Commit Graph

17636 Commits

Author SHA1 Message Date
Enrico Rolfi
b0af52c66c Added parameters specifications
svn-id: r3710
2002-03-09 13:42:22 +00:00
James Brown
2f0a07f6b9 Proper fix for Indy3 intro background.
svn-id: r3709
2002-03-09 12:39:13 +00:00
Vincent Hamm
81c2211a9e Fixed the debug box tool
svn-id: r3708
2002-03-09 12:32:19 +00:00
James Brown
393729a5f2 Fix a kind of typo thing.
svn-id: r3707
2002-03-09 12:23:56 +00:00
James Brown
83c0ec5093 Make a slightly less hackier workaround. The virtScreen height check was wrong in the first place..
svn-id: r3706
2002-03-09 12:17:52 +00:00
James Brown
03048d3919 Hacky workaround to make Indy3 intro not display garbage :)
svn-id: r3705
2002-03-09 12:12:54 +00:00
Vincent Hamm
0724869c94 Fixed a few graphic glitchs in zak256
svn-id: r3704
2002-03-09 09:15:34 +00:00
Travis Howell
7fb4cbfb67 Enable mp3 audio support
svn-id: r3703
2002-03-09 09:02:27 +00:00
James Brown
f167277a23 Add some help for one of my debugger commands.
svn-id: r3702
2002-03-09 05:39:25 +00:00
James Brown
6d04ae34bc Remove some polution from my 'play tree'.
svn-id: r3701
2002-03-09 00:59:29 +00:00
James Brown
72518be8f1 Fixed NUM_aCTORS for MI2/Indy4, etc.
Probably broke some saved games again.

svn-id: r3700
2002-03-09 00:56:22 +00:00
Enrico Rolfi
f35c801db4 Project file for MacOS classic using SDL.
svn-id: r3699
2002-03-09 00:10:10 +00:00
Enrico Rolfi
55f0efa894 Configuration file to simulate the command line parameters (to write the cmd line at every start is boring!)
svn-id: r3698
2002-03-09 00:08:50 +00:00
Enrico Rolfi
8b0e3367b4 Added system definitions for MacOS classic/SDL support
svn-id: r3697
2002-03-08 23:57:18 +00:00
Enrico Rolfi
88378a2ed8 Added an alias declaration for the Point type as SCUMM_Point cause it already exists on the MacOS
svn-id: r3696
2002-03-08 23:55:47 +00:00
Enrico Rolfi
c2e7fba23a Fix in getObjectXYpos which occured on big endian machines (for macos support)
svn-id: r3695
2002-03-08 23:53:14 +00:00
Vincent Hamm
a82706f20c Fixed missing texts in Indy3
svn-id: r3694
2002-03-08 23:47:38 +00:00
Lionel Ulmer
ed8d623b3a Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' and only pack the structure on which the attribute is put). Note: maybe the pack on the unions is superfluous, but well, one never knows :-)
svn-id: r3693
2002-03-08 23:05:41 +00:00
Jeremy Newman
3ccb27dd2c some small tweaks and layout changes.
svn-id: r3692
2002-03-08 22:22:32 +00:00
Vincent Hamm
8a31ebce90 Fixed an smush directory error
svn-id: r3691
2002-03-08 21:40:50 +00:00
Vincent Hamm
66b8932d83 Implemented multiple image blast object
svn-id: r3690
2002-03-08 20:57:09 +00:00
Mutwin Kraus
fb49fa04ba Initial Release... Still very buggy, and no sound support, but that's a matter of Time...
svn-id: r3689
2002-03-08 17:23:31 +00:00
Mutwin Kraus
069b021c88 Forgot to delete the #if 0 things, I added while development...
svn-id: r3688
2002-03-08 17:19:03 +00:00
Mutwin Kraus
8b17d132db Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
2002-03-08 17:05:09 +00:00
James Brown
07bfd66c12 Fixed a bug in the 'watch' debug command..
svn-id: r3686
2002-03-08 13:31:29 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
41d1864add Zak/Indy box matrix fix. Still doesn't quite work :/
svn-id: r3684
2002-03-08 08:27:45 +00:00
James Brown
ad800009b2 Added new project configuration: MP3 Enabled Debug
svn-id: r3683
2002-03-07 09:21:43 +00:00
James Brown
7f79aa82ce <khalek> tsk tsk
svn-id: r3682
2002-03-07 08:45:54 +00:00
James Brown
d570eb8309 Give music a saner default volume.
svn-id: r3681
2002-03-07 08:25:59 +00:00
James Brown
4eb99938bf Fixed music volume control for some games.
svn-id: r3680
2002-03-07 08:11:48 +00:00
James Brown
f5ff443424 Rename o6_samGame to o6_bompWindow.
svn-id: r3679
2002-03-07 05:41:53 +00:00
James Brown
fe991a1a06 Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
svn-id: r3678
2002-03-07 05:18:55 +00:00
James Brown
dea4adfd04 Update readme a little.
svn-id: r3677
2002-03-07 04:45:34 +00:00
James Brown
ce7c581d8d Oops, remove debug stuff accidently left in.
svn-id: r3676
2002-03-07 04:32:26 +00:00
James Brown
aea131d95b Fixes to Sam and Max subgames.
Add 'insane.cpp' to VC++ project.

svn-id: r3675
2002-03-07 04:29:24 +00:00
Travis Howell
49b7294423 Add insane.cpp
svn-id: r3674
2002-03-06 23:18:40 +00:00
Lionel Ulmer
8a63b6c012 Added possibility to use a '.so3' file instead of a .SOU file. The tool to generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now).
svn-id: r3673
2002-03-06 23:17:16 +00:00
Lionel Ulmer
89d55aca16 Remove too strict error checking that prevented debugging.
svn-id: r3672
2002-03-06 23:14:16 +00:00
Vincent Hamm
5b2e56509d Implemented the cutscene exit key during smush playback
svn-id: r3671
2002-03-06 21:22:56 +00:00
Vincent Hamm
b499fa2616 Made a few hacks in the smush player to make DIG intro play (but buggy)
svn-id: r3670
2002-03-06 20:32:34 +00:00
Vincent Hamm
cf868605f6 Preliminary smush playback support.
svn-id: r3669
2002-03-06 19:58:06 +00:00
James Brown
6265b84fb3 Minor stack fix.
svn-id: r3668
2002-03-06 15:59:25 +00:00
James Brown
f0ad130ffa Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
2002-03-06 15:55:31 +00:00
James Brown
be61a19dc5 Fixed typo.
svn-id: r3666
2002-03-06 12:28:29 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Travis Howell
4a98b9b9e9 Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
2002-03-06 10:35:39 +00:00
Vincent Hamm
4f560e976f Fixed a few V7 scummVars
svn-id: r3663
2002-03-06 10:04:28 +00:00
James Brown
17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm
474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00