Oystein Eftevaag
05b5a493f8
Initial commit of the iPhone/iPod Touch backend
...
svn-id: r29488
2007-11-13 08:06:15 +00:00
Gregory Montoir
6c6e8657b6
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
...
svn-id: r29318
2007-10-29 23:35:50 +00:00
Eugene Sandulenko
ddb39090bc
Implement FR #1775044 : "set extrapath from commandline"
...
svn-id: r29280
2007-10-28 11:27:00 +00:00
Eugene Sandulenko
b508441972
Patch #1800767 : "Sort the list of engines"
...
svn-id: r29089
2007-09-24 17:44:47 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
...
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
...
svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
...
svn-id: r28944
2007-09-18 20:02:04 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
...
svn-id: r28890
2007-09-11 09:20:39 +00:00
Chris Apers
500481c4ec
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
...
svn-id: r28803
2007-09-01 19:13:04 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
...
svn-id: r28462
2007-08-05 19:34:20 +00:00
Paweł Kołodziejski
d04b653378
added engine stubs code for Drascula game
...
svn-id: r28130
2007-07-17 21:35:01 +00:00
David Corrales
9bfe5d5354
Merged the FSNode branch with trunk r27681:27969
...
svn-id: r27970
2007-07-08 16:58:54 +00:00
Max Horn
8fcece52ac
Patch #1595026 : engine init/shutdown OSystem methods
...
svn-id: r27838
2007-07-01 20:29:28 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
...
svn-id: r27681
2007-06-23 18:51:33 +00:00
David Corrales
b405220ff2
Fixed several TODO's concerning path validation.
...
svn-id: r27472
2007-06-16 17:20:46 +00:00
Max Horn
a097a11ce7
BASE code: renamed detectMain to detectPlugin and updated some comments for clarity; added some TODO/FIXME comments; added a dialog that's shown if the user tries to start a game for which no plugin feels responsible
...
svn-id: r27423
2007-06-15 17:29:49 +00:00
Max Horn
e627cddd19
Added some doxygen comments to (Plain)GameDescriptor, and added a findPlainGameDescriptor convenience function
...
svn-id: r27422
2007-06-15 17:13:13 +00:00
Willem Jan Palenstijn
3b7b869476
add DATA_PATH to directory search list when starting game
...
svn-id: r27381
2007-06-12 21:21:40 +00:00
Eugene Sandulenko
add3243e5e
Fix for bug #1719463 : "DETECTOR: Launching undefined target adds launcher entry"
...
svn-id: r27352
2007-06-11 08:38:23 +00:00
Eugene Sandulenko
c0a33c57b3
Trunk becomes 0.11.0svn
...
svn-id: r27116
2007-06-05 22:16:36 +00:00
David Corrales
3b96c7fad5
Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
...
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Johannes Schickel
86104e0bf0
Reverted r26922.
...
svn-id: r26967
2007-05-27 11:40:03 +00:00
Max Horn
33f17c57a5
Patch #1726251 : Reject long commandline parameters that lack the option
...
svn-id: r26961
2007-05-27 07:37:08 +00:00
Eugene Sandulenko
da8097896e
Fix wrong error message as pointed out by jvprat. I.e. ./scummvm -g produced:
...
"Option '(null)' requires an argument"
svn-id: r26941
2007-05-26 15:59:54 +00:00
Joost Peters
0bd2a211fd
replace "normal" graphics scaler with "1x" in the --help text.
...
"normal" is not documented in the README and is apparently some legacy option,
the SDL backend source implies that using "normal" mode would use a 1x scaler,
but using it seems no different from the default "2x" scaler, so this option is
basically useless, even though parseCommandLine() still accepts both "normal" and
"default" (which seems completely undocumented)... argh!
svn-id: r26936
2007-05-26 12:01:33 +00:00
Johannes Schickel
8ff17142c5
Simpilified Singleton implementation and usage.
...
svn-id: r26922
2007-05-22 14:17:44 +00:00
Filippos Karapetis
d00e72e5c8
Added the cruise engine to the list of plugins in plugins.cpp
...
svn-id: r26607
2007-04-27 14:50:27 +00:00
Torbjörn Andersson
a3bde14ead
Fixed bug #1701842 , after discussing with Fingolfin.
...
svn-id: r26545
2007-04-18 20:59:51 +00:00
Travis Howell
b0fea397ab
Allow PC Engine version of Loom to at least start up.
...
svn-id: r25951
2007-03-03 12:59:48 +00:00
Max Horn
b9658b5960
Do not use addDefaultDirectoryRecursive to add 'path', rather use the non-recurseive addDefaultDirectory (see also bug #1672098 )
...
svn-id: r25922
2007-03-02 12:57:38 +00:00
Eugene Sandulenko
0a20af0323
Make extra information generated by launcher consistent with what we have
...
in our md5 list, preferred target and Wiki.
svn-id: r25398
2007-02-06 12:01:34 +00:00
Max Horn
8ae2be31e0
Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208
...
svn-id: r25382
2007-02-04 13:04:36 +00:00
Max Horn
04e76156ef
Change s_appName from Common::String to const char * on all platforms
...
svn-id: r25354
2007-02-03 18:09:09 +00:00
Max Horn
d32b1b1b7a
Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
...
svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko
b8a48f5751
Fix regression which prevented to run games specified only in command line
...
and not in config file.
svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt
23a1efe628
Reintroduced non-static gameid() and description(), by popular(?) demand.
...
svn-id: r25239
2007-01-28 00:56:08 +00:00
Marcus Comstedt
a9cd5f59b0
Made gameid() and description() const.
...
svn-id: r25234
2007-01-27 22:59:01 +00:00
Max Horn
853b00fba1
Fix for bug #1586640 : SDL: Joystick/Joypad doesnt work with 0.9.0
...
svn-id: r25161
2007-01-24 00:07:23 +00:00
Max Horn
0a9276092f
Fix crash in GameDescriptor::updateDesc
...
svn-id: r25153
2007-01-21 16:34:18 +00:00
Max Horn
aaf706a43d
Don't mkdir the default savepath whenever we startup; rather, mkdir (on Unix/Symbian, at least) the savedir just before we need it, i.e. just before saving. Fixes bug #1504398
...
svn-id: r25150
2007-01-21 15:17:28 +00:00
Max Horn
f30f00aedc
Make use of HashMap::getVal/setVal, and some cleanup
...
svn-id: r25138
2007-01-21 00:29:03 +00:00
Max Horn
baaedb1651
Added game.cpp file with some funcs/methods declared in game.h
...
svn-id: r25137
2007-01-21 00:25:04 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
e5c7ce83b8
Initial import of Parallaction engine
...
svn-id: r25083
2007-01-14 21:29:12 +00:00
Max Horn
fb1cb33324
Fix previous commit by anotherguest
...
svn-id: r24942
2006-12-28 12:29:18 +00:00
Lars Persson
203b93e49d
Updated makefiles to support touche and agos naming properly
...
svn-id: r24941
2006-12-28 12:14:58 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
...
constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
4d840e5295
Patch #1595319 : "Enable the command line --debugflags before engine.init()"
...
svn-id: r24705
2006-11-13 12:03:08 +00:00