Commit Graph

34 Commits

Author SHA1 Message Date
athrxx
93e69aa4da KYRA: clean up audio resource handling
(this was really ugly, now it's somewhat less ugly)
2012-11-11 19:14:31 +01:00
Johannes Schickel
9b51b138db KYRA: Some formatting fixes. 2011-12-26 21:34:22 +01:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
athrxx
3f2b5b9e8b KYRA: revert d7e700f370
The GMM mouse cursor bug has now been fixed inside the GMM and CursorMan code.
2011-06-25 15:54:37 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
7d03da14cb KYRA: Clean up of header includes. 2011-04-28 15:39:57 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
athrxx
d7e700f370 KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
2011-02-16 16:23:44 +01:00
Johannes Schickel
32338876f8 KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.
This is to avoid name similarity between KyraEngine::saveGameState(Intern)
and Engine::saveGameState.

svn-id: r53912
2010-10-28 23:57:24 +00:00
Johannes Schickel
3653613443 KYRA: Add a datatype for the item ids and convert Kyra1 to use it.
svn-id: r53696
2010-10-22 02:09:16 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Johannes Schickel
95cd669efb Fix for bug #2868581 "KYRA1: Invisible Brandon".
svn-id: r44450
2009-09-28 21:58:48 +00:00
Johannes Schickel
7cc0ff23a0 Proper fix for bug #2835715 "KYRA: GFX glitch at the bridge". The old fix broke saves, which were made in front of the castle door.
svn-id: r44065
2009-09-13 19:54:41 +00:00
Johannes Schickel
712522de11 Fix graphical glitches when loading saves where Brandon is in Will-O-Wisp form.
svn-id: r43285
2009-08-11 18:17:53 +00:00
Johannes Schickel
c3cdaa7410 Fix for bug #2835715 "KYRA: GFX glitch in Amiga version at the bridge", which was caused by featuring restoring of Brandon's position on save load, which the original did not support.
svn-id: r43284
2009-08-11 18:17:07 +00:00
Johannes Schickel
89787d49ff Fix a little graphics bug in Kyrandia 1 Amiga, when jewels are enabled.
svn-id: r43239
2009-08-11 00:14:24 +00:00
Johannes Schickel
3080cc2905 Fix graphics not updating, when loading a save in Kyra1. This fixes problems when loading saves in rooms like Brynn's temple, which play animations directly on scene enter.
svn-id: r42365
2009-07-11 01:54:27 +00:00
Johannes Schickel
783fb058b0 Formatting.
svn-id: r40717
2009-05-19 01:39:18 +00:00
Johannes Schickel
7561bd9dfb Remov lots of superfluous debug output.
svn-id: r40715
2009-05-19 01:13:29 +00:00
Johannes Schickel
bfe63b64a3 - Cleanup
- LoL: fix memory leak

svn-id: r40663
2009-05-17 22:44:58 +00:00
Florian Kagerer
ccb64ad81e LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.

svn-id: r40144
2009-04-25 13:15:05 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
696ed52959 Switched kyra1 to use the same input functionality as kyra2 and kyra3.
svn-id: r35393
2008-12-16 17:40:34 +00:00
Johannes Schickel
36de1204e3 - Implemented Engine::saveGameState for KYRA
- Changed internal save/load API to use slots instead of filename strings
- Changed internal save/load API to use Common::Error

svn-id: r34952
2008-11-09 13:00:40 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Willem Jan Palenstijn
395536be6e also check for premature end-of-stream when loading
svn-id: r34563
2008-09-15 19:34:06 +00:00
Johannes Schickel
c1458bd2bb Fixed regression introduced with latest stream changes (it seems compressed savefiles ioFailed never returned true when only eos was set).
svn-id: r34551
2008-09-14 23:14:38 +00:00
Max Horn
91df44f8f6 Merging more of the GSoC 2008 RTL branch: KYRA
svn-id: r34246
2008-09-01 17:52:50 +00:00
Johannes Schickel
f4fc8c3e4c Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
svn-id: r34053
2008-08-20 14:03:34 +00:00
Christopher Page
b8fe71e7a1 Updated KYRA to work with the new GMM implementation
svn-id: r32959
2008-07-08 06:00:39 +00:00
Christopher Page
b97f39019c KYRA works with the new GMM implementation
svn-id: r32957
2008-07-08 05:02:45 +00:00
Christopher Page
6e3474896c Kyra and Lure are now using the new _quit flag
svn-id: r32772
2008-06-25 00:55:18 +00:00
Johannes Schickel
574af78acb - Moved some opcodes to KyraEngine_v1
- Little variable renaming

svn-id: r32053
2008-05-12 12:42:10 +00:00
Johannes Schickel
6e0c569966 Consisteny fixes:
- Renamed classes *_v1 -> *_LoK
 - Renamed files *_v1.* -> *_lok.*
 - Renamed WSAMovieV1 -> WSAMovie_v1
 - Renamed WSAMovieV2 -> WSAMovie_v2

svn-id: r32042
2008-05-11 22:32:37 +00:00