Max Horn
6c076f80d7
Reduced dependencies on base/plugins.h
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svn-id: r21940
2006-04-16 13:12:23 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Andrew Kurushin
7191d474a4
improve game detection:
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- start process speedup (remove already scanned files)
- merge md5 & game files list
svn-id: r21468
2006-03-27 16:56:08 +00:00
Max Horn
ab1694aef9
Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
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svn-id: r21285
2006-03-14 13:28:28 +00:00
Max Horn
6db0289f30
Moved SAGA plugin interface code from saga.cpp to game.cpp
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svn-id: r21181
2006-03-09 14:33:07 +00:00
Max Horn
aad520026c
Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)
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svn-id: r21171
2006-03-09 13:22:30 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00