Fabio Battaglia
6938ca072a
Add N64 backend to credits
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svn-id: r47988
2010-02-08 11:44:29 +00:00
Fabio Battaglia
822e59288f
N64: remove some unused code
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svn-id: r47886
2010-02-04 20:17:03 +00:00
Chris Apers
a13af0270b
Updated so that code compiles again
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svn-id: r47769
2010-01-31 18:14:20 +00:00
Fabio Battaglia
bff00f002b
N64: added comments and slight cleanup
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svn-id: r47709
2010-01-30 12:57:57 +00:00
Fabio Battaglia
c02b14d311
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when building
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svn-id: r47708
2010-01-30 12:53:08 +00:00
Torbjörn Andersson
9a85b1284b
Silenced some more cppcheck style warnings.
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svn-id: r47628
2010-01-28 05:20:52 +00:00
Johannes Schickel
157a1df30d
Fix sample buffer calculation. Now it really asks for a buffer of 2048 samples for 22050Hz, like the comment states.
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svn-id: r47558
2010-01-25 17:59:05 +00:00
Lars Persson
b0cab96cd0
Change UI name of Scumm Apps. Enable all engine in perl script
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svn-id: r47550
2010-01-25 08:59:47 +00:00
Lars Persson
356bebc7b0
Turn off ARM asm for Costume until its fixed
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svn-id: r47549
2010-01-25 08:56:50 +00:00
Johannes Schickel
64491356b8
Fix virtual-keyboard not changing size, when the user changes the scaler while it is not visible.
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svn-id: r47544
2010-01-25 02:08:28 +00:00
Johannes Schickel
709bf1214c
Strip trailing whitespaces/tabs in documentation files too.
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svn-id: r47543
2010-01-25 01:53:32 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson
0be507e9c3
Silenced two more trivial cppcheck warnings.
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svn-id: r47493
2010-01-24 08:19:15 +00:00
Arnaud Boutonné
1f79fd5788
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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svn-id: r47489
2010-01-23 22:50:24 +00:00
Arnaud Boutonné
00b4e1440c
Header modifications. Add standard header parts and properties.
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svn-id: r47488
2010-01-23 22:29:05 +00:00
Arnaud Boutonné
a1b181cedd
Headers - Add URL in properties so it's displayed properly in the header
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svn-id: r47487
2010-01-23 22:13:40 +00:00
Arnaud Boutonné
084c1b8032
Some more header modifications
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svn-id: r47486
2010-01-23 21:50:26 +00:00
Arnaud Boutonné
b14396edf2
Replace header by a standard header
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svn-id: r47449
2010-01-22 23:56:25 +00:00
Torbjörn Andersson
4818467908
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.
svn-id: r47443
2010-01-22 19:05:02 +00:00
Fabio Battaglia
66f90a40c9
N64: change input related code to better fit mouse support
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svn-id: r47420
2010-01-21 18:31:46 +00:00
Fabio Battaglia
d5dfb7ef0a
N64: optimizations to cursor handling code
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svn-id: r47415
2010-01-21 09:01:00 +00:00
Fabio Battaglia
2b929ed96e
N64: increase sound buffer size
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svn-id: r47414
2010-01-21 08:26:40 +00:00
Fabio Battaglia
bbc2ec0958
N64: Initial support for n64 mouse, tweaking needed
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svn-id: r47408
2010-01-20 18:51:22 +00:00
Lars Persson
f5f6faaf97
Add teenagent.dat file in dist.
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svn-id: r47404
2010-01-20 12:22:53 +00:00
Lars Persson
1e9c18a68c
New version nr for UIQ3 pkg
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svn-id: r47403
2010-01-20 12:06:05 +00:00
Lars Persson
1891d37cd0
New version for the trunk!
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svn-id: r47402
2010-01-20 11:47:24 +00:00
Torbjörn Andersson
a2edf1cd16
Fixed cppcheck warnings. I usually stay out of backends I can't compile myself
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but this change seemed obvious enough that it should work.
svn-id: r47400
2010-01-20 00:00:50 +00:00
Torbjörn Andersson
428f8d6955
Fixed some cppcheck warnings.
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svn-id: r47393
2010-01-19 20:41:51 +00:00
Fabio Battaglia
c4a9d373ca
N64: Use first controller found as input, easier to add support for different input peripherals now
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svn-id: r47317
2010-01-15 23:35:24 +00:00
Fabio Battaglia
6c6604d589
N64: if user has inserted a rumble-pak, rumble with shaking screen
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svn-id: r47289
2010-01-13 13:53:31 +00:00
Fabio Battaglia
587bbf4b3f
N64: further commenting/cleanup
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svn-id: r47286
2010-01-12 21:52:38 +00:00
Johannes Schickel
af1ba42298
Fix some memory leaks.
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svn-id: r47284
2010-01-12 21:46:50 +00:00
Fabio Battaglia
62a87101d5
N64: forgot to disable some debug code
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svn-id: r47283
2010-01-12 21:24:37 +00:00
Fabio Battaglia
3138ac98ba
N64: some cleanup and optimization of video code
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svn-id: r47282
2010-01-12 21:18:28 +00:00
Fabio Battaglia
f2318e5fe4
N64: Icrease analog sensibility a little
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svn-id: r47262
2010-01-12 10:23:16 +00:00
Fabio Battaglia
4400bac9ad
N64: optimizations in cursor drawing code
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svn-id: r47249
2010-01-11 11:37:11 +00:00
Fabio Battaglia
5b043140ff
N64: a few optimizations in framebuffer drawing code
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svn-id: r47242
2010-01-11 09:34:20 +00:00
Fabio Battaglia
9a18bfc22f
Nintendo64: use newlines when printing assert messages, to avoid wrapping
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svn-id: r47238
2010-01-10 22:30:12 +00:00
Fabio Battaglia
ecff81544c
remove unneeded workaround for #47233
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svn-id: r47234
2010-01-10 18:11:36 +00:00
Fabio Battaglia
8703b6929f
Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
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svn-id: r47232
2010-01-10 17:58:44 +00:00
Fabio Battaglia
09a2694f6f
Check if game engine is already paused before pausing it again to show virtual keyboard. Fixes #2912148
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svn-id: r47231
2010-01-10 17:49:05 +00:00
Max Horn
490153232a
Fix header guard
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svn-id: r47181
2010-01-08 22:07:56 +00:00
Fabio Battaglia
ad5e1e7c03
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
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svn-id: r47145
2010-01-08 00:05:48 +00:00
Fabio Battaglia
8c03fffbf0
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
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svn-id: r47126
2010-01-07 16:07:22 +00:00
Johannes Schickel
71b4b3dcba
- Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
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- Change SDL backend to assert out on invalid keycolor values
In case we really need a way to specify "no keycolor" we need to
discuss on how to do it *properly*.
svn-id: r47123
2010-01-07 15:28:58 +00:00
Marcus Comstedt
40f9506163
The default keycolor for mouse pointers used to be 255.
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This makes sense as a default for CLUT8 modes, but not really
for anything else. As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode. However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether. Engines which relied
on the old default of 255 have been updated to specify it explicitly.
svn-id: r47118
2010-01-07 15:07:36 +00:00
Lars Persson
ecc5307f3f
Add update of mohawk engine
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svn-id: r47103
2010-01-07 10:01:38 +00:00
Lars Persson
5fa34f0415
Add browser to base.mmp
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Create mohawk base mmp
svn-id: r47102
2010-01-07 10:00:51 +00:00
Max Horn
df81b68967
Change BS 1 & 2 to I & II (see discussion on -devel)
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svn-id: r46951
2010-01-03 21:20:05 +00:00
Torbjörn Andersson
72eb9ec9ea
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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before freeing it, which isn't necessary.
svn-id: r46941
2010-01-03 19:37:43 +00:00