1375 Commits

Author SHA1 Message Date
Eugene Sandulenko
1bcec8bcd9 FULLPIPE: Further renames in AniHandler class 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
68828123da FULLPIPE: Mass renaming of AniHandler class 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
060d1f7254 FULLPIPE: Rename various mgm variables to aniHandler 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
f99e47de6e FULLPIPE: Rename MGM class to AniHandler 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
e3acf3f23e FULLPIPE: Rename mgm.* to anihandler.* 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
62656b89a2 FULLPIPE: Swap atan2 arguments 2016-08-14 09:50:03 +02:00
Eugene Sandulenko
e58545362f FULLPIPE: Put behavior debug output to a separate channel 2016-08-13 21:07:43 +02:00
Retro-Junk
2092422c5e FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets 2016-08-13 18:28:41 +02:00
Retro-Junk
b4f418a4f3 FULLPIPE: Fix wrong member name in InteractionController::handleInteraction 2016-08-13 16:10:24 +02:00
Retro-Junk
02f0692a62 FULLPIPE: Use proper Surface coordinates 2016-08-13 16:10:24 +02:00
Eugene Sandulenko
73d01f8521 FULLPIPE: Hid noisy warning 2016-07-31 00:31:41 +03:00
Eugene Sandulenko
09f929eb69 FULLPIPE: More debug output for pathfinding 2016-07-31 00:31:41 +03:00
Eugene Sandulenko
98342f4ad6 FULLPIPE: Added more debug output to pathfinding 2016-07-30 01:09:25 +03:00
Eugene Sandulenko
0943555e8b FULLPIPE: Fix crash in MGM::movementis2 clearing 2016-07-29 00:06:46 +03:00
Eugene Sandulenko
f6f8c31984 FULLPIPE: Hid warning under debug channel. More debug output 2016-07-28 11:27:41 +03:00
Eugene Sandulenko
9f234b0aea FULLPIPE: Fixed debuf channel registration 2016-07-28 11:25:20 +03:00
Eugene Sandulenko
6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
1fb5f55b70 FULLPIPE: Added more debug channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
2d96b5f3e6 FULLPIPE: Started using debug channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
e19922d181 FULLPIPE: Few fixes to the pathfinding code 2016-07-26 19:50:47 +03:00
Eugene Sandulenko
6cb9429b12 FULLPIPE: Added temp trace output 2016-07-25 23:24:42 +03:00
Eugene Sandulenko
14757b1d17 FULLPIPE: Fix in MGM::recalcOffsets corner case check 2016-07-25 23:24:42 +03:00
Eugene Sandulenko
699d97b2de FULLPIPE: Fix subItems addressing in MGM 2016-07-25 23:24:42 +03:00
Eugene Sandulenko
9eb2c7362c FULLPIPE: Fix MGM array allocation 2016-07-25 23:24:42 +03:00
Eugene Sandulenko
81446fdc53 FULLPIPE: Streamlined double binary numbers loading 2016-07-25 23:24:42 +03:00
Eugene Sandulenko
53c0d28dd8 FULLPIPE: Renames in MovGraph class 2016-07-25 00:11:04 +03:00
Eugene Sandulenko
27d29090d8 FULLPIPE: Clarified MovGraph::calcDistance() implementation 2016-07-24 23:59:59 +03:00
Eugene Sandulenko
2e4dd165e9 FULLPIPE: Renames in MovGraph 2016-07-23 01:01:20 +03:00
Eugene Sandulenko
f68ef3ce28 FULLPIPE: Renames in Behavior code 2016-07-22 22:33:34 +03:00
Eugene Sandulenko
46aadaa0e0 FULLPIPE: Some renames in MovGraphLink 2016-07-20 22:56:28 +03:00
Eugene Sandulenko
aadc853146 FULLPIPE: Adjusted debug output 2016-07-18 22:40:52 +03:00
Eugene Sandulenko
7526cf82f2 FULLPIPE: Plug memory leak 2016-05-15 13:07:23 +02:00
Eugene Sandulenko
6b62f91437 FULLPIPE: Fix statics initialization 2016-05-07 11:05:48 +02:00
Ori Avtalion
d32941f657 FULLPIPE: Reduce audio header dependencies 2016-04-14 17:43:56 +03:00
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
e5feb43392 FULLPIPE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96 FULLPIPE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Eugene Sandulenko
7a21929e08 FULLPIPE: Fix cursor comparison 2015-11-28 00:06:47 +01:00
Eugene Sandulenko
24dbee0f06 FULLPIPE: Check result on realloc() 2015-11-27 16:38:06 +01:00
Eugene Sandulenko
120e763f71 FULLPIPE: More renames 2015-10-17 12:45:40 +02:00
Eugene Sandulenko
fc16d5eb03 FULLPIPE: More renames 2015-10-17 12:45:40 +02:00
Eugene Sandulenko
9b95f9f9c1 FULLPIPE: Rename some methods 2015-10-17 12:45:39 +02:00
Filippos Karapetis
3f119aab0e FULLPIPE: Fix a warning 2015-07-04 01:51:44 +03:00
Eugene Sandulenko
2b59aa6635 FULLPIPE: Remove redundant debug output 2015-05-15 16:46:15 +02:00
Torbjörn Andersson
dfe04491c1 JANITORIAL: Remove unnecessary semicolons 2015-01-21 01:29:22 +01:00
Eugene Sandulenko
7da48233ce FULLPIPE: Fix bug in inventory 2015-01-04 19:32:26 +01:00
Eugene Sandulenko
882e0ca8cb FULLPIPE: Sanity check 2015-01-04 19:23:43 +01:00
Eugene Sandulenko
4393d38a31 FULLPIPE: Plug memory leak 2015-01-04 19:18:41 +01:00