Travis Howell
13b600e799
Fix room object loading in C64 maniac.
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svn-id: r18816
2005-09-14 04:18:29 +00:00
Eugene Sandulenko
7ba3330909
Fix for FM-TOWNS Monkey1 detection.
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svn-id: r18815
2005-09-13 23:11:44 +00:00
Eugene Sandulenko
362200bcbe
whitespace fixes
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svn-id: r18814
2005-09-13 17:31:06 +00:00
Eugene Sandulenko
cf821fe6f8
Fix SegaCD detection.
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svn-id: r18813
2005-09-13 17:16:28 +00:00
Travis Howell
1dc83615b7
Add logos and music in demo.
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svn-id: r18812
2005-09-12 10:49:52 +00:00
Torbjörn Andersson
c16047815f
Avoid integer overflow in volume parameter to playRaw(). This fixes bug
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#1288081 , the "missing" sound effects in the floppy intro.
svn-id: r18811
2005-09-12 07:01:46 +00:00
Eugene Sandulenko
42cc16e2cd
Add reported games.
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svn-id: r18810
2005-09-11 20:31:17 +00:00
Gregory Montoir
70edff71c8
oops
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svn-id: r18809
2005-09-11 17:23:04 +00:00
Eugene Sandulenko
b6c320aaf1
russian indy3
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svn-id: r18808
2005-09-11 14:51:36 +00:00
Gregory Montoir
ad3c2e1dbc
committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto.
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svn-id: r18807
2005-09-11 14:35:34 +00:00
Joost Peters
43ec42e9e1
- Enable HE SCUMM games
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- Create 1.00 (default) and 1.50/kxploit EBOOT.PBP
- Add eboot graphics by Chris Eskildsen, used with his permission.
svn-id: r18806
2005-09-11 13:56:39 +00:00
Eugene Sandulenko
7a4ea49687
Add reported indy4 amiga spanish.
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svn-id: r18805
2005-09-11 12:42:49 +00:00
Gregory Montoir
2948d6a10f
only load the 6.fnt file for floppy version (which is unused in the introduction)
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svn-id: r18804
2005-09-10 20:03:53 +00:00
Gregory Montoir
91bee5ac5d
renamed some vars for consistency with the demo tables
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svn-id: r18803
2005-09-10 07:46:18 +00:00
Travis Howell
02792e5459
Small font not used in demo.
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svn-id: r18802
2005-09-10 06:48:34 +00:00
Travis Howell
b7e2486b6d
Add support for non-interactive demo version.
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svn-id: r18801
2005-09-10 06:40:20 +00:00
Gregory Montoir
689b89b2be
fixed line breaks ; cleanup
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svn-id: r18800
2005-09-10 00:15:40 +00:00
Gregory Montoir
732f33bd3a
cleanup
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svn-id: r18799
2005-09-09 21:13:43 +00:00
Torbjörn Andersson
d0467607ba
Re-named variable.
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svn-id: r18798
2005-09-09 10:40:49 +00:00
Torbjörn Andersson
6f7c29fe9b
Whitespace change.
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svn-id: r18797
2005-09-09 10:22:05 +00:00
Torbjörn Andersson
660b8d0eeb
Use British English by default, as documented in the README file, not US
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English. Since the game detector uses US English as its default language,
we also need to explicitly set the language when detecting the game. I find
that behaviour a bit unfortunate.
svn-id: r18796
2005-09-09 10:12:38 +00:00
Torbjörn Andersson
d28cb8931e
After saving, return to the game instead of the main control panel. This is
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how the original did it (the DOS version, at least -- I couldn't get the
Windows version to install under Wine), and is part of RFE #1273746 .
svn-id: r18795
2005-09-09 07:32:29 +00:00
Travis Howell
1090c9de0d
Fix warning
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svn-id: r18794
2005-09-09 07:24:24 +00:00
Travis Howell
33ee143728
Remove pointless check, exists in all SCUMM6+.
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svn-id: r18793
2005-09-09 07:24:11 +00:00
Gregory Montoir
233f1fb7ef
added missing calls to destructors in ScummEngine_v70he and ScummEngine_v90he
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svn-id: r18792
2005-09-08 19:26:43 +00:00
Gregory Montoir
69ac219dfc
typo
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svn-id: r18791
2005-09-08 19:21:27 +00:00
Gregory Montoir
53a884dc17
some WIP code, moved Font stuff to Screen class
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svn-id: r18790
2005-09-08 19:09:52 +00:00
Andrew Kurushin
b17c47f74a
fix 1283705
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and actor regression
svn-id: r18789
2005-09-08 18:01:39 +00:00
Torbjörn Andersson
b6a5b0acaf
Whitespace changes
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svn-id: r18788
2005-09-08 14:08:04 +00:00
Torbjörn Andersson
71a1bb190a
Very slight re-wording.
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svn-id: r18787
2005-09-08 06:23:36 +00:00
Eugene Sandulenko
f876a0dffd
Remove debug output leftover
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svn-id: r18786
2005-09-07 20:09:12 +00:00
Eugene Sandulenko
571a1649b8
Fixing wrong file formatting.
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svn-id: r18785
2005-09-07 16:07:14 +00:00
Eugene Sandulenko
fad0d7d4e3
Add C64 games.
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svn-id: r18784
2005-09-07 16:01:11 +00:00
Eugene Sandulenko
677561ab85
Add description on how to handle MM NES and C64 games.
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svn-id: r18783
2005-09-07 15:55:11 +00:00
Eugene Sandulenko
3c85804c25
oops. Commited halfway changes.
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svn-id: r18782
2005-09-06 15:50:55 +00:00
Eugene Sandulenko
450fb2a66b
Jump opcodes in C64 really use Words not Bytes, so overload them.
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svn-id: r18781
2005-09-06 15:40:12 +00:00
Eugene Sandulenko
f6f1e109a7
Jump opcodes in C64 really use Words not bytes, so overload them.
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svn-id: r18780
2005-09-06 15:38:04 +00:00
Eugene Sandulenko
69920fd6e4
Force subtitles to be shown in floppy version.
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svn-id: r18779
2005-09-06 01:36:27 +00:00
Eugene Sandulenko
583cb05cb4
Completely revisited C64 opcodes table. Matched with disassembly.
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Most differences in opcodes is 16bits -> 8bits operands. Instead of
duplicating code I just overload getVarOrDirectWord() and fetchScriptWord().
Saves considerable amount of code.
At the moment reference is descumm. I.e. I modified the utility and later
fixed script_c64.cpp. So there could be mistakes, though I doublechecked it.
Best is to test it with real scripts.
Difference in opcodes is so big that I wonder how it worked so well before,
though we tried just few scripts.
svn-id: r18778
2005-09-06 01:20:01 +00:00
Eugene Sandulenko
4589b5d3bb
Partially fixed utter mess with C64 opcodes.
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svn-id: r18777
2005-09-05 14:44:43 +00:00
Travis Howell
b8f4f4d4f2
Filter out Version INI setting in HE games.
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svn-id: r18776
2005-09-05 07:50:41 +00:00
Travis Howell
710c2efa51
Correct music drivers for AtariST/Macintosh versions.
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svn-id: r18775
2005-09-04 23:08:04 +00:00
Andrew Kurushin
4e5cc8d080
fix #1269037 Rif walks off-screen when looking at screen at desk
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svn-id: r18774
2005-09-04 17:40:16 +00:00
Chris Apers
368785074c
Prepare PalmOS ARM version : no global initializers with ARM loader o_O
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svn-id: r18773
2005-09-04 16:38:38 +00:00
Eugene Sandulenko
7acd36b443
Remove baseFilename and detectFilename from struct ScummGameSettings since
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it is not needed anymore.
svn-id: r18772
2005-09-04 15:07:09 +00:00
Gregory Montoir
6671e36d8b
fixed crash in Sound::openSfxFile()
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svn-id: r18771
2005-09-04 15:06:17 +00:00
Eugene Sandulenko
13e31a5328
Fix detection/running of those games which have different file generation in
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different cases. Though it lacks file caches.
svn-id: r18770
2005-09-04 14:51:00 +00:00
Eugene Sandulenko
ee8ca81c7c
Mention eliminated targets.
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svn-id: r18769
2005-09-04 13:52:21 +00:00
Eugene Sandulenko
78f9ad33fe
oops.
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svn-id: r18768
2005-09-04 13:23:48 +00:00
Eugene Sandulenko
54737a39aa
Fix more platforms.
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Fix dig demos.
svn-id: r18767
2005-09-04 13:17:51 +00:00