Commit Graph

273 Commits

Author SHA1 Message Date
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
d7ae0df8e1 TOON: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
76e1f36ae9 TOON: Add missing POTFILES 2016-02-20 21:23:40 +00:00
Thierry Crozat
41ff2a9f02 TOON: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
eaf590510b TOON: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Torbjörn Andersson
404839bda6 TOON: Check for quitting in runEventScript()
This keeps the game from hanging when trying to quit during Jim's
gym demonstration. Hopefully any other effect of it is also good.
2015-05-15 11:13:13 +02:00
sylvaintv
15a4371b2d TOON: Fix bad enum syntax 2015-03-19 22:40:29 +01:00
sylvaintv
e73faeee68 TOON: Add options menu
- Add options menu when pressing F1
- Add in-game font change
2015-03-19 21:42:08 +01:00
Filippos Karapetis
66abcb4829 TOON: Remove trailing whitespace 2014-10-28 16:14:08 +02:00
Strangerke
37b77168ec TOON: Remove some dead code 2014-08-06 20:57:30 +02:00
Strangerke
ac0a1b9357 TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim() 2014-05-25 18:24:08 +02:00
Strangerke
c456b0e0e3 TOON: Reduce the scope of some more variables. 2014-02-28 23:39:35 +01:00
Strangerke
460645393e TOON: Reduce the scope of a couple of variables. 2014-02-28 23:33:39 +01:00
Strangerke
a8e17552ce TOON: Remove double identical check. 2014-02-28 23:33:19 +01:00
Johannes Schickel
1d65a915ba TOON: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Johannes Schickel
4e290bf475 TOON: Use keycodes for hotkey handling. 2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a TOON: Ignore hotkeys when *any* modifier is used.
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380 TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
1c0367d5a6 TOON: Fix unintialized variables. Fix CID 1002424 2013-11-09 18:20:29 +01:00
Strangerke
c177d45073 TOON: Fix uninitialized variable in audio. CID 1002729 2013-11-09 15:09:05 +01:00
Strangerke
5b086651ba TOON: For consistency, replace the remaining strncpy by strlcpy 2013-10-30 23:14:13 +01:00
Strangerke
22df279adc TOON: replace strncpy by strlcpy as suggested by LordHoto 2013-10-30 22:43:59 +01:00
Strangerke
3e6a1422e3 TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730 2013-10-30 08:31:14 +01:00
Strangerke
3d44877732 TOON: Fix CID 1004156 2013-10-30 08:08:22 +01:00
Strangerke
77ac07baf2 TOON: Fix CID 1002430, 1002431, 1002727 2013-10-30 00:56:36 +01:00
Strangerke
42cc71fef0 TOON: Fix CID 1002427, 1002428, 1002429 2013-10-30 00:46:52 +01:00
Strangerke
0898bfd977 TOON: Fix CID 1002425, 1002426, 1003214 2013-10-30 00:27:38 +01:00
Strangerke
809aaead09 TOON: Fix CID 1002424 2013-10-29 08:18:54 +01:00
Johannes Schickel
7455cd4e35 TOON: Take advantage of Surface::getPixels. 2013-08-03 04:02:53 +02:00
Johannes Schickel
cbef0de3a4 TOON: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:34 +02:00
sylvaintv
114eff979d TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
Canceled old character setFacing when a new one is issued during
the character rotation.

Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko
e629de317f TOON: Fix logical branch error. CID 1004062 2013-04-29 23:23:45 +03:00
Strangerke
34ded75f40 TOON: Fix Uninitialized scalar variable CID 1003172, 1003173, 1003175, 1003176 2013-04-27 11:19:05 +02:00
Willem Jan Palenstijn
1841d18497 TOON: Fix memory leak 2013-04-25 23:22:55 +02:00
Max Horn
cdfd5f85c8 ENGINES: Silence clang warning about unused private member _vm
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
Johannes Schickel
e474f695df TOON: Fix return value of saveGameState/loadGameState.
Formerly both returned an error, when the saving/loading succeeded, and
success when it didn't. This fixes an incorrect dialog appearing when saving
or loading via the GMM.
2013-01-13 17:56:55 +01:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Matthew Hoops
857b92f8ff Merge pull request #268 from clone2727/video-rewrite
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
Matthew Hoops
fb35c7f46f VIDEO: Remove setSystemPalette() 2012-08-16 13:30:32 -04:00
Johannes Schickel
e8fd51e56b Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29 16:19:00 -07:00
Johannes Schickel
3351707b2d TOON: Fix delete[] formatting. 2012-07-25 21:11:22 +02:00
Matthew Hoops
a652f6669e VIDEO: Rewrite SmackerDecoder to use the new API 2012-07-23 21:04:51 -04:00