Paul Gilbert
0c649197f8
TSAGE: Replace all -999 constants with the LIST_END define
2013-11-03 08:56:36 -05:00
Paul Gilbert
d36b704502
TSAGE: Renamings and bugfixes for R2R desert and forest entrance
2013-11-03 08:54:26 -05:00
Paul Gilbert
e385999700
TSAGE: Renamings for R2R desert scene
2013-11-03 08:28:28 -05:00
Paul Gilbert
5c9d752e1d
TSAGE: Fix to set _endAction when playing voice samples
2013-11-03 08:28:13 -05:00
Paul Gilbert
067ffbcb46
TSAGE: Renamings for R2R Teleporting Outside scene
2013-11-03 08:05:49 -05:00
Strangerke
807197161b
TSAGE: Fix CID 1003720, missing break in switch
2013-11-03 11:40:51 +01:00
Strangerke
f129bc7b3b
TSAGE: Fix sound glitch (CID 1004053)
2013-11-03 11:31:36 +01:00
Eugene Sandulenko
8484b4b148
PARALLACTION: Make sure overridden methods are not used. Fixes compiler warning
2013-11-03 12:20:40 +02:00
Eugene Sandulenko
18b7c5fd9c
PARALLACTION: Pass big value by reference rather than copying. CID 1003923
2013-11-03 12:20:39 +02:00
Strangerke
c24ba381cb
AVALANCHE: Fix CID 1109674
2013-11-03 10:51:15 +01:00
Paul Gilbert
fbd365bb9a
TSAGE: Renaming and unused variable removal from R2R gunpoint cutscene
2013-11-03 00:03:46 -04:00
Paul Gilbert
b7f4da4de6
TSAGE: In progress renaming for R2R Flub Maze
2013-11-02 22:49:47 -04:00
Filippos Karapetis
4b1f426103
NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter
...
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03 04:19:17 +02:00
Filippos Karapetis
bee9e1bfd7
NEVERHOOD: Remove unused method drawShadowSurface()
2013-11-03 04:18:20 +02:00
Paul Gilbert
21a2fc6894
TSAGE: Renamings for R2R Teal confrontation scene
2013-11-02 20:51:35 -04:00
Paul Gilbert
5b696a003e
TSAGE: Renaming for R2R corridors
2013-11-02 20:47:02 -04:00
Paul Gilbert
7f5aab983c
TSAGE: Renamings and removoal of unused variable for R2R circular walkways
2013-11-02 20:41:11 -04:00
Paul Gilbert
6adee124b8
TSAGE: Renamings for R2R escape ship landing cutscene
2013-11-02 20:23:16 -04:00
Strangerke
15bf769003
TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame compatibility.
2013-11-03 01:16:51 +01:00
Eugene Sandulenko
1b408217bd
FULLPIPE: Fix warnings
2013-11-03 01:55:58 +02:00
Eugene Sandulenko
2362498d54
SCUMM: Fix potential memory leak. CID 1003586
2013-11-03 01:28:03 +02:00
Eugene Sandulenko
69ac3bb944
FULLPIPE: Initialize variable. CID 1109665
2013-11-03 01:28:03 +02:00
Eugene Sandulenko
aa2a6d7445
GUI: Skip useless assignment. CID 1002117
2013-11-03 01:28:03 +02:00
Eugene Sandulenko
a71e59fd2d
CINE: Remove unnecessary check. CID 1004117
2013-11-03 01:28:03 +02:00
Eugene Sandulenko
5d6c7fbcd1
RECORDER: Initialize variable. CID 1047258
2013-11-03 01:28:03 +02:00
Eugene Sandulenko
35236884d7
FULLPIPE: Implement MctlCompound::freeItems()
2013-11-03 01:28:03 +02:00
Paul Gilbert
d7d88a25a4
TSAGE: Renamings for R2R base hall
2013-11-02 19:05:25 -04:00
Paul Gilbert
e2d893f556
TSAGE: Renamings for R2R guard post
2013-11-02 18:56:21 -04:00
Paul Gilbert
b4a0dfc903
TSAGE: Okay, now fixing pops at the end of sound effects.
2013-11-02 18:38:22 -04:00
Paul Gilbert
9cb4deda18
TSAGE: Bugfix to get rid of pops at the start of sound effects
2013-11-02 18:28:58 -04:00
Paul Gilbert
7bdd047f6a
TSAGE: Renamings for R2R statis negator room
2013-11-02 18:24:40 -04:00
Paul Gilbert
51d766208c
TSAGE: Renamings for Ralf/Tomko cutscene
2013-11-02 18:18:38 -04:00
Paul Gilbert
53e75d2217
TSAGE: Renamings for Teal monologue cutscene
2013-11-02 18:15:44 -04:00
Paul Gilbert
4dfd751210
TSAGE: Renamings for R2R guard cutscene 3230
2013-11-02 18:05:57 -04:00
Paul Gilbert
49a4564bb2
TSAGE: Renaming for R2R Rocko/Jocko cutscene
2013-11-02 17:59:11 -04:00
Paul Gilbert
dd8271b32f
TSAGE: Renamings for R2R captain/private cutscene
2013-11-02 17:56:08 -04:00
Paul Gilbert
88485f2b1f
TSAGE: Renamings for R2R guard cutscene
2013-11-02 17:50:50 -04:00
Paul Gilbert
3cdf10046d
TSAGE: Renaming for R2R autopsy room
2013-11-02 17:16:51 -04:00
Paul Gilbert
fc742abae7
TSAGE: Renamings for R2R Miranda's cell
2013-11-02 16:58:44 -04:00
Paul Gilbert
b3e56ddc2b
TSAGE: Renaming for R2R ghoul dormitory
2013-11-02 16:39:20 -04:00
Filippos Karapetis
b4f8e45a3c
COMMON: SEEK_END offsets are negative
...
This was taken directly from the old code, which either used different
semantics, or had a genuine bug
2013-11-02 19:59:22 +02:00
Strangerke
604b86a0ac
TSAGE: R2R - Renaming in Scene 300
2013-11-02 18:51:51 +01:00
Filippos Karapetis
732fb69b1c
COMMON: Reenable SEEK_END seeking in GZipReadStream()
...
This is needed by the "Mirage" Wintermute game.
Vorbis can do backward seeking, thus we need to enable this for ZIP
streams. Since this can be a potentially slow operation, we throw a
warning (once per stream) when it occurs. Originally, SEEK_END seeks
in GZipReadStream were disabled by commit 9138128f. Refer to patch
#2050337 for more information.
2013-11-02 19:19:26 +02:00
Paul Gilbert
16a2a0baba
TSAGE: Renaming for R2R ARM hanger base
2013-11-02 13:08:52 -04:00
Paul Gilbert
8ec78f4ed0
TSAGE: Set R2R dialogs to restore the palette after closing
2013-11-02 12:35:00 -04:00
Paul Gilbert
f9c64c48ec
TSAGE: Fix for R2R intro screen Escape showing help dialog
2013-11-02 11:50:40 -04:00
Strangerke
7e1f280a9b
TSAGE: Ringworld - Remove one useless variable. Savegame compatibility preserved.
2013-11-02 16:22:35 +01:00
Paul Gilbert
1a738d07bb
TSAGE: Implement F8 credits key for R2R
2013-11-02 11:18:44 -04:00
Strangerke
3c5168ca11
TSAGE: BF - Remove a couple of useless variables. Savegame compatibility preserved.
2013-11-02 16:12:57 +01:00
Filippos Karapetis
5510a285ed
NEVERHOOD: Move some Klaymen animations specific to scene 1002
...
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02 16:38:58 +02:00