Johannes Schickel
1f4638fe82
OPENGL: Refactor texture instantiation.
2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484
OPENGL: Rename notifyContextChange to notifyContextCreate.
2014-02-11 11:10:49 +01:00
Johannes Schickel
4d3eb4a45a
TIZEN: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10
OPENGLSDL: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c
OPENGL: Add notification function about context destruction.
2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9
OPENGL: Release old texture name before creating a new one.
...
This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Eugene Sandulenko
1970bf81e5
FULLPIPE: Finish renames in scene27. This completes the scene
2014-02-10 23:30:36 +02:00
Eugene Sandulenko
39e28d5cf7
FULLPIPE: Finish var renames in scene27
2014-02-10 23:30:35 +02:00
Eugene Sandulenko
f3629af0d5
FULLPIPE: Started renames in scene27
2014-02-10 23:30:35 +02:00
David Turner
ae16c989ae
Merge pull request #407 from digitall/advancedDetector_queen
...
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner
1348b82aaa
QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.
2014-02-10 15:02:36 +00:00
D G Turner
7d4c625c4e
QUEEN: Switch all savegame usage back to "queen.sXX" format.
...
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov
3a5554f7ba
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
...
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk
3f6d71dd25
AVALANCHE: Implement 'winning_pic'.
2014-02-10 10:49:39 +01:00
Strangerke
a4583ade56
AVALANCHE: Add missing braces
2014-02-10 07:04:49 +01:00
Eugene Sandulenko
a12e32983c
FULLPIPE: Fix buffer overruns in scene27
2014-02-09 22:02:06 +02:00
Strangerke
2937727018
CINE: Reduce the scope of some variables, optimize a couple of iterator increment
2014-02-09 20:41:08 +01:00
Strangerke
78eff8fea9
GOB: Fascination - Reduce the scope of a couple of variables
2014-02-09 20:26:47 +01:00
Strangerke
7e0bf95a31
MORTEVIELLE: Reduce the scope of some variables
2014-02-09 20:22:59 +01:00
Strangerke
5cc2315b38
AVALANCHE: Initialize a couple of uninitialized variables
2014-02-09 20:11:55 +01:00
Strangerke
bd59c19fdf
HOPKINS: Remove useless assignation
2014-02-09 20:10:26 +01:00
Strangerke
56664d036f
HOPKINS: Reduce the scope of some more variables
2014-02-09 20:06:08 +01:00
Paul Gilbert
4ae6d57a03
TSAGE: Fix smoke transparency effect in the R2R drive room
2014-02-09 10:45:21 -05:00
Paul Gilbert
8c9d7f9343
AVALANCHE: Remove pingo.o from makefile
2014-02-09 10:32:59 -05:00
uruk
d0c5911481
AVALANCHE: Repair comment formatting.
2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00
uruk
da4d459812
AVALANCHE: Add Help's skeleton.
2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2
AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene.
2014-02-09 13:17:56 +01:00
uruk
3e8e91300c
AVALANCHE: Optimise the picture loading in GhostRoom.
2014-02-09 12:38:49 +01:00
Strangerke
c97ce839fd
HOPKINS: Reduce the scope of some variables
2014-02-09 11:44:56 +01:00
Strangerke
d7c86f3913
HUGO: Remove a useless variable assignation
2014-02-09 11:39:00 +01:00
Strangerke
fd50556d1e
HUGO: Reduce the scope of some variables
2014-02-09 11:37:30 +01:00
Strangerke
a1ab4cb062
CGE: Reduce the scope of some variables
2014-02-09 11:22:21 +01:00
Strangerke
49be3ba7a8
TSAGE: R2R - Fix previous commit, check was inverted
2014-02-09 11:11:46 +01:00
Strangerke
176e6da64e
TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Rim lift, exterior)
2014-02-09 11:10:14 +01:00
Strangerke
9a47b15daf
TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)
2014-02-09 11:06:00 +01:00
Strangerke
fd576f1e94
TSAGE: R2R - Fix issue in ScannerDialog
2014-02-09 00:50:41 +01:00
Strangerke
b75da52cab
TSAGE: R2R - Reduce the scope of some variables
2014-02-09 00:42:35 +01:00
Strangerke
0e6c4de8c6
TSAGE: Ringworld - Remove a redundant check on the previous scene number in scene 9500
2014-02-09 00:36:50 +01:00
Strangerke
2e388b3343
TSAGE: Ringworld - Reduce the scope of a couple of variables
2014-02-09 00:29:52 +01:00
Strangerke
078b738c5b
TSAGE: BF - Remove a redundant check on the previous scene number in scene 900
2014-02-09 00:20:39 +01:00
Strangerke
fba5484387
TSAGE: BF - Fix a bug in scene 570 (entering password)
2014-02-08 19:20:22 +01:00
Strangerke
3c77b717b3
TSAGE: BF - Remove a redundant check on the previous scene number in scene 360
2014-02-08 19:13:18 +01:00
Strangerke
074c11f7e1
TSAGE: Silent some CppCheck warnings
2014-02-08 19:05:01 +01:00
uruk
1ba4cce14b
AVALANCHE: Repair GhostRoom::doBat().
2014-02-08 18:11:36 +01:00
uruk
5c9029c731
AVALANCHE: Finish GhostRoom's implementation.
2014-02-08 18:07:51 +01:00
uruk
bb596a5b1b
AVALANCHE: Implement another pair of floating eyeballs.
...
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
2014-02-08 17:16:14 +01:00
uruk
b57345e70b
AVALANCHE: Add the yelling to the end of the ghost's animation.
2014-02-08 17:03:03 +01:00
uruk
3ebd83d197
AVALANCHE: Repair the ghost's animation.
...
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00