78 Commits

Author SHA1 Message Date
Travis Howell
9f53578fd2 Fix compiler warning.
svn-id: r48365
2010-03-23 00:42:42 +00:00
Yotam Barnoy
ef330ed9b4 Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
2010-02-21 04:04:13 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Travis Howell
f6cdfde2f7 Add VGA script code differences in DIMP.
svn-id: r44288
2009-09-24 04:14:41 +00:00
Travis Howell
48cce58ab5 Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
svn-id: r44285
2009-09-24 03:41:45 +00:00
Matthew Hoops
ce30a513ac Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
svn-id: r43441
2009-08-16 14:04:54 +00:00
Matthew Hoops
a718e608f4 Fix for bug #2838517 (FF: backspace does not work when typing save game name).
svn-id: r43440
2009-08-16 13:47:48 +00:00
Travis Howell
8a62c94f80 Enable Personal Nightmare by default.
svn-id: r43304
2009-08-12 02:24:03 +00:00
Travis Howell
c50f3c0241 Fix bug #2835822 - SSPP: Sounds from DIMP appearing randomly in other games.
svn-id: r43299
2009-08-12 01:21:25 +00:00
Travis Howell
1c15bcf87d Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
e59c546187 Change key combination to dump all script, due to conflict.
svn-id: r42478
2009-07-14 13:50:17 +00:00
Travis Howell
dc0f6dce76 Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell
bce47e7eb6 Add initial support for DOS non-interactive demos of The Feeble Files.
svn-id: r40619
2009-05-16 05:34:16 +00:00
Travis Howell
dd54193f95 Expand dump image code to cover all games, and add options to the debugger.
svn-id: r40548
2009-05-14 07:05:51 +00:00
Travis Howell
42bb8b95be Fix the car chase scene in PN.
svn-id: r40299
2009-05-04 09:17:31 +00:00
Max Horn
ab05e79715 AGOS: Merged timerCallback and timerProc; removed checkTimerCallback declaration without implementation
svn-id: r40076
2009-04-22 12:57:23 +00:00
Travis Howell
d6247fa0e0 Fix crash that occurs when OmniTV video is played completely, in The Feeble Files.
svn-id: r40063
2009-04-22 10:19:10 +00:00
Travis Howell
e15dd070f8 Fix sound effects regression in Waxworks.
svn-id: r40023
2009-04-20 05:19:42 +00:00
Travis Howell
93deecccef Minor cleanup.
svn-id: r39259
2009-03-09 04:16:27 +00:00
Max Horn
563d76d342 AGOS: Changed _leftButtonDown & _rightButtonDown from byte to int
svn-id: r39256
2009-03-09 03:45:33 +00:00
Travis Howell
2bd2fe43c5 Change Personal Nightmare support to optional, until setjmp/longjmp code is converted.
svn-id: r39253
2009-03-09 02:25:29 +00:00
Travis Howell
56189fcf30 Clarify several errors messages.
svn-id: r39219
2009-03-08 10:08:09 +00:00
Travis Howell
2620d6836c Add initial support for Personal Nightmare.
Thanks to dreammaster for file decompression and icon decoding code.

NOTE: setjmp/longjmp code will require conversion for portability.

svn-id: r39216
2009-03-08 08:45:21 +00:00
Travis Howell
89063a38ce Cleanup.
svn-id: r36233
2009-02-07 04:32:33 +00:00
Travis Howell
b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Travis Howell
76624fc69c Add initial Smacker support for The Feeble Files.
svn-id: r35457
2008-12-21 04:36:11 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
7f480ac571 Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a4f56de13a Implemented Common::EventManager::pushEvent() to insert fake events into the event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow.
svn-id: r32952
2008-07-07 22:34:45 +00:00
Christopher Page
ca76ef4e1f AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
svn-id: r32203
2008-05-20 21:40:53 +00:00
Travis Howell
7e222b1a0c Cleanup.
svn-id: r31512
2008-04-16 08:50:25 +00:00
Max Horn
f44a196087 Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
2007-12-20 09:43:46 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
f445d8c800 Changed AGOS to use full KeyState, not just ascii value, in key events
svn-id: r27800
2007-06-30 22:21:29 +00:00
Torbjörn Andersson
2db2fbfc51 Use KEYCODE constants.
svn-id: r27599
2007-06-22 07:52:53 +00:00
Travis Howell
00829f15c8 Minor cleanup.
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
89b2cf75e2 Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
60a8c969f7 Restore DIMP specific timer code.
svn-id: r27277
2007-06-10 04:36:44 +00:00
Travis Howell
2d2bda501e Fix timer code in Puzzle Pack, to match original speed.
svn-id: r27275
2007-06-10 04:14:53 +00:00
Travis Howell
fff80bc489 Fix load/save interface in Elvira 1.
svn-id: r27191
2007-06-08 07:50:28 +00:00
Travis Howell
ce903d557a Add option to dump all subrountines in a game, to help with bug reports.
svn-id: r27104
2007-06-05 11:46:39 +00:00
Travis Howell
56cde56d4b Fix input issues in earlier games, and split handleMouseMoved() due to difference in earlier games.
svn-id: r27103
2007-06-05 11:38:26 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
0d789e074e Fix glitches caused by interface differences in the AtariST verison of Elvira 2.
svn-id: r26988
2007-05-28 08:54:13 +00:00
Travis Howell
d6e0fe13b5 Add code for opcodes 177/178 in Elvira 2.
svn-id: r26937
2007-05-26 13:23:06 +00:00
Travis Howell
5e1af6f479 Add load/save interface support for Elvira 2 and Waxworks.
svn-id: r26909
2007-05-22 10:31:51 +00:00
Travis Howell
d4191508f6 Cleanup.
svn-id: r26858
2007-05-17 09:00:14 +00:00
Travis Howell
bdb18c60d8 Add idle code for DIMP.
svn-id: r26848
2007-05-16 05:57:26 +00:00
Travis Howell
a8c6dc6e7d Cleanup.
svn-id: r26833
2007-05-13 13:19:46 +00:00