Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Max Horn
4cbe4ede66
COMMON: Registers RandomSources in constructor with the event recorder
...
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
dhewg
69dcb99369
LURE: Init volume levels on startup
...
And set global volume levels
2011-03-19 16:04:53 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
...
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
...
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
...
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
...
svn-id: r48821
2010-04-27 21:40:52 +00:00
Torbjörn Andersson
428f8d6955
Fixed some cppcheck warnings.
...
svn-id: r47393
2010-01-19 20:41:51 +00:00
Paul Gilbert
43f19bc722
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
...
svn-id: r47019
2010-01-05 08:24:27 +00:00
Paul Gilbert
c8f991e89b
Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
...
svn-id: r47018
2010-01-05 05:25:18 +00:00
Johannes Schickel
ac5a6552ca
Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
...
svn-id: r43715
2009-08-24 23:04:25 +00:00
Paul Gilbert
e2baabcab9
Enabled runtime save/loading from the GMM menu, and fixed launcher listing of savegames
...
svn-id: r36164
2009-01-31 12:15:21 +00:00
Max Horn
7cb437b56f
Renamed SpecialDebugLevel to DebugChannel
...
svn-id: r36142
2009-01-30 05:10:24 +00:00
Paul Gilbert
52df26d4b2
Implemented the Engine::getDebugger method
...
svn-id: r36068
2009-01-26 06:53:23 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
...
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
...
svn-id: r35062
2008-11-14 22:08:10 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
...
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
3248906156
Engine class changed:
...
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
svn-id: r34720
2008-10-02 17:48:01 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
...
svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
...
svn-id: r34310
2008-09-03 16:56:40 +00:00
Christopher Page
dac805c281
Added -x and --list-saves support for LURE
...
svn-id: r33291
2008-07-25 19:41:17 +00:00
Christopher Page
7ecd54a9da
Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
...
svn-id: r33081
2008-07-15 22:54:39 +00:00
Christopher Page
17ce8db211
Lure works with the new GMM implementation
...
svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
c1ae3f7dd0
Sound settings for Lure can be modified through the GMM
...
svn-id: r32855
2008-06-30 22:41:55 +00:00
Christopher Page
6e3474896c
Kyra and Lure are now using the new _quit flag
...
svn-id: r32772
2008-06-25 00:55:18 +00:00
Christopher Page
a596879c8e
LURE: Fixed memory leaks in the LURE engine
...
svn-id: r32675
2008-06-12 18:11:09 +00:00
Christopher Page
203f62ad7c
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
...
svn-id: r32357
2008-05-28 23:28:11 +00:00
Paul Gilbert
e2437d33f8
Implemented LureEngine::pauseEngineIntern
...
svn-id: r32238
2008-05-24 01:03:27 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
...
svn-id: r30871
2008-02-15 17:01:35 +00:00
Paul Gilbert
fe1078f08f
Changed error dialog display to exit ScummVM through the standard execution path rather than using the exit() method
...
svn-id: r30866
2008-02-14 22:52:57 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
...
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
34c3c89267
Fix for #1866777 - adds saving of hotspot layer to savegames
...
svn-id: r30347
2008-01-09 09:13:39 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
...
svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
79a9074548
Added support for the EGA introduction sequence
...
svn-id: r30116
2008-01-01 13:00:47 +00:00
Paul Gilbert
706e779236
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
...
svn-id: r29873
2007-12-16 08:19:56 +00:00
Paul Gilbert
1af72d0971
Changed over warning messages for save/load errors from the debug console to their own dialog
...
svn-id: r29814
2007-12-10 09:40:49 +00:00
Paul Gilbert
a39ddab09a
Added new debug category for string handling
...
svn-id: r29772
2007-12-09 05:57:08 +00:00
Paul Gilbert
ec54c02ff8
Changed startup error messages to use a modal GUI dialog
...
svn-id: r29745
2007-12-07 10:17:58 +00:00
Eugene Sandulenko
218dcf2c18
Switch Lure engine to AdvancedDetector
...
svn-id: r29734
2007-12-06 12:10:41 +00:00
Paul Gilbert
692d64f934
Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
...
svn-id: r29693
2007-12-02 08:32:21 +00:00
Paul Gilbert
3364e03517
Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
...
svn-id: r29549
2007-11-18 06:14:53 +00:00
Paul Gilbert
c2594cb3f2
Reordered construction of game instance so that the sounds played in the introduction can properly check the sound flag status
...
svn-id: r29452
2007-11-08 11:55:51 +00:00
Paul Gilbert
5f1ef91820
Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame)
...
svn-id: r29271
2007-10-28 03:32:13 +00:00
Paul Gilbert
6faff895c3
Changed text speed flag, and added saving of it to savegames
...
svn-id: r29250
2007-10-24 10:01:55 +00:00
Paul Gilbert
b4cff6b9bd
Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
...
svn-id: r29073
2007-09-23 22:17:57 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Paul Gilbert
b2e97060ad
Initial sound implementation
...
svn-id: r28917
2007-09-16 04:06:49 +00:00
Max Horn
4a302b25ad
Lots of source code formatting corrections
...
svn-id: r28887
2007-09-10 13:17:20 +00:00
Paul Gilbert
8b3821e9ff
Lots of bugfixes - game is now completable
...
svn-id: r27606
2007-06-22 12:36:04 +00:00