158 Commits

Author SHA1 Message Date
Willem Jan Palenstijn
660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit
b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c AVALANCHE: Remove unnecessary function call. 2013-11-05 20:28:10 +01:00
Strangerke
c24ba381cb AVALANCHE: Fix CID 1109674 2013-11-03 10:51:15 +01:00
Strangerke
43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke
f10130c414 AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp 2013-10-25 23:37:41 +02:00
Strangerke
f7586343b6 AVALANCHE: last modification wasn't in previous commit, fixed. 2013-10-22 10:49:13 +02:00
Strangerke
862a46d5dd Avalanche: Replace some British English by American English
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit
964fd22e4a AVALANCHE: Fix crash on "With" after loading from Launcher.
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke
91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke
b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke
b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Strangerke
03ca6ef76f AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4 2013-10-05 08:54:47 +02:00
Strangerke
a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke
72d1f58733 AVALANCHE: Fix savegame naming. This breaks previous savegames 2013-10-04 18:10:17 +02:00
Strangerke
650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke
19cc272763 AVALANCHE: Remove s_engine 2013-10-04 17:16:54 +02:00
Strangerke
8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
uruk
8408fa46c7 AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls. 2013-10-01 09:40:41 +02:00
Strangerke
9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke
bea6980529 AVALANCHE: Move debug display of magic lines to debugger 2013-09-29 22:19:12 +02:00
Strangerke
de12f46db5 AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private 2013-09-29 17:54:03 +02:00
Strangerke
7a8d252ddb AVALANCHE: Move Digits and Directions to Graphics 2013-09-28 09:43:28 +02:00
Strangerke
08883a807f AVALANCHE: Merge Avalot and AvalancheEngine 2013-09-27 01:34:38 +02:00
Strangerke
e166f6fc44 AVALANCHE: Move a couple of variables to Sequence, more private variables 2013-09-27 00:33:08 +02:00
Strangerke
df3fe7b0ec AVALANCHE: Objectify Sequence. This commit breaks savegames. 2013-09-26 20:16:33 +02:00
Strangerke
6cd9bd141c AVALANCHE: Move some variables to Animation, break savegame compatibility 2013-09-25 23:54:35 +02:00
Strangerke
929dcd42f5 AVALANCHE: Reduce verbosity in Background, remove a useless variable 2013-09-25 07:18:08 +02:00
Strangerke
0b7de38dc1 AVALANCHE: Use Room enum instead of byte in misc place 2013-09-24 08:15:28 +02:00
Strangerke
f4e37939c7 AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables 2013-09-24 07:31:43 +02:00
Strangerke
cbe9c151aa AVALANCHE: Refactor some variables. This breaks savegame compatibility 2013-09-23 23:16:57 +02:00
Strangerke
863709ca57 AVALANCHE: Move some variables 2013-09-22 17:45:48 +02:00
Strangerke
79a961c89d AVALANCHE: Move some variables, fix savegame counter increment when saving 2013-09-21 23:34:21 +02:00
uruk
66fe0b2ebc AVALANCHE: Remove useless comments. 2013-09-21 22:48:39 +02:00
Strangerke
4b4f07a7f6 AVALANCHE: Merge Gyro, Lucerna and Avalot 2013-09-21 22:28:48 +02:00
Strangerke
a80af5326e AVALANCHE: Merge Acci and Parser 2013-09-21 18:37:52 +02:00
Strangerke
350d622324 AVALANCHE: rename scrolls to dialogs 2013-09-21 18:06:37 +02:00
uruk
c34bc12af2 AVALANCHE: Remove useless code. 2013-09-21 12:36:19 +02:00
Strangerke
f88ca9dc81 AVALANCHE: Remove misc dead or useless code: useless arguments, stubbed ini file reading, etc 2013-09-20 07:35:50 +02:00
Strangerke
bb58813eee AVALANCHE: Remove code used for Demo 2013-09-20 07:09:31 +02:00
uruk
21a9de5df2 AVALANCHE: Rename Celer to Background. 2013-09-19 20:53:47 +02:00
Strangerke
23b225ca0d AVALANCHE: Add sound class, blip(), playNote() and click() 2013-09-18 23:59:26 +02:00
Strangerke
9ba81f6097 AVALANCHE: move some engine init instructions to Gyro 2013-09-18 08:00:30 +02:00
Strangerke
8be433b960 AVALANCHE: Rename DropDown into Menu, add some access functions 2013-09-18 07:47:52 +02:00
Strangerke
6e08f55160 AVALANCHE: Review all for statements 2013-09-16 22:57:38 +02:00
uruk
3f19e7a0fb AVALANCHE: Repair exit condition of the main loop. 2013-09-16 14:10:31 +02:00
Strangerke
34acc80d73 AVALANCHE: Get rid of several magic values 2013-09-15 17:42:32 +02:00