James Brown
ecbf23da72
Impliment what we call 'random guesses' for Sam and Max iMUSE
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svn-id: r4271
2002-05-10 20:21:12 +00:00
Paweł Kołodziejski
939f9314fa
Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling
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svn-id: r4270
2002-05-10 18:47:37 +00:00
Max Horn
8dbcdc661f
renamed fixActorDirection to setActorDirection; fixed a bug causing wrong actor directions
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svn-id: r4260
2002-05-10 13:45:32 +00:00
Max Horn
2f2d4527ef
cleaning up the mess drigo left... <sigh>
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svn-id: r4215
2002-05-05 20:04:26 +00:00
Enrico Rolfi
38d048b86b
Fixed some things for Macintosh ports
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svn-id: r4212
2002-05-05 19:06:51 +00:00
Vincent Hamm
f3aab1ce9c
Implemented a few new functions. Now you can control the crane in Full Throttle
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svn-id: r4079
2002-04-25 08:53:10 +00:00
Vincent Hamm
ca4262ec0c
Fixed transition effects in non V7 games
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svn-id: r4073
2002-04-24 14:13:09 +00:00
James Brown
72798160d8
Quick patch to allow space between -p - Also remove compiler warning
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svn-id: r4065
2002-04-23 18:11:36 +00:00
James Brown
d447f05709
Add voice channel tracking to stop script race in BumpusVille VR.
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svn-id: r4048
2002-04-22 08:16:16 +00:00
Vincent Hamm
db4e910422
Implemented another miscop. Now the music in the BigFoot bal room is correct
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svn-id: r4040
2002-04-21 21:33:47 +00:00
Vincent Hamm
7c95649ba5
Some code cleanup in the blast object code for implementation of futur features
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svn-id: r4039
2002-04-21 21:20:32 +00:00
Vincent Hamm
1b1d5795a8
Some new V7 scummvars. Implemented custom scale table in AKOS codec 1
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svn-id: r4038
2002-04-21 19:38:00 +00:00
Vincent Hamm
db2e803831
Fix the twin ball elevator
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svn-id: r4020
2002-04-20 09:30:04 +00:00
James Brown
eb773b477a
Remove \M's, add IRIX support.
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svn-id: r4019
2002-04-20 04:09:02 +00:00
Vincent Hamm
86b9713cdd
More or less finished flashlight code. The effect isn't 100% accurate
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svn-id: r4007
2002-04-19 13:57:18 +00:00
Vincent Hamm
708799f8db
Early flashlight implementation
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svn-id: r4006
2002-04-19 12:38:03 +00:00
James Brown
7696081c54
Large pointless reindentation of all the code. Also fixed a few mistakes
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in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
2002-04-11 17:19:16 +00:00
James Brown
0313be280a
Fix the BUN string parser. Doesn't crash other games anymore :)
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svn-id: r3896
2002-04-09 06:46:24 +00:00
James Brown
011cf6e066
Start of The Dig voice support. Don't get excited, it doesn't do anything yet. :)
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svn-id: r3895
2002-04-08 13:55:03 +00:00
James Brown
d2d498d08c
Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
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svn-id: r3887
2002-04-07 04:29:15 +00:00
Vincent Hamm
5ca87c1269
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
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svn-id: r3828
2002-03-25 12:26:37 +00:00
Vincent Hamm
7b1bbf81e0
reimplemented opcode 0xEC a better way
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svn-id: r3801
2002-03-22 11:15:33 +00:00
Vincent Hamm
70f18a9394
Partialy implemented opcode 0xEC
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svn-id: r3800
2002-03-22 10:56:03 +00:00
James Brown
718392239c
I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
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svn-id: r3792
2002-03-20 17:51:07 +00:00
Vincent Hamm
66b8932d83
Implemented multiple image blast object
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svn-id: r3690
2002-03-08 20:57:09 +00:00
James Brown
c161197117
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
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svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
f5ff443424
Rename o6_samGame to o6_bompWindow.
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svn-id: r3679
2002-03-07 05:41:53 +00:00
James Brown
aea131d95b
Fixes to Sam and Max subgames.
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Add 'insane.cpp' to VC++ project.
svn-id: r3675
2002-03-07 04:29:24 +00:00
Vincent Hamm
cf868605f6
Preliminary smush playback support.
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svn-id: r3669
2002-03-06 19:58:06 +00:00
James Brown
178540c989
Applied cleanup and scaling patch by Rob.
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svn-id: r3665
2002-03-06 12:24:56 +00:00
Travis Howell
4a98b9b9e9
Add Matti Hmlinen's patch to suppress warnings
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svn-id: r3664
2002-03-06 10:35:39 +00:00
James Brown
17270d2ccd
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
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Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.
svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm
474c9e333b
Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
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svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm
c7d58aca84
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
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svn-id: r3660
2002-03-06 00:18:22 +00:00
Vincent Hamm
6387020fd9
Fixed struct RoomHeader for v7 implementation
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svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown
a2a497a46f
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
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made with previous versions.
svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown
9dec4275b6
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
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Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
8a84e16c2c
Sam and Max, roomops error changed to warning.
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svn-id: r3629
2002-02-25 18:28:30 +00:00
James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
cef0ef44d3
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
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svn-id: r3624
2002-02-23 23:23:28 +00:00
James Brown
f5f66b2bfd
Sam crash fix.
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svn-id: r3621
2002-02-22 16:32:04 +00:00
Ludvig Strigeus
46dd55cf2a
full throttle speech,
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fixed two bugs appearing in DOTT
svn-id: r3541
2002-01-02 11:50:28 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
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a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
761fe5d7bd
* better drawBox (tnx sam_k)
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* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.
svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
acaaff5144
fixed two bugs reported by lionel ulmer
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svn-id: r3517
2001-12-02 20:39:03 +00:00
Ludvig Strigeus
1c0a7cd2e7
some BOMP support,
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some fixes
svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb
readability patch (janssen)
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svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b8d259d60e
music support,
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fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
279d5b2fd7
readability patches, some by janssen
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svn-id: r3490
2001-11-12 20:50:36 +00:00