Commit Graph

9 Commits

Author SHA1 Message Date
Max Horn
6c076f80d7 Reduced dependencies on base/plugins.h
svn-id: r21940
2006-04-16 13:12:23 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Andrew Kurushin
7191d474a4 improve game detection:
- start process speedup (remove already scanned files)
- merge md5 & game files list

svn-id: r21468
2006-03-27 16:56:08 +00:00
Max Horn
ab1694aef9 Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
svn-id: r21285
2006-03-14 13:28:28 +00:00
Max Horn
6db0289f30 Moved SAGA plugin interface code from saga.cpp to game.cpp
svn-id: r21181
2006-03-09 14:33:07 +00:00
Max Horn
aad520026c Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)
svn-id: r21171
2006-03-09 13:22:30 +00:00
Max Horn
d2f78184af - added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup

svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00