8 Commits

Author SHA1 Message Date
Max Horn
22c0403e0d Re-added Revolution Software copyright to BS2 engine
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
227a080e5b Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
2007-02-20 18:50:17 +00:00
Torbjörn Andersson
98a8e88f61 Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.

svn-id: r25428
2007-02-08 21:55:37 +00:00
Torbjörn Andersson
d2910fe758 Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)

svn-id: r25204
2007-01-26 18:21:41 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Torbjörn Andersson
8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00