Commit Graph

61838 Commits

Author SHA1 Message Date
Johannes Schickel
1f4638fe82 OPENGL: Refactor texture instantiation. 2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484 OPENGL: Rename notifyContextChange to notifyContextCreate. 2014-02-11 11:10:49 +01:00
Johannes Schickel
4d3eb4a45a TIZEN: Notify OpenGL manager about context destruction. 2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10 OPENGLSDL: Notify OpenGL manager about context destruction. 2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c OPENGL: Add notification function about context destruction. 2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9 OPENGL: Release old texture name before creating a new one.
This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Eugene Sandulenko
1970bf81e5 FULLPIPE: Finish renames in scene27. This completes the scene 2014-02-10 23:30:36 +02:00
Eugene Sandulenko
39e28d5cf7 FULLPIPE: Finish var renames in scene27 2014-02-10 23:30:35 +02:00
Eugene Sandulenko
f3629af0d5 FULLPIPE: Started renames in scene27 2014-02-10 23:30:35 +02:00
David Turner
ae16c989ae Merge pull request #407 from digitall/advancedDetector_queen
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa QUEEN: Migrate extra gui options to AdvancedMetaEngine handling. 2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e QUEEN: Switch all savegame usage back to "queen.sXX" format.
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).

Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.

Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov
3a5554f7ba TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk
3f6d71dd25 AVALANCHE: Implement 'winning_pic'. 2014-02-10 10:49:39 +01:00
Strangerke
a4583ade56 AVALANCHE: Add missing braces 2014-02-10 07:04:49 +01:00
Eugene Sandulenko
a12e32983c FULLPIPE: Fix buffer overruns in scene27 2014-02-09 22:02:06 +02:00
Strangerke
2937727018 CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
Strangerke
78eff8fea9 GOB: Fascination - Reduce the scope of a couple of variables 2014-02-09 20:26:47 +01:00
Strangerke
7e0bf95a31 MORTEVIELLE: Reduce the scope of some variables 2014-02-09 20:22:59 +01:00
Strangerke
5cc2315b38 AVALANCHE: Initialize a couple of uninitialized variables 2014-02-09 20:11:55 +01:00
Strangerke
bd59c19fdf HOPKINS: Remove useless assignation 2014-02-09 20:10:26 +01:00
Strangerke
56664d036f HOPKINS: Reduce the scope of some more variables 2014-02-09 20:06:08 +01:00
Paul Gilbert
4ae6d57a03 TSAGE: Fix smoke transparency effect in the R2R drive room 2014-02-09 10:45:21 -05:00
Paul Gilbert
8c9d7f9343 AVALANCHE: Remove pingo.o from makefile 2014-02-09 10:32:59 -05:00
uruk
d0c5911481 AVALANCHE: Repair comment formatting. 2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk
da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2 AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene. 2014-02-09 13:17:56 +01:00
uruk
3e8e91300c AVALANCHE: Optimise the picture loading in GhostRoom. 2014-02-09 12:38:49 +01:00
Strangerke
c97ce839fd HOPKINS: Reduce the scope of some variables 2014-02-09 11:44:56 +01:00
Strangerke
d7c86f3913 HUGO: Remove a useless variable assignation 2014-02-09 11:39:00 +01:00
Strangerke
fd50556d1e HUGO: Reduce the scope of some variables 2014-02-09 11:37:30 +01:00
Strangerke
a1ab4cb062 CGE: Reduce the scope of some variables 2014-02-09 11:22:21 +01:00
Strangerke
49be3ba7a8 TSAGE: R2R - Fix previous commit, check was inverted 2014-02-09 11:11:46 +01:00
Strangerke
176e6da64e TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Rim lift, exterior) 2014-02-09 11:10:14 +01:00
Strangerke
9a47b15daf TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze) 2014-02-09 11:06:00 +01:00
Strangerke
fd576f1e94 TSAGE: R2R - Fix issue in ScannerDialog 2014-02-09 00:50:41 +01:00
Strangerke
b75da52cab TSAGE: R2R - Reduce the scope of some variables 2014-02-09 00:42:35 +01:00
Strangerke
0e6c4de8c6 TSAGE: Ringworld - Remove a redundant check on the previous scene number in scene 9500 2014-02-09 00:36:50 +01:00
Strangerke
2e388b3343 TSAGE: Ringworld - Reduce the scope of a couple of variables 2014-02-09 00:29:52 +01:00
Strangerke
078b738c5b TSAGE: BF - Remove a redundant check on the previous scene number in scene 900 2014-02-09 00:20:39 +01:00
Strangerke
fba5484387 TSAGE: BF - Fix a bug in scene 570 (entering password) 2014-02-08 19:20:22 +01:00
Strangerke
3c77b717b3 TSAGE: BF - Remove a redundant check on the previous scene number in scene 360 2014-02-08 19:13:18 +01:00
Strangerke
074c11f7e1 TSAGE: Silent some CppCheck warnings 2014-02-08 19:05:01 +01:00
uruk
1ba4cce14b AVALANCHE: Repair GhostRoom::doBat(). 2014-02-08 18:11:36 +01:00
uruk
5c9029c731 AVALANCHE: Finish GhostRoom's implementation. 2014-02-08 18:07:51 +01:00
uruk
bb596a5b1b AVALANCHE: Implement another pair of floating eyeballs.
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa AVALANCHE: Implement the ghostroom's animation until Avvy turns back. 2014-02-08 17:16:14 +01:00
uruk
b57345e70b AVALANCHE: Add the yelling to the end of the ghost's animation. 2014-02-08 17:03:03 +01:00
uruk
3ebd83d197 AVALANCHE: Repair the ghost's animation.
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00