Willem Jan Palenstijn
660381de1b
AVALANCHE: Fix whitespace
2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb
AVALANCHE: Remove unnecessary whitespaces.
2013-11-05 21:50:41 +01:00
urukgit
b041e322a4
AVALANCHE: Repair display of playtime.
2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45
AVALANCHE: Repair initVariables(), restore the call of it.
...
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Strangerke
c24ba381cb
AVALANCHE: Fix CID 1109674
2013-11-03 10:51:15 +01:00
Strangerke
43fb42e917
AVALANCHE: Fix CID 1109678, 1109674
2013-10-30 22:44:04 +01:00
Strangerke
f10130c414
AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp
2013-10-25 23:37:41 +02:00
Strangerke
f7586343b6
AVALANCHE: last modification wasn't in previous commit, fixed.
2013-10-22 10:49:13 +02:00
Strangerke
862a46d5dd
Avalanche: Replace some British English by American English
...
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit
964fd22e4a
AVALANCHE: Fix crash on "With" after loading from Launcher.
...
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke
91e70ce2a8
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
2013-10-14 19:10:23 +02:00
Strangerke
b0255c9406
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
2013-10-09 06:45:51 +02:00
Strangerke
b6d6c17727
AVALANCHE: Replace static strings by static char*
2013-10-05 14:37:20 +02:00
Strangerke
03ca6ef76f
AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4
2013-10-05 08:54:47 +02:00
Strangerke
a357dc4d0c
AVALANCHE: Cleaning includes - remove useless includes in cpp files
2013-10-05 01:55:41 +02:00
Strangerke
72d1f58733
AVALANCHE: Fix savegame naming. This breaks previous savegames
2013-10-04 18:10:17 +02:00
Strangerke
650613f5ca
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
2013-10-04 17:30:16 +02:00
Strangerke
19cc272763
AVALANCHE: Remove s_engine
2013-10-04 17:16:54 +02:00
Strangerke
8652224e58
AVALANCHE: Move ControlCharacter enum to enums
2013-10-02 07:49:32 +02:00
uruk
8408fa46c7
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls.
2013-10-01 09:40:41 +02:00
Strangerke
9b8566ae18
AVALANCHE: Move several variables to make them private
2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f
AVALANCHE: Remove various dead variables and associated code
2013-09-30 22:00:05 +02:00
Strangerke
bea6980529
AVALANCHE: Move debug display of magic lines to debugger
2013-09-29 22:19:12 +02:00
Strangerke
de12f46db5
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private
2013-09-29 17:54:03 +02:00
Strangerke
7a8d252ddb
AVALANCHE: Move Digits and Directions to Graphics
2013-09-28 09:43:28 +02:00
Strangerke
08883a807f
AVALANCHE: Merge Avalot and AvalancheEngine
2013-09-27 01:34:38 +02:00
Strangerke
e166f6fc44
AVALANCHE: Move a couple of variables to Sequence, more private variables
2013-09-27 00:33:08 +02:00
Strangerke
df3fe7b0ec
AVALANCHE: Objectify Sequence. This commit breaks savegames.
2013-09-26 20:16:33 +02:00
Strangerke
6cd9bd141c
AVALANCHE: Move some variables to Animation, break savegame compatibility
2013-09-25 23:54:35 +02:00
Strangerke
929dcd42f5
AVALANCHE: Reduce verbosity in Background, remove a useless variable
2013-09-25 07:18:08 +02:00
Strangerke
0b7de38dc1
AVALANCHE: Use Room enum instead of byte in misc place
2013-09-24 08:15:28 +02:00
Strangerke
f4e37939c7
AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables
2013-09-24 07:31:43 +02:00
Strangerke
cbe9c151aa
AVALANCHE: Refactor some variables. This breaks savegame compatibility
2013-09-23 23:16:57 +02:00
Strangerke
863709ca57
AVALANCHE: Move some variables
2013-09-22 17:45:48 +02:00
Strangerke
79a961c89d
AVALANCHE: Move some variables, fix savegame counter increment when saving
2013-09-21 23:34:21 +02:00
uruk
66fe0b2ebc
AVALANCHE: Remove useless comments.
2013-09-21 22:48:39 +02:00
Strangerke
4b4f07a7f6
AVALANCHE: Merge Gyro, Lucerna and Avalot
2013-09-21 22:28:48 +02:00
Strangerke
a80af5326e
AVALANCHE: Merge Acci and Parser
2013-09-21 18:37:52 +02:00
Strangerke
350d622324
AVALANCHE: rename scrolls to dialogs
2013-09-21 18:06:37 +02:00
uruk
c34bc12af2
AVALANCHE: Remove useless code.
2013-09-21 12:36:19 +02:00
Strangerke
f88ca9dc81
AVALANCHE: Remove misc dead or useless code: useless arguments, stubbed ini file reading, etc
2013-09-20 07:35:50 +02:00
Strangerke
bb58813eee
AVALANCHE: Remove code used for Demo
2013-09-20 07:09:31 +02:00
uruk
21a9de5df2
AVALANCHE: Rename Celer to Background.
2013-09-19 20:53:47 +02:00
Strangerke
23b225ca0d
AVALANCHE: Add sound class, blip(), playNote() and click()
2013-09-18 23:59:26 +02:00
Strangerke
9ba81f6097
AVALANCHE: move some engine init instructions to Gyro
2013-09-18 08:00:30 +02:00
Strangerke
8be433b960
AVALANCHE: Rename DropDown into Menu, add some access functions
2013-09-18 07:47:52 +02:00
Strangerke
6e08f55160
AVALANCHE: Review all for statements
2013-09-16 22:57:38 +02:00
uruk
3f19e7a0fb
AVALANCHE: Repair exit condition of the main loop.
2013-09-16 14:10:31 +02:00
Strangerke
34acc80d73
AVALANCHE: Get rid of several magic values
2013-09-15 17:42:32 +02:00