Strangerke
93fb0efc0b
DM: More renaming in champion.h
2016-09-09 07:32:32 +02:00
Strangerke
1b482a1e12
DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionStatisticType, ChampionStatisticValue
2016-09-09 07:12:36 +02:00
Strangerke
b365338293
DM: Rename IconIndice enum
2016-09-09 01:09:25 +02:00
Martin Kiewitz
71d20da1e5
SCI32: Fix GK1 day 5 script patch
...
The previous patch made ego not getting the drum book anymore.
2016-09-09 00:46:49 +02:00
Martin Kiewitz
858bfdf691
SCI32: Add script patch for fixing game dialogue error on day 5
...
Special thanks, credits and kudos to sluicebox on IRC, who did a
ton of research on this and even found this game bug originally.
2016-09-08 21:52:10 +02:00
Eugene Sandulenko
5c07eee841
FULLPIPE: Further corrections to scene27
2016-09-08 18:45:23 +02:00
Torbjörn Andersson
01d99a5ddb
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
...
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-08 17:49:51 +02:00
Torbjörn Andersson
bffc1f87f9
FULLPIPE: Also free the contents of _soundList, along with it
2016-09-08 17:45:17 +02:00
Torbjörn Andersson
7db3902b44
FULLPIPE: Free _soundItems when SoundList is deleted
2016-09-08 17:24:22 +02:00
Torbjörn Andersson
12973f4e90
FULLPIPE: Free _backgroundSurface when the game ends
2016-09-08 17:23:52 +02:00
Eugene Sandulenko
573df106cd
FULLPIPE: Fixed bat fall logic in scene27
2016-09-08 11:31:55 +02:00
Thierry Crozat
aa879ec307
I18N: Regenerate translations data file
2016-09-08 09:14:09 +01:00
Thierry Crozat
f00d8f75c2
I18N: Update Hungarian translation
2016-09-08 09:13:46 +01:00
Strangerke
7654c89d4f
DM: Finish refactoring pass in Timeline
2016-09-08 07:15:12 +02:00
Strangerke
ebc0dbe8b8
DM: Check the style used for the pointers in Timeline, more renaming
2016-09-08 06:47:56 +02:00
Paul Gilbert
307cd0db4a
SHERLOCK: RT: Fix crash using invalid number keys in conversations
2016-09-07 22:35:10 -04:00
Strangerke
f18013db65
DM: Renaming in more functions of Timeline
2016-09-07 23:29:04 +02:00
Strangerke
3d4c73251d
DM: More refactoring in Timeline
2016-09-07 22:58:18 +02:00
jepael
5cc2696deb
AUDIO: Fix CMS chips incorrect pitch.
...
The CMS emulation assumes the chips run at 8 MHz clock,
but in PCs they run at 7.15909 MHz, so the emulated pitch
is too high. Adjusting the requested sampling rate higher
by matching amount the pitch is lowered down to normal.
2016-09-07 23:22:18 +03:00
Strangerke
4703c6e799
DM: Remove GOTOs from processTimeline()
2016-09-07 22:21:01 +02:00
Strangerke
6e412c6a8b
DM: more renaming in Timeline
2016-09-07 22:19:10 +02:00
Strangerke
40f57744ef
DM: Remove a GOTO from fixChronology()
2016-09-07 21:46:08 +02:00
Strangerke
7bda512dde
DM: Start refactoring Timeline
2016-09-07 21:43:18 +02:00
Strangerke
53a8bda124
DM: Finish the renaming and first refactoring pass in TextMan
2016-09-07 21:28:25 +02:00
Strangerke
878ae1a882
DM: More renaming and refactoring
2016-09-07 21:09:35 +02:00
Strangerke
4414995c29
DM: Fix the style of some pointers in projexpl
2016-09-07 19:49:10 +02:00
Eugene Sandulenko
2e643276df
FULLPIPE: Fix bat minigame in scene27
2016-09-07 18:44:17 +02:00
Eugene Sandulenko
3e34c4408a
FULLPIPE: First round of getting rid of BallChain in scene27
2016-09-07 18:38:38 +02:00
Eugene Sandulenko
8f8e94bde6
FULLPIPE: Fix memory leak in scene09
2016-09-07 18:29:23 +02:00
Bendegúz Nagy
b62f4babbe
DM: Fix regression introduced in e4fe372
2016-09-07 17:45:20 +02:00
Eugene Sandulenko
a021b4c7e8
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
2016-09-07 12:12:31 +02:00
Eugene Sandulenko
5dddde199f
FULLPIPE: Further work on the hangers in scene09
2016-09-07 10:36:51 +02:00
Eugene Sandulenko
b4153bef61
FULLPIPE: Fix invalid read
2016-09-07 09:45:18 +02:00
Lothar Serra Mari
38a0bdb263
NEWS: Mention latest bug fixed
2016-09-07 08:26:08 +02:00
Strangerke
6e1a3d6217
DM: Remove the use of GOTO in processEvent25
2016-09-07 08:07:29 +02:00
Strangerke
4a29167fd0
DM: Refactor processEvent25
2016-09-07 08:04:10 +02:00
Strangerke
57d950b46f
DM: Refactor processEvents48To49
2016-09-07 07:45:24 +02:00
Strangerke
8f33b469be
DM: Get rid of a GOTO in projectileGetImpactCount
2016-09-07 07:14:50 +02:00
Paul Gilbert
0a130d8dcf
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
2016-09-06 22:59:16 -04:00
Strangerke
6df9a20b85
DM: Renaming in ProjExpl
2016-09-06 23:45:56 +02:00
Strangerke
78085dcd8d
DM: Take Dreammaster's suggestion into account to make it even more readable
2016-09-06 22:52:58 +02:00
Strangerke
92ca2ae87b
DM: Rework a if statement in hasProjectileImpactOccurred to make it readable
2016-09-06 22:36:59 +02:00
Retro-Junk
a646936fb1
FULLPIPE: Use cp866 for logging on Windows build
2016-09-06 21:44:55 +02:00
Retro-Junk
471c76a9a7
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
2016-09-06 21:44:46 +02:00
Eugene Sandulenko
cec1f1336e
FULLPIPE: Further fixes to scene09. Now balls fly as expected
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
5ccba26383
FULLPIPE: More fixes to scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
20c5713040
FULLPIPE: Start using plain objects insted of Ball in scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
4aabe5626b
FULLPIPE: Added more debug info to scene09
2016-09-06 21:30:23 +02:00
Strangerke
46b41f9b2b
DM: Split redefined variables in hasProjectileImpactOccurred()
2016-09-06 20:39:05 +02:00
Strangerke
a4de5d0dd2
DM: First pass of refactoring in hasProjectileImpactOccurred
2016-09-06 07:23:45 +02:00