314 Commits

Author SHA1 Message Date
Travis Howell
4652cdd1ad Add video opcode differences in Elvira 2
svn-id: r24107
2006-10-04 08:53:48 +00:00
Travis Howell
aab8b9b2a2 Fix initial resource loading in Elvira 2
svn-id: r24106
2006-10-04 07:10:22 +00:00
Travis Howell
baac293911 Add more code for WW
svn-id: r24103
2006-10-04 03:29:14 +00:00
Travis Howell
1f5a69ea11 Fix sound effects regression in simon1dos and remove excess game ids
svn-id: r24100
2006-10-03 14:18:17 +00:00
Travis Howell
ab573e0c62 Cleanup
svn-id: r24099
2006-10-03 14:02:14 +00:00
Travis Howell
1dc5670022 Fix bugs in VGA resource manager and cleanup
svn-id: r24097
2006-10-03 13:20:23 +00:00
Travis Howell
af5c8eb1c3 Remove blocks/tiles related code for PP, which was only required by unreleased game
svn-id: r24092
2006-10-03 10:01:08 +00:00
Travis Howell
9e097f60ab Add changes and enable music for Elvira1
svn-id: r24091
2006-10-03 00:31:24 +00:00
Eugene Sandulenko
107a9f3bef Moved unrelated fields out of ADGameDescription structure.
svn-id: r24090
2006-10-02 23:31:14 +00:00
Travis Howell
1ee0c4f1ce The name isn't stored in saved games for PP
svn-id: r24088
2006-10-02 23:01:32 +00:00
Travis Howell
af21ec036f Add basic single slot load/save support for dimp/swampy for now
svn-id: r24086
2006-10-02 22:33:38 +00:00
Eugene Sandulenko
988ddf2b36 Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.

svn-id: r24083
2006-10-02 22:21:57 +00:00
Travis Howell
574665be4b Fix mistake in startAnOverlayAnim()
svn-id: r24082
2006-10-02 21:47:45 +00:00
Travis Howell
e78e1c6987 Fix crashes in swampy when moving blocks
svn-id: r24081
2006-10-02 21:41:18 +00:00
Torbjörn Andersson
9118a731dc Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.
svn-id: r24073
2006-10-02 16:18:48 +00:00
Travis Howell
53cf7d65da Add video opcodes differences in Elvira1 and cleanup
svn-id: r24072
2006-10-02 14:32:28 +00:00
Travis Howell
6201707122 Fix display and input in dimp
svn-id: r24068
2006-10-02 11:31:11 +00:00
Travis Howell
62df08578b Decrease window array size, to maximum required by games
svn-id: r24067
2006-10-02 10:54:06 +00:00
Travis Howell
425b243be1 Increase struct sizes, to maximum required by games
svn-id: r24066
2006-10-02 10:43:07 +00:00
Travis Howell
f3831078b6 Fix tile positions in swampy
svn-id: r24065
2006-10-02 08:35:15 +00:00
Travis Howell
ad9b764531 Fix arrows keys in swampy
svn-id: r24064
2006-10-02 07:06:20 +00:00
Travis Howell
6bcd0183c0 Add more changes for swampy
svn-id: r24063
2006-10-02 06:22:05 +00:00
Travis Howell
97cf93d275 Fix changing map areas in swampy
svn-id: r24062
2006-10-02 06:11:05 +00:00
Travis Howell
2cc1df6fdd Add last tiles code and corrections for Swampy
svn-id: r24061
2006-10-02 05:39:27 +00:00
Torbjörn Andersson
d7b786ea41 Implemented "iconify window" opcode. This, of course, needs support in the
backend to work, and so far it's only done in the SDL backend. See the new
kFeatureIconifyWindow flag. (This is patch #1568775.)

svn-id: r24060
2006-10-02 04:46:50 +00:00
Travis Howell
42cb69827e Add more tiles code for Swampy
svn-id: r24059
2006-10-02 01:39:50 +00:00
Travis Howell
3fc8aec422 Add more tiles code for Swampy
svn-id: r24058
2006-10-02 01:09:50 +00:00
Travis Howell
6b0cd7c841 Fix cursor regression in FF
svn-id: r24057
2006-10-01 11:18:05 +00:00
Johannes Schickel
890a2ef93c Fixed msvc8 build.
svn-id: r24054
2006-10-01 10:56:12 +00:00
Travis Howell
c7a2d1eb6b Update vga timer code to match original PP
svn-id: r24052
2006-10-01 10:48:06 +00:00
Travis Howell
0e2d209cce Fix error in debug opcode table for PP
svn-id: r24051
2006-10-01 10:07:57 +00:00
Travis Howell
53473f0498 Add debug opcode table for PP and other minor changes for PP
svn-id: r24050
2006-10-01 10:04:23 +00:00
Torbjörn Andersson
f59bc6f4a1 Some Elvira opcodes/stubs
svn-id: r24049
2006-10-01 08:36:31 +00:00
Torbjörn Andersson
2eb61bd1e3 Split the seupOpcodes() function into several functions for - hopefully -
better readability, and to make it easier for Elvira to replace the entire
opcode table.

svn-id: r24048
2006-10-01 07:22:01 +00:00
Torbjörn Andersson
ff67752f54 When escaping a cutscene, stop its soundtrack as well. (I can't check if this
is a problem in 0.9.0 as well, but surely not...?)

svn-id: r24047
2006-10-01 07:17:34 +00:00
Max Horn
bf6a1cc734 Fix compiler warning
svn-id: r24042
2006-09-30 13:34:17 +00:00
Travis Howell
119ee3fb8b Add support for skipping swampy introduction
svn-id: r24041
2006-09-30 13:02:31 +00:00
Torbjörn Andersson
23c1ba8cd6 Another PP opcode stub.
svn-id: r24040
2006-09-30 12:39:34 +00:00
Travis Howell
16dec6dce6 Add more small difference in PP code
svn-id: r24039
2006-09-30 12:28:52 +00:00
Torbjörn Andersson
30ac033dc0 Added a couple of functions which seem to define the rules for some kind of
"blocks" game. This looks like it could be cleaned up quite a bit.

svn-id: r24038
2006-09-30 11:55:50 +00:00
Travis Howell
79e07ad97b Add debug output, to find triggers for PP functions
svn-id: r24037
2006-09-30 11:52:24 +00:00
Torbjörn Andersson
d2a0c6bd52 Another slight PP difference.
svn-id: r24036
2006-09-30 11:36:50 +00:00
Travis Howell
c60d3d73f4 Ooops, fix type in vc76_setScaleXOffs()
svn-id: r24035
2006-09-30 10:46:53 +00:00
Travis Howell
deaa9e1ca1 Add code to move pieces in jumble of PP
svn-id: r24034
2006-09-30 10:45:10 +00:00
Travis Howell
9b36168deb Ooops, another mistake in isVgaQueueEmpty()
svn-id: r24033
2006-09-30 07:29:23 +00:00
Travis Howell
46ed06fc27 Ooops, increase count in isVgaQueueEmpty()
svn-id: r24032
2006-09-30 07:26:40 +00:00
Travis Howell
b828f5e3bc Add code for isVgaQueueEmpty() in PP
svn-id: r24031
2006-09-30 07:24:30 +00:00
Travis Howell
5c3f7e4d5d Enable more code in oops functions of PP
svn-id: r24030
2006-09-30 07:15:19 +00:00
Torbjörn Andersson
3c093746bd Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the
variable arrays on exit.

svn-id: r24029
2006-09-30 07:06:55 +00:00
Torbjörn Andersson
0baff35753 Partially unstubbed the PP "oops" opcodes.
svn-id: r24028
2006-09-30 07:00:42 +00:00