Marcus Comstedt
c7a7f00577
Clear screen and overlay buffer after allocation.
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svn-id: r14832
2004-08-29 19:42:27 +00:00
Marcus Comstedt
76e72ce98d
Disable interrupts while performing cache trickery, just in case.
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svn-id: r14831
2004-08-29 19:36:34 +00:00
Marcus Comstedt
5a1e353c12
Oops, forgot to clear BSS...
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svn-id: r14830
2004-08-29 19:32:14 +00:00
Marcus Comstedt
f6af7cdcc7
Provide unloading of unneeded plugins.
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svn-id: r14829
2004-08-29 19:08:08 +00:00
Jonathan Gray
ca6ad7a76f
remove unused var
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svn-id: r14828
2004-08-29 12:52:16 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
3540014e45
Later HE 7.1 games need to send virtual x/y mouse vars.
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svn-id: r14826
2004-08-29 06:40:03 +00:00
Travis Howell
9046906d79
Add comment
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svn-id: r14825
2004-08-29 03:40:22 +00:00
Travis Howell
2b5c7c37b6
Clean up
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svn-id: r14824
2004-08-29 03:19:44 +00:00
Travis Howell
8c8ed39b05
Add HE 7.2 differences
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svn-id: r14823
2004-08-29 03:19:09 +00:00
Travis Howell
4d4dd4fe02
Add some charset codes for HE 7.2 gasmes
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Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway)
svn-id: r14822
2004-08-29 01:24:17 +00:00
Max Horn
c749061405
Reduced warning to the case which actually might be broken...
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svn-id: r14821
2004-08-29 00:15:36 +00:00
Travis Howell
8198af44a2
Small correction for code c025
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svn-id: r14820
2004-08-28 15:09:54 +00:00
Torbjörn Andersson
4a6d5e4119
Cleanup. Removed the original DipMusic() code. If anyone wants to
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implement it - personally I don't see the need - they can get it from CVS.
svn-id: r14819
2004-08-28 14:50:44 +00:00
Max Horn
4fea28887e
cleanup
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svn-id: r14818
2004-08-28 14:48:51 +00:00
Torbjörn Andersson
e023ba7a81
Make it possible to compile with WITH_DEBUG_CHEATS again.
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svn-id: r14817
2004-08-28 14:45:52 +00:00
Max Horn
3e75807fa8
more cleanup
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svn-id: r14816
2004-08-28 14:33:34 +00:00
Max Horn
13356dfa17
Reduce code duplication
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svn-id: r14815
2004-08-28 14:19:56 +00:00
Max Horn
98bcae943d
Cleaning up code a bit while trying to understand it...
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svn-id: r14814
2004-08-28 14:06:36 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
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Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Max Horn
0e203f6ccd
Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
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svn-id: r14812
2004-08-28 13:30:59 +00:00
Travis Howell
3d7955dab7
Need throughout puttmoon
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svn-id: r14811
2004-08-28 12:01:28 +00:00
Travis Howell
d552e6d8ea
Add stub
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svn-id: r14810
2004-08-28 11:01:01 +00:00
Travis Howell
1c390ece72
Add other version of puttzoo
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svn-id: r14809
2004-08-28 10:20:02 +00:00
Travis Howell
0f71f50d37
Sound change for later HE 7.x games
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Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
51c1ca442e
akos code C025 is almost the same as complex_channel
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svn-id: r14807
2004-08-28 08:02:28 +00:00
Travis Howell
d1a5cd802e
Should redraw too.
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svn-id: r14806
2004-08-28 07:20:04 +00:00
Travis Howell
0dd52d351b
Add missing case
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svn-id: r14805
2004-08-28 07:14:14 +00:00
Travis Howell
75fd690c20
Safety check
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svn-id: r14804
2004-08-28 04:34:34 +00:00
Travis Howell
4c732d15c6
Limit nukeArrays to only location thats requires it for now.
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svn-id: r14803
2004-08-28 04:14:33 +00:00
Travis Howell
dc7c03029d
Update HE games
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Update HE game issues/todo
Disable opcode E4 (Specific to fbear and has no benefit so far)
svn-id: r14802
2004-08-28 04:02:49 +00:00
Travis Howell
26ff4a2b70
*** empty log message ***
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svn-id: r14801
2004-08-28 03:25:13 +00:00
Travis Howell
09b3b6cb57
Remove left overs
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svn-id: r14800
2004-08-28 03:24:29 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
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Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Max Horn
13b6cf7c67
Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559 : support comi demo)
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svn-id: r14798
2004-08-27 23:50:45 +00:00
Travis Howell
1d8c4794bf
HE 7.2 games use difference charset codes, skip for now.
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svn-id: r14797
2004-08-27 13:10:22 +00:00
Travis Howell
4aeb595967
Applies to all HE 7.0+ games
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svn-id: r14796
2004-08-27 12:56:01 +00:00
Eugene Sandulenko
ff6859b3bc
Apply patch #1017343 'latex documentation compilation warnings' submitted by
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Daniel Steinberger.
svn-id: r14795
2004-08-27 10:35:13 +00:00
Torbjörn Andersson
f004af9d4f
Use the same code for opening the music clusters as for opening the speech
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clusters. (No, that doesn't mean compressed music is support yet. This is
just a tiny little step closer.)
svn-id: r14794
2004-08-27 08:31:33 +00:00
Jonathan Gray
d1d308ff74
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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svn-id: r14793
2004-08-27 01:32:10 +00:00
Travis Howell
c89bfad61d
Correct music skip value for HE 7.2
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Play TALK sounds
svn-id: r14792
2004-08-27 00:08:43 +00:00
Eugene Sandulenko
eb7671f0a7
Add another variable which improves readability.
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svn-id: r14791
2004-08-26 23:30:28 +00:00
Jonathan Gray
d71604c20c
add some comments about unimplemented opcodes
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svn-id: r14790
2004-08-26 23:28:10 +00:00
Travis Howell
3b7d3120c1
Add var difference in later HE games
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svn-id: r14789
2004-08-26 23:15:39 +00:00
Marcus Comstedt
e967fdbb2a
Don't return -1 from read/write, they are uint32...
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svn-id: r14788
2004-08-26 21:56:25 +00:00
Marcus Comstedt
77026760c8
Run the DC launcher from inside the regular main() function.
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svn-id: r14787
2004-08-26 21:51:26 +00:00
Marcus Comstedt
fa89ee800a
Removed obsolete checks for LFL games (thank you MD5!).
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svn-id: r14786
2004-08-26 21:29:56 +00:00
Marcus Comstedt
549ffd9cc1
Disable building of scalers.
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svn-id: r14785
2004-08-26 21:01:54 +00:00
Marcus Comstedt
3b2bf3c683
Make building scalers optional.
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svn-id: r14784
2004-08-26 21:01:21 +00:00
Travis Howell
4075398e6c
Original games always used screen height instead of pop() value.
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svn-id: r14783
2004-08-26 15:39:24 +00:00