Commit Graph

4579 Commits

Author SHA1 Message Date
Travis Howell
20a444099d Correct id check
svn-id: r15112
2004-09-14 09:09:06 +00:00
Jonathan Gray
488430a06e _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttzoo work
svn-id: r15111
2004-09-14 08:52:12 +00:00
Eugene Sandulenko
f605130496 Fixed latest bug in polygonContains. Now hotspots work as expected.
svn-id: r15110
2004-09-14 08:28:23 +00:00
Travis Howell
bd1e96a728 Only reports trace status
svn-id: r15109
2004-09-14 08:01:35 +00:00
Travis Howell
b14a21970c Report when polyogn Wiz image is used.
svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Travis Howell
674cdf130b Set numVerts when storing polygons
svn-id: r15106
2004-09-14 02:56:36 +00:00
Eugene Sandulenko
1439822d1b Fixed yet another bug in polyugonContains. Still not everything :(
svn-id: r15105
2004-09-14 01:12:16 +00:00
Eugene Sandulenko
0eb748b7a2 Fix bug in polygonContains(). Still doesn't work.
Preparations for implementing findObject() HE changes.

svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Gregory Montoir
00dd95ac0a fix cursors hotspot
svn-id: r15099
2004-09-13 18:01:25 +00:00
Travis Howell
1f9e373955 HE 80 uses up to 255.
svn-id: r15097
2004-09-13 13:59:02 +00:00
Travis Howell
f937f6723f Reads extra script byte, just like readFile.
svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
f4d609d728 Correction
svn-id: r15095
2004-09-13 13:07:35 +00:00
Travis Howell
831e967e9f Not needed.
svn-id: r15094
2004-09-13 12:34:53 +00:00
Travis Howell
0ede5ca36e Remove debug
svn-id: r15093
2004-09-13 12:30:16 +00:00
Travis Howell
576ba76c03 A few corrections
svn-id: r15092
2004-09-13 12:24:33 +00:00
Travis Howell
3c0ac41aa8 *** empty log message ***
svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d Order wrong
svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85 Needs to be higher for now.
svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed Add Missing pop
svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56 HE arcade game work a bit now.
svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
c1122f4333 Debug code strings should use string num, not var num.
Updated work around for loading datafiles.

svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
fde215e106 Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
9105a3ae1d Required for later HE games to.
svn-id: r15084
2004-09-13 02:29:45 +00:00
Travis Howell
a14bdf5510 Corect size.
svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5 Set correct array length in HE 72+ games.
Add some stubs

svn-id: r15082
2004-09-13 02:09:35 +00:00
Torbjörn Andersson
dc461ca770 Fixed some other cases where the number of parameters to our message-
printing functions didn't agree with the format strings.

GCC will find a couple of other things to warn about if these functions
are labelled as printf()-style functions, but those were less important, I
think.

svn-id: r15081
2004-09-12 18:21:21 +00:00
Torbjörn Andersson
7688c017e1 Added missing parameters to debug(), as pointed out by Lord_Nightmare.
svn-id: r15080
2004-09-12 17:33:18 +00:00
Chris Apers
afface9c37 Disable these games for now
svn-id: r15076
2004-09-12 16:17:14 +00:00
Paweł Kołodziejski
bc369ce6e2 fixed endlines
svn-id: r15069
2004-09-12 14:20:57 +00:00
Travis Howell
172eefde7d Correct debugs
svn-id: r15054
2004-09-12 13:21:44 +00:00
James Brown
e0b156387e Be a Less Lazier Programmer (tm): Lesson 1.
Typing your code instead of copy/pasting it from a few lines down.

svn-id: r15035
2004-09-12 12:18:46 +00:00
James Brown
0f2f3c0072 Be a Better Programmer (tm)
svn-id: r15034
2004-09-12 12:15:19 +00:00
Travis Howell
a1c22f9d7f Another HE opcode
svn-id: r15029
2004-09-12 11:15:26 +00:00
Chris Apers
7988660bda On PalmOS too
svn-id: r15026
2004-09-12 11:07:32 +00:00
Chris Apers
6b58b000c6 Correct variable name
svn-id: r15025
2004-09-12 10:51:00 +00:00
Chris Apers
0a44ef3d3c PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)
svn-id: r15024
2004-09-12 10:49:29 +00:00
Chris Apers
b8520692f4 PalmOS : ARM optimized proc3 function
svn-id: r15023
2004-09-12 10:48:04 +00:00
Travis Howell
f8c05424ea More HE opcodes.
Can get a bit further in pj2 now.

svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
f8e2bcf024 Add debug
svn-id: r15020
2004-09-12 09:26:48 +00:00
Travis Howell
2bd07c2c8d Add targets
svn-id: r15019
2004-09-12 06:09:19 +00:00
Travis Howell
175ef8f1cd Skip speech name in subtitles.
svn-id: r15018
2004-09-12 06:00:56 +00:00
Travis Howell
3b9def962c Add some change to start later HE99 hames.
svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
1f4abd4432 Typo
svn-id: r15016
2004-09-12 02:05:12 +00:00
Travis Howell
c77df77180 Use talkie resource for HE 99+ games.
svn-id: r15015
2004-09-12 01:12:06 +00:00
Travis Howell
ad6c8217bc Add case
svn-id: r15014
2004-09-12 00:52:14 +00:00
Travis Howell
09dfaa924e Add some HE90+ opcodes
svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
867809fb1d Add stub case for now.
svn-id: r15012
2004-09-11 14:14:07 +00:00
Travis Howell
26a83df853 Seems to be off by 1.
svn-id: r15011
2004-09-11 13:47:18 +00:00