athrxx
875880bded
KYRA: (EOB/SegaCD) - improve skipping of cutscenes
...
Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
2020-10-06 22:26:38 +02:00
Pawel Kolodziejski
974f20f610
WINTERMUTE: Corrected demo description for Sunrise game entry
2020-10-06 22:11:28 +02:00
Paweł Kołodziejski
c200afef97
WINTERMUTE: Corrected demo description for Sunrise game entry
2020-10-06 22:11:01 +02:00
Pawel Kolodziejski
8cef3c14cb
GRIM: Added keymaps entries for keymapper
2020-10-06 21:31:18 +02:00
athrxx
1cf3696524
KYRA: (EOBII/Spanish) - fix party transfer message to fit into window
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(this is a ScummVM specific string, not one from the original game)
2020-10-06 19:36:31 +02:00
athrxx
7695fb92af
KYRA: (EOB/SegaCD) - allow party transfer to EOB II
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This slightly modifiies the save code so that parties created with the SegaCD version (from save files created after this commit) can be imported into any version of EOB II.
Also fix a memory leak in party transfer code.
2020-10-06 19:13:56 +02:00
athrxx
08c6423403
KYRA: (EOB) - fix CGA mode glitch
2020-10-06 19:10:30 +02:00
Vladimir Serbinenko
55559539af
common/array: Fix comment
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Comment speaks about double-linked list but we actually have an array
2020-10-06 18:16:53 +02:00
Vladimir Serbinenko
1e3b41d71b
Add division and multiplication operators to Common::Point
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They're convenient for performing computations and I use
them in Hades Challenge engine
2020-10-06 18:16:08 +02:00
Eduard Chaika
7f9fe280a8
PETKA: fix memory leak in video decoding
2020-10-06 17:19:52 +03:00
Eduard Chaika
43524fe31f
PETKA: fix memory leak when reading object data
2020-10-06 17:19:52 +03:00
Eduard Chaika
6e09269275
PETKA: fix memory leak in QObjectPetka
2020-10-06 17:19:52 +03:00
Eduard Chaika
aa7e20de28
PETKA: fix memory leak in sound mgr
2020-10-06 17:19:52 +03:00
Pawel Kolodziejski
eb83a03208
EVENTS: Added relative mouse position in virtual mouse
2020-10-06 15:39:07 +02:00
Pawel Kolodziejski
d63f0e7513
ICB: Corrected header ifdef guards
2020-10-06 14:32:14 +02:00
anonymous
17834b6183
I18N: Update translation (Chinese)
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Currently translated at 0.9% (14 of 1480 strings)
2020-10-06 12:21:43 +00:00
Pawel Kolodziejski
6a28fee9ef
ICB: Fixed accessing game ini file
2020-10-06 13:07:48 +02:00
Pawel Kolodziejski
edaa015de1
ICB: Switch to Common::File access game data
2020-10-06 12:59:49 +02:00
Pawel Kolodziejski
183ef8418f
ICB: Drop not portable calls
2020-10-06 11:24:26 +02:00
Pawel Kolodziejski
eeab56a46c
ICB: Reverse changes for WIN32
2020-10-06 10:03:15 +02:00
Pawel Kolodziejski
22c607b1a8
ICB: Cleanup headers
2020-10-06 09:51:20 +02:00
Pawel Kolodziejski
1e497cdebd
WINTERMUTE: Allow compile without opengl
2020-10-06 07:33:01 +02:00
Pawel Kolodziejski
8123567795
WINTERMUTE: Enable engine by default
2020-10-06 06:44:51 +02:00
Pawel Kolodziejski
2c9c005469
ICB: Remove ifdefs _PC and _PSX
2020-10-06 06:33:43 +02:00
Andrei Prykhodko
e313abbcf7
PETKA: remove handling RIGHT and LEFT keycodes
2020-10-06 00:31:18 +03:00
Andrei Prykhodko
0639c0708e
PETKA: implement dirty rects for QTextDescription
2020-10-06 00:07:23 +03:00
Andrei Prykhodko
6a35dda135
PETKA: implement drawing multiline text
2020-10-05 23:53:25 +03:00
Pawel Kolodziejski
0e42d4f504
ALL: Cleanup guards names. Fixed compilation.
2020-10-05 21:20:43 +02:00
Pawel Kolodziejski
fe7645c37e
MAKEFILE: Cleanup
2020-10-05 20:43:45 +02:00
Pawel Kolodziejski
b8ae32d71b
GRIM: Remove unused return value from GfxBase::setupScreen
2020-10-05 20:03:16 +02:00
Pawel Kolodziejski
c4b9f966b6
GRIM: Drop side textures feature from backend.
2020-10-05 19:09:58 +02:00
Andrei Prykhodko
620e9effec
PETKA: fix dirty rect bug with star
2020-10-05 19:19:46 +03:00
Andrei Prykhodko
ab08c29ed6
PETKA: text fixes
2020-10-05 19:18:48 +03:00
Andrei Prykhodko
a1baf46899
PETKA: more original bug fixes
2020-10-05 19:08:45 +03:00
Eugene Sandulenko
706d25d47e
COMMON: Revert unintended change
2020-10-05 16:30:13 +02:00
Pawel Kolodziejski
4f8f566299
ALL: Sync with ScummVM rev: c52f7e0e04
2020-10-05 14:54:26 +02:00
Pawel Kolodziejski
b05551ec2d
BACKEND: Drop bpp param. it was used for grim only.
2020-10-05 14:41:36 +02:00
Pawel Kolodziejski
6abfc506fe
BACKENDS: Remove isMouseLocked(). It was part of old events backend.
2020-10-05 14:31:44 +02:00
Bartosz Gentkowski
c52f7e0e04
DOXYGEN: doxygen changes in header files 2
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Edited files in the common folder:
- bufferedstream.h
- callback.h
- config-manager.h
- coroutines.h
- cosinetables.h
- dcl.h
- debug.h
- debug-channels.h
2020-10-05 13:45:08 +02:00
Bartosz Gentkowski
b6c5d415ee
small edits, to be squashed
2020-10-05 13:43:50 +02:00
Bartosz Gentkowski
59fce86705
DOXYGEN: updates in first header files
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Add and improve doxygen blocks in header files:
- achievements.h
- algorithm.h
- archive.h
- array.h
- bitstream.h
2020-10-05 13:43:50 +02:00
Pawel Kolodziejski
c75c0b5437
TRAVIS: Attempt to fix Android travis build
2020-10-05 12:45:25 +02:00
Pawel Kolodziejski
2ff565cf32
ANDROID: Rename Android folder as it's specific for ResidualVM
2020-10-05 12:35:32 +02:00
Thierry Crozat
d3dc102b6a
BUILD: Fix making iphone bundles
2020-10-05 10:41:16 +01:00
Pawel Kolodziejski
b321938c7b
TINYGL: Restored ability to create internal buffer based on pixel format
2020-10-05 08:09:20 +02:00
Pawel Kolodziejski
fb636cadde
GRIM: Drop setting windows title with used renderer.
2020-10-05 07:59:10 +02:00
Thierry Crozat
0965262e65
GIT: Ignore doxygen output
2020-10-05 02:12:54 +01:00
Thierry Crozat
fe32ac1423
DOC: Add make rule and bash script to run doxygen
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The output directory is not defined by the DOXYGEN_OUTPUT_DIRECTORY
environment variable instead of being hardcoded to `html`. Both the
make rule and the bash script set that variable to `html` by default,
but in the case of the bash script we can override it by defining
the variable in the environement before running the script.
2020-10-05 02:12:48 +01:00
Bartosz Gentkowski
63da4eacb4
DOXYGEN: Add doxygen build files
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This commit adds the doxygen build framework to the main
scummvm repo.
This allows to easily build and test API doc when making any
kind of changes in doxygen blocks in header files.
The build can be run from command line in the 'doxygen'
folder with 'doxygen scummvm.doxyfile'.
Output is produced in the 'html' folder and can be viewed
by opening the 'index.html' file.
The 'buildfiles' folder contains files related to style.
The output uses the vanila doxygen skin.
2020-10-05 01:58:24 +01:00
Pawel Kolodziejski
1e76f13147
PORTS: Another attempt to fix travis macos build
2020-10-05 01:51:42 +02:00