Sven Hesse
59df762f0a
More split screen fixes.
...
I never get tired out those... ;)
svn-id: r32308
2008-05-26 22:02:20 +00:00
Sven Hesse
beb81bdc6e
Fixing a valgrind warning
...
svn-id: r32218
2008-05-22 21:26:56 +00:00
Sven Hesse
f2294d9b89
Fixing another split screen glitch
...
svn-id: r32212
2008-05-22 17:10:41 +00:00
Sven Hesse
4e785a9e73
Changing the split stuff again, fixing several scrolling and hotspot-text related issues
...
svn-id: r32161
2008-05-17 23:55:04 +00:00
Sven Hesse
72dc3ecc55
Fixing the crash when entering the virtual trip tower in Woodruff
...
svn-id: r32090
2008-05-13 18:43:26 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
...
svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
edff41b1c3
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
...
svn-id: r31846
2008-05-03 20:08:46 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
...
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
2d15e4af78
Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow computers)
...
svn-id: r28664
2007-08-19 17:26:06 +00:00
Sven Hesse
d31d50ac3d
Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers)
...
svn-id: r28456
2007-08-05 01:42:38 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
...
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
e2ad271bd8
Removing non-ASCII chars from source code
...
svn-id: r27818
2007-07-01 12:47:07 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
28df3debfd
- Fixed handling of the case split screen + vertical scrolling area
...
- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
2007-04-19 13:51:57 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
...
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ce8bfbb46e
Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
...
svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
...
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
...
- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
...
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
...
svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
...
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
36a54218b1
- Another attempt at fixing the immediately-closing notepad heisenbug ( #1621089 )
...
- Implemented wide surfaces + scrolling
- Some clean-up
svn-id: r25253
2007-01-29 17:04:37 +00:00
Sven Hesse
3f0ebaaa18
Fixed the lock when leaving the menu
...
svn-id: r24719
2006-11-14 14:58:41 +00:00
Sven Hesse
05499f58dd
- Removed usage of OSystem::quit(), added a _quitRequested variable
...
- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
...
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
...
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
...
- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
...
svn-id: r21500
2006-03-29 15:59:37 +00:00
Sven Hesse
fbefbfc160
Updating more opcodes for Gob2
...
svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00