Johannes Schickel
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e515fc18db
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
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2016-03-08 19:01:42 +01:00 |
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Johannes Schickel
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d740bc4f2e
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SWORD1: Let listSaves return list sorted on slot numbers.
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2016-02-25 21:39:45 +01:00 |
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Johannes Schickel
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fda7ce1e14
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SWORD1: Only request actual save slots in listSaves.
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2016-01-26 16:35:30 +01:00 |
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Johannes Schickel
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f4724e7a46
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SWORD1: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
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Filippos Karapetis
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f915daad6d
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SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"
We no longer detect the sword1 files inside the "clusters" folder
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2012-11-07 21:56:26 +02:00 |
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Johannes Schickel
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89b8f6bb56
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SWORD1: Slight cleanup in querySaveMetaInfos.
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2012-07-03 18:39:50 +02:00 |
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Max Horn
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215b41b244
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COMMON: Move RenderMode and GUIOptions functionality into separate files
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2012-02-26 15:19:31 +01:00 |
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Strangerke
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7350ddf640
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SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.
Sorry for the noise...
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2011-10-24 12:55:30 +02:00 |
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Strangerke
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9b112fb56a
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SWORD1: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPECT from Sword1
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2011-10-24 06:57:41 +02:00 |
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Strangerke
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829df06599
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SWORD1: Add GUIO_NOASPECT to Sword1
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2011-10-24 04:31:39 +02:00 |
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Eugene Sandulenko
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32972a5ffb
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AD: Switched rest of the engines to new GUIO
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2011-10-23 17:53:13 +01:00 |
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Johannes Schickel
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3a15c10241
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SWORD1: Made some static data const.
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2011-09-08 00:05:09 +02:00 |
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Johannes Schickel
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928cb5ab11
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SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
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2011-09-07 23:54:34 +02:00 |
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Christoph Mallon
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e35b4f20c1
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GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Now it returns the Surface, so the caller does not need to create one and pass it.
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2011-08-07 15:19:09 +02:00 |
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Max Horn
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6412d09126
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DETECTOR: Remove PlainGameDescriptorGUIOpts
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2011-06-14 18:17:02 +02:00 |
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Max Horn
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477d6233c3
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ENGINES: Change 2nd param of Engine::saveGameState to Common::String
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2011-06-02 18:31:59 +02:00 |
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D G Turner
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24ac81ead8
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SWORD1: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
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2011-06-02 04:21:48 +01:00 |
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Thierry Crozat
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d2a55b42c9
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ENGINES: Further unify engine names
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2011-05-22 12:47:35 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Ori Avtalion
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9414d7a6e2
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JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
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2011-04-28 15:08:58 +03:00 |
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Max Horn
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a0df86955f
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ALL: Push down deps on stream.h from .h to .cpp files
svn-id: r54358
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2010-11-19 01:37:04 +00:00 |
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Johannes Schickel
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a5c28de26b
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SWORD1: Switch to the new play time counting of the Engine class.
svn-id: r53924
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2010-10-29 16:53:46 +00:00 |
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Max Horn
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cac0ac66e2
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COMMON: Get rid of Common::StringList
svn-id: r48287
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2010-03-18 15:54:40 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Max Horn
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df81b68967
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Change BS 1 & 2 to I & II (see discussion on -devel)
svn-id: r46951
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2010-01-03 21:20:05 +00:00 |
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Fabio Battaglia
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14c85028b1
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sword1: add Broken Sword PSX demo support
svn-id: r41369
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2009-06-08 12:37:24 +00:00 |
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Eugene Sandulenko
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eb909702af
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
svn-id: r41274
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2009-06-06 17:57:39 +00:00 |
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Max Horn
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fb79b18571
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
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2009-05-29 14:38:22 +00:00 |
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Johannes Schickel
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b3c6751b9b
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Strip trailing whitespaces in the whole code base.
svn-id: r40867
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2009-05-24 15:17:42 +00:00 |
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Filippos Karapetis
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3b507db4f0
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Silenced some warnings about potentially uninitialized variables
svn-id: r39535
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2009-03-19 20:38:29 +00:00 |
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Jordi Vilalta Prat
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047f116515
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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2009-03-05 12:04:58 +00:00 |
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Fabio Battaglia
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cdc9f46bd9
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sword1: removed custom checks for thumbnails, using graphics/thumbnail.h functions instead
svn-id: r39130
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2009-03-04 12:44:55 +00:00 |
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Fabio Battaglia
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f6028bc822
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sword1: disable saving/loading through GMM when in game menu
svn-id: r39122
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2009-03-04 10:39:12 +00:00 |
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Fabio Battaglia
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7fc8bb81a7
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Enabled and hopefully fixed GMM saving/loading for sword1
svn-id: r39095
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2009-03-03 20:05:00 +00:00 |
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Fabio Battaglia
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0077889eeb
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Add playtime feature support to sword1
svn-id: r39083
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2009-03-02 22:37:09 +00:00 |
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Eugene Sandulenko
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5aa50ec889
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Patch #2638336: Broken Sword PSX Support
svn-id: r38956
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2009-02-28 10:46:33 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Max Horn
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df20d264fd
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Pushing down some header deps (on common/system.h, mostly)
svn-id: r35542
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2008-12-25 20:40:00 +00:00 |
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Johannes Schickel
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d99ab163cc
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Fixed meta engine related save functions (some where relying on "target.???" instead of "sword1.???").
svn-id: r35113
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2008-11-18 17:03:55 +00:00 |
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Filippos Karapetis
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2463c550ac
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Reverted to old behavior: save games for sword1 can be shared again across all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID
svn-id: r35112
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2008-11-18 16:57:57 +00:00 |
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Filippos Karapetis
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7650b61d27
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Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
svn-id: r35111
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2008-11-18 16:31:55 +00:00 |
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Filippos Karapetis
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ebb72cdfdf
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Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
svn-id: r35043
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2008-11-13 12:22:58 +00:00 |
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