 +00:00 |
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Max Horn
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6f4b567124
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SCUMM: Split intern.h into multiple headers
svn-id: r39567
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2009-03-20 16:33:58 +00:00 |
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Max Horn
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e44f07f988
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SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the original save-dialog)
svn-id: r39438
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2009-03-16 04:45:12 +00:00 |
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Max Horn
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30856ddc4d
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SCUMM: Fix snap scroll dialog messages
svn-id: r39286
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2009-03-10 00:44:33 +00:00 |
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Travis Howell
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d666af279c
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Alter/revert last changes to moveCamera(), as VAR_CAMERA_FAST_X is used by a few scripts in Indy3 too.
svn-id: r39285
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2009-03-10 00:36:56 +00:00 |
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Travis Howell
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2809c23fc9
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Add snap scroll option from original games (SCUMM3-5), and enable for earlier games too.
svn-id: r39283
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2009-03-10 00:26:40 +00:00 |
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Travis Howell
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501b321532
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Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README.
svn-id: r36299
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2009-02-13 10:04:17 +00:00 |
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Johannes Schickel
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690b88f982
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Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
svn-id: r35668
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2009-01-02 03:21:40 +00:00 |
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Johannes Schickel
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b7178ecbf6
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Cleanup.
svn-id: r35622
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2008-12-30 14:41:44 +00:00 |
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Johannes Schickel
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90835aa82c
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Implemented FR #2475519 "Enable F1 game menu in Full Throttle".
svn-id: r35621
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2008-12-30 14:28:44 +00:00 |
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Max Horn
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6510226216
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Renamed NewGui to GuiManager
svn-id: r35544
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2008-12-25 23:55:36 +00:00 |
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Max Horn
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d4853dd9e8
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Patch #2060517: SCUMM: engine sets incorrect talkspeed value
svn-id: r34596
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2008-09-17 18:56:13 +00:00 |
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Christopher Page
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e9c6b03fc7
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SCUMM works with new GMM implementation
svn-id: r33001
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2008-07-11 01:22:37 +00:00 |
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Christopher Page
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b50df858eb
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Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class
svn-id: r32937
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2008-07-07 06:05:48 +00:00 |
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Christopher Page
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30c52e215c
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Scumm sound settings can now be changed from the gmm
svn-id: r32851
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2008-06-30 17:44:21 +00:00 |
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Jordi Vilalta Prat
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38a8aa516e
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Allow static and dynamic plugins to be used at the same time
svn-id: r31888
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2008-05-06 03:00:26 +00:00 |
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Travis Howell
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01c611385e
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Fix regression when skipping cutscenes in Maniac Mansion (C64).
svn-id: r30144
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2008-01-02 11:25:17 +00:00 |
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Max Horn
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3f958711a2
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Refactored ScummEngine*::checkExecVerbs method
svn-id: r29284
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2007-10-28 12:57:25 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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0cccbb29d6
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Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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2007-09-08 11:15:27 +00:00 |
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Eugene Sandulenko
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1db83059b0
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Preliminary (and buggy) Kanji support.
svn-id: r27998
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2007-07-10 00:39:12 +00:00 |
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Max Horn
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c7fa7baf1f
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Added global support for the (so far undocumented) confirm_exit config key
svn-id: r27788
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2007-06-30 12:43:53 +00:00 |
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Max Horn
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9720742722
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MI SegaCD related cleanup
svn-id: r27785
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2007-06-30 12:07:51 +00:00 |
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Max Horn
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fc6da0b436
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Removed/clarified various FIXME comments
svn-id: r27784
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2007-06-30 12:01:27 +00:00 |
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Max Horn
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252d183291
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SCUMM: Moved code which re-mapped arrow keys
svn-id: r27783
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2007-06-30 11:57:50 +00:00 |
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Max Horn
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0723e3e24a
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Introduced ClickArea enum, some related cleanup in runInputScript and checkExecVerbs
svn-id: r27778
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2007-06-29 23:08:15 +00:00 |
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Max Horn
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314ef72bb1
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SCUMM: Handle all triggers for the debugger console in the same spot, to ensure uniform behavior
svn-id: r27777
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2007-06-29 22:39:52 +00:00 |
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Max Horn
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328858d454
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SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) in MI2 to processKeyboard; some cleanup
svn-id: r27776
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2007-06-29 22:36:56 +00:00 |
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Max Horn
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1665d158f4
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More cleanup
svn-id: r27678
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2007-06-23 16:51:06 +00:00 |
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Max Horn
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24f080ab56
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Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI
svn-id: r27677
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2007-06-23 16:46:00 +00:00 |
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Max Horn
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1a07bfb221
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Reworked the SCUMM input code even more: Merged various code paths and streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes
svn-id: r27675
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2007-06-23 16:27:28 +00:00 |
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Max Horn
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558a28f69d
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Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no sense at all. If this breaks something, please contact me so that we can properly fix it together
svn-id: r27674
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2007-06-23 16:07:38 +00:00 |
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Max Horn
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f18132f5b8
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Simplify code: Since processInput() always overwrite the value of lastKeyHit if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot
svn-id: r27673
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2007-06-23 16:05:38 +00:00 |
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