Eugene Sandulenko
1bcec8bcd9
FULLPIPE: Further renames in AniHandler class
2016-08-14 21:40:29 +02:00
Eugene Sandulenko
68828123da
FULLPIPE: Mass renaming of AniHandler class
2016-08-14 21:40:29 +02:00
Eugene Sandulenko
060d1f7254
FULLPIPE: Rename various mgm variables to aniHandler
2016-08-14 21:40:29 +02:00
Eugene Sandulenko
f99e47de6e
FULLPIPE: Rename MGM class to AniHandler
2016-08-14 21:40:29 +02:00
Eugene Sandulenko
e3acf3f23e
FULLPIPE: Rename mgm.* to anihandler.*
2016-08-14 21:40:29 +02:00
Eugene Sandulenko
62656b89a2
FULLPIPE: Swap atan2 arguments
2016-08-14 09:50:03 +02:00
Eugene Sandulenko
e58545362f
FULLPIPE: Put behavior debug output to a separate channel
2016-08-13 21:07:43 +02:00
Retro-Junk
2092422c5e
FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets
2016-08-13 18:28:41 +02:00
Retro-Junk
b4f418a4f3
FULLPIPE: Fix wrong member name in InteractionController::handleInteraction
2016-08-13 16:10:24 +02:00
Retro-Junk
02f0692a62
FULLPIPE: Use proper Surface coordinates
2016-08-13 16:10:24 +02:00
Eugene Sandulenko
73d01f8521
FULLPIPE: Hid noisy warning
2016-07-31 00:31:41 +03:00
Eugene Sandulenko
09f929eb69
FULLPIPE: More debug output for pathfinding
2016-07-31 00:31:41 +03:00
Eugene Sandulenko
98342f4ad6
FULLPIPE: Added more debug output to pathfinding
2016-07-30 01:09:25 +03:00
Eugene Sandulenko
0943555e8b
FULLPIPE: Fix crash in MGM::movementis2 clearing
2016-07-29 00:06:46 +03:00
Eugene Sandulenko
f6f8c31984
FULLPIPE: Hid warning under debug channel. More debug output
2016-07-28 11:27:41 +03:00
Eugene Sandulenko
9f234b0aea
FULLPIPE: Fixed debuf channel registration
2016-07-28 11:25:20 +03:00
Eugene Sandulenko
6ac435099c
FULLPIPE: Split all debug output by channels
2016-07-28 00:37:32 +03:00
Eugene Sandulenko
1fb5f55b70
FULLPIPE: Added more debug channels
2016-07-28 00:37:32 +03:00
Eugene Sandulenko
2d96b5f3e6
FULLPIPE: Started using debug channels
2016-07-28 00:37:32 +03:00
Eugene Sandulenko
e19922d181
FULLPIPE: Few fixes to the pathfinding code
2016-07-26 19:50:47 +03:00
Eugene Sandulenko
6cb9429b12
FULLPIPE: Added temp trace output
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
14757b1d17
FULLPIPE: Fix in MGM::recalcOffsets corner case check
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
699d97b2de
FULLPIPE: Fix subItems addressing in MGM
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
9eb2c7362c
FULLPIPE: Fix MGM array allocation
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
81446fdc53
FULLPIPE: Streamlined double binary numbers loading
2016-07-25 23:24:42 +03:00
Eugene Sandulenko
53c0d28dd8
FULLPIPE: Renames in MovGraph class
2016-07-25 00:11:04 +03:00
Eugene Sandulenko
27d29090d8
FULLPIPE: Clarified MovGraph::calcDistance() implementation
2016-07-24 23:59:59 +03:00
Eugene Sandulenko
2e4dd165e9
FULLPIPE: Renames in MovGraph
2016-07-23 01:01:20 +03:00
Eugene Sandulenko
f68ef3ce28
FULLPIPE: Renames in Behavior code
2016-07-22 22:33:34 +03:00
Eugene Sandulenko
46aadaa0e0
FULLPIPE: Some renames in MovGraphLink
2016-07-20 22:56:28 +03:00
Eugene Sandulenko
aadc853146
FULLPIPE: Adjusted debug output
2016-07-18 22:40:52 +03:00
Eugene Sandulenko
7526cf82f2
FULLPIPE: Plug memory leak
2016-05-15 13:07:23 +02:00
Eugene Sandulenko
6b62f91437
FULLPIPE: Fix statics initialization
2016-05-07 11:05:48 +02:00
Ori Avtalion
d32941f657
FULLPIPE: Reduce audio header dependencies
2016-04-14 17:43:56 +03:00
Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4
CONFIGURE: Introduced new engine dependency: highres
...
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
e5feb43392
FULLPIPE: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96
FULLPIPE: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Eugene Sandulenko
7a21929e08
FULLPIPE: Fix cursor comparison
2015-11-28 00:06:47 +01:00
Eugene Sandulenko
24dbee0f06
FULLPIPE: Check result on realloc()
2015-11-27 16:38:06 +01:00
Eugene Sandulenko
120e763f71
FULLPIPE: More renames
2015-10-17 12:45:40 +02:00
Eugene Sandulenko
fc16d5eb03
FULLPIPE: More renames
2015-10-17 12:45:40 +02:00
Eugene Sandulenko
9b95f9f9c1
FULLPIPE: Rename some methods
2015-10-17 12:45:39 +02:00
Filippos Karapetis
3f119aab0e
FULLPIPE: Fix a warning
2015-07-04 01:51:44 +03:00
Eugene Sandulenko
2b59aa6635
FULLPIPE: Remove redundant debug output
2015-05-15 16:46:15 +02:00
Torbjörn Andersson
dfe04491c1
JANITORIAL: Remove unnecessary semicolons
2015-01-21 01:29:22 +01:00
Eugene Sandulenko
7da48233ce
FULLPIPE: Fix bug in inventory
2015-01-04 19:32:26 +01:00
Eugene Sandulenko
882e0ca8cb
FULLPIPE: Sanity check
2015-01-04 19:23:43 +01:00
Eugene Sandulenko
4393d38a31
FULLPIPE: Plug memory leak
2015-01-04 19:18:41 +01:00