Strangerke
dd46de7569
TSAGE: Fix compilation, sorry
2012-01-25 22:20:34 +01:00
Strangerke
db26984ed4
TSAGE: R2R- Implement scene 1950
2012-01-25 22:08:40 +01:00
Travis Howell
8016d7d7a2
BUILD: Move saved game related items to a separate folder on the Start Menu, in the Windows installer.
2012-01-24 11:59:29 +11:00
Travis Howell
aacf57ee85
BUILD: Add batch script for migration of saved games location in Windows NT4 onwards.
2012-01-24 11:42:01 +11:00
Travis Howell
3ae9b947fd
BUILD: Add batch script for migration of saved games location in Windows NT4 onwards.
2012-01-24 11:40:24 +11:00
dhewg
51778ed4af
TASKBAR: Fix compilation with mingw-w64
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mingw-compat.h is not required for newer mingw-w64, all required
symbols are present in the system headers.
2012-01-23 18:41:45 +01:00
dhewg
77c9be7998
COMMON: Fix compilation with mingw-w64
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setjmp and longjmp are being used in system headers.
Allow these symbols globally instead of hacking the appropriate
defines in every file including windows.h.
2012-01-23 18:22:50 +01:00
Travis Howell
967193c377
NEWS: Add default saved games location change on Windows NT4 onwards.
2012-01-24 00:06:10 +11:00
Travis Howell
1ab9066077
BUILD: Add Start Menu items for default saved game locations (old and new) to Windows installer.
2012-01-24 00:06:09 +11:00
Travis Howell
8701e0a382
WINDOWS: Add default save paths for Windows NT4 onwards
2012-01-23 23:18:21 +11:00
David-John Willis
2294b8aa66
GPH: Fix silly copy/paste error in GP2X bundle target.
2012-01-23 12:16:04 +00:00
Strangerke
aec3a92377
TSAGE: R2R - Implement several missing functions in scene1550
2012-01-23 12:42:04 +01:00
Strangerke
2820573b43
TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming
2012-01-23 09:50:18 +01:00
Strangerke
e4d6d4780b
TSAGE: R2R - Implement scene 1945
2012-01-23 00:58:42 +01:00
David-John Willis
a8e9946a2b
DEVTOOLS: Add files in OpenPandora and GPH backends that need version number updating.
2012-01-22 16:53:32 +00:00
David-John Willis
7e0a88f69b
GPH: Move all dist files into own folder under dists.
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* Update vairous GPH bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:32 +00:00
David-John Willis
b016cf572d
OPENPANDORA: Fix file attributes after move.
2012-01-22 16:53:31 +00:00
David-John Willis
b429096b36
OPENPANDORA: Move all dist files into own folder under dists.
...
* Update OpenPandora bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:31 +00:00
Strangerke
888c341c7a
TSAGE: R2R - Implement scene 1925
2012-01-22 11:50:15 +01:00
Paul Gilbert
4e118ccf98
TSAGE: Implemented R2R Scene 500
2012-01-22 13:16:09 +11:00
Johannes Schickel
1758845af5
KYRA: Fix out of bounds access caused by a typo.
...
Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
dhewg
cc98a1acea
WEBOS: Fix whitespace error
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Random whitespace fix to kick off the OpenPandora toolchain on
buildbot.
2012-01-21 18:47:36 +01:00
dhewg
3dca6fe2bb
CONFIGURE: Add WebOS --sysroot to CXXFLAGS
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Fixes compilation with PDK 3.0.5 (libc headers were now found).
2012-01-21 16:29:56 +01:00
dhewg
fd874216fe
CONFIGURE: Don't use -pedantic for WebOS
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This fixes Tremor autodetection.
tremor/config_types.h typedefs ogg_int64_t, which errors out with
"ISO C++ 1998 does not support ‘long long’" when using -pedantic.
2012-01-21 16:29:55 +01:00
Paul Gilbert
d62e1f28cb
TSAGE: Fix parenthesis in R2R scene 160
2012-01-21 19:52:14 +11:00
Paul Gilbert
cb1eaf4134
TSAGE: Implemented R2R Scene 160 - Credits
2012-01-21 14:15:51 +11:00
dhewg
05c972d028
CONFIGURE: Whitespace fix
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Buildbot update test :P
2012-01-21 00:12:26 +01:00
Strangerke
1c84ef4738
TSAGE: R2R - Implement scene 1900
2012-01-20 23:39:37 +01:00
Strangerke
0f67509456
TSAGE: R2R - Implement scene 1875
2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47
TSAGE: R2R - Implement scene 1800
2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5
TSAGE: R2R - Implement scene 1700
2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22
SWORD1: Do not look for color indexes in cutscenes when there is no subtitles
2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187
SWORD1: Use color for subtitles during cutscene
...
During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Oystein Eftevaag
78baa27e0e
MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used.
2012-01-17 15:19:54 -05:00
Strangerke
29a063cb12
TSAGE: R2R - Implement scene 1625
2012-01-17 22:20:19 +01:00
Johannes Schickel
ce95e1aaad
NEWS: Add changes from branch-1-4-1.
2012-01-17 18:47:20 +01:00
Johannes Schickel
bce3cc64a6
NEWS: Mention Loom FM-TOWNS difficulty dialog in the news.
2012-01-17 18:45:59 +01:00
Strangerke
8f03fef3a4
TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
...
Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke
a410584928
TSAGE: R2R - Implement scene 1580
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Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke
63c13f91c1
TSAGE: R2R - Partial implementation of scene 1575
2012-01-17 00:46:13 +01:00
Strangerke
4a1da069f4
TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
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Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke
1ae18a2e2b
TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()
2012-01-16 19:23:52 +01:00
Filippos Karapetis
5bb473df88
SCI: Update a workaround for the demo of QFG4 to make it work again
2012-01-16 19:19:09 +02:00
Johannes Schickel
8b391399cc
KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
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This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa.
This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx
26a692ff5c
KYRA: (EOB) - change behavior of safe game file importing code
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- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn
c60394eb3f
SCI: Remove outdated comment
2012-01-16 16:07:48 +01:00
Strangerke
175e8e00fa
TSAGE: R2R - Scene 1550: Implement subA4D14()
2012-01-16 00:24:02 +01:00
Strangerke
e0ac42f6c7
TSAGE: R2R - Fix a GCC warning
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Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke
3d4f4ce799
TSAGE: R2R - Scene 1550: Implement subA2B2F()
2012-01-15 23:04:09 +01:00
Filippos Karapetis
099b2e9249
SCI: Properly handle negative coordinates in drawTextBitmap()
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This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00