Commit Graph

120 Commits

Author SHA1 Message Date
Travis Howell
0c49146b41 Cleanup
svn-id: r17385
2005-04-05 12:52:43 +00:00
Travis Howell
27cba7619e More sprite renames
svn-id: r17342
2005-04-03 02:24:28 +00:00
Travis Howell
2e1ce57b5f Add additional case.
svn-id: r17341
2005-04-03 01:42:06 +00:00
Travis Howell
1f719929e9 Fix sprite redraws
svn-id: r17336
2005-04-02 15:59:02 +00:00
Travis Howell
b5f281e9d8 Cleanup
svn-id: r17333
2005-04-02 14:24:43 +00:00
Travis Howell
2eab3e51eb Add bits and pieces
More renames

svn-id: r17325
2005-04-01 12:43:13 +00:00
Travis Howell
d80f9ccd40 Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.

svn-id: r17322
2005-04-01 08:51:13 +00:00
Travis Howell
cdd21c361b Remove resource type argument in wizImage functions, it is always rtImage.
Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison

svn-id: r17319
2005-04-01 06:30:46 +00:00
Travis Howell
204809625f Rename paletteNum field for sprite in wizImages.
svn-id: r17312
2005-03-31 22:51:54 +00:00
Travis Howell
5a890eedd3 Add code for more o90_getPolygonOverlap() cases.
svn-id: r17304
2005-03-31 02:28:14 +00:00
Travis Howell
ba98e11eb1 Rename sprite functions
svn-id: r17285
2005-03-29 14:11:08 +00:00
Travis Howell
3e2be22926 Add temp. hack for sprite redraws
svn-id: r17283
2005-03-29 09:32:43 +00:00
Travis Howell
7c4b5b2a58 Should continue the main loop, not inner loop.
Fixes using sprites in circdemo

svn-id: r17282
2005-03-29 09:24:41 +00:00
Travis Howell
22affb0382 Check class of object number, not loop.
Cleanup.

svn-id: r17272
2005-03-28 11:38:04 +00:00
Travis Howell
2b45b04e1a Rename sprite flags, as suggested by cyx.
svn-id: r17214
2005-03-24 03:47:54 +00:00
Gregory Montoir
b0a1228c43 some wiz flags renaming
svn-id: r17210
2005-03-23 21:55:11 +00:00
Travis Howell
31c89144dc Rename sprite functions
svn-id: r17172
2005-03-17 09:42:31 +00:00
Travis Howell
2c4b7dfd32 Another correction to sprite flags
svn-id: r17171
2005-03-17 09:28:36 +00:00
Travis Howell
8776504882 Rename sprite fields/functions
svn-id: r17136
2005-03-14 12:54:24 +00:00
Travis Howell
013f8b1803 Rename sprite flags/functions
svn-id: r17119
2005-03-13 13:25:28 +00:00
Travis Howell
4526328f7c Rename sprite flags/functions
svn-id: r17116
2005-03-13 13:10:39 +00:00
Travis Howell
4560295352 Correct sprite flags mistake.
svn-id: r17115
2005-03-13 12:59:25 +00:00
Travis Howell
06a8268792 Check for negative value
svn-id: r17070
2005-03-11 03:21:43 +00:00
Travis Howell
42e6a731cb Missing zero.
svn-id: r17063
2005-03-10 11:34:41 +00:00
Travis Howell
b26dfb63b4 *** empty log message ***
svn-id: r17046
2005-03-09 06:29:31 +00:00
Travis Howell
185ed9d2bc A few more safety checks
svn-id: r17045
2005-03-09 06:28:46 +00:00
Travis Howell
69a39e3c54 Correct position
svn-id: r17043
2005-03-09 01:05:08 +00:00
Travis Howell
436d2181e1 Remove unused sprite code, unused by original games.
svn-id: r17038
2005-03-08 12:36:32 +00:00
Travis Howell
5379f74ab3 Should be reverse order, sprite input works now.
svn-id: r17030
2005-03-07 21:58:47 +00:00
Travis Howell
82d347a99a Don't change mouse pos. values.
svn-id: r17029
2005-03-07 14:08:08 +00:00
Travis Howell
17562c097a FindSprite should report the spriteId.
svn-id: r17027
2005-03-07 11:34:23 +00:00
Travis Howell
f202b4d06d Use sprite groups number, not sprite id.
svn-id: r17000
2005-03-06 04:49:58 +00:00
Travis Howell
0d33190008 Rename sprite fields
svn-id: r16999
2005-03-06 04:31:02 +00:00
Travis Howell
524d3310c4 Ooops, reversed that.
svn-id: r16998
2005-03-06 04:26:24 +00:00
Travis Howell
0f179d1f0a c & p type
svn-id: r16997
2005-03-06 03:17:14 +00:00
Travis Howell
5c650274fc Correct class_flag checks for sprites
svn-id: r16996
2005-03-06 02:03:18 +00:00
Travis Howell
a50ec148e8 Checks were in reverse.
svn-id: r16995
2005-03-06 01:41:25 +00:00
Travis Howell
cca8d4733c *** empty log message ***
svn-id: r16994
2005-03-06 00:48:40 +00:00
Eugene Sandulenko
88498dc622 Fix spriteAddImageToList() according to disassembly. (sbb-related)
svn-id: r16992
2005-03-05 23:50:50 +00:00
Travis Howell
4fb6f0059e Remove invalid sprite check
svn-id: r16990
2005-03-05 00:34:02 +00:00
Travis Howell
14074de4b0 Correct classId value.
svn-id: r16985
2005-03-03 10:46:04 +00:00
Travis Howell
c840db8ab2 *** empty log message ***
svn-id: r16956
2005-02-28 04:35:26 +00:00
Travis Howell
d343ba9bb9 Cleanup
svn-id: r16955
2005-02-28 04:34:22 +00:00
Travis Howell
3b2fe18d2c Rename sprite functions
svn-id: r16954
2005-02-28 04:17:17 +00:00
Travis Howell
0d8a49de37 Revert the spriteGroupId checks.change.
svn-id: r16951
2005-02-27 06:07:09 +00:00
Travis Howell
991c1859b1 Correct spriteGroupId checks.
Remove duplicate/pointess code.

svn-id: r16950
2005-02-27 06:01:11 +00:00
Travis Howell
68d15ad91d Correction, only redraw if flags changed.
svn-id: r16949
2005-02-27 05:14:24 +00:00
Gregory Montoir
decda90ffd moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
svn-id: r16947
2005-02-27 03:36:33 +00:00
Gregory Montoir
23c2b3fc96 typo
svn-id: r16934
2005-02-26 12:48:51 +00:00
Travis Howell
4a803b93c0 Correction to findSprite()
svn-id: r16932
2005-02-26 12:10:06 +00:00