Travis Howell
20a444099d
Correct id check
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svn-id: r15112
2004-09-14 09:09:06 +00:00
Jonathan Gray
488430a06e
_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttzoo work
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svn-id: r15111
2004-09-14 08:52:12 +00:00
Eugene Sandulenko
f605130496
Fixed latest bug in polygonContains. Now hotspots work as expected.
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svn-id: r15110
2004-09-14 08:28:23 +00:00
Travis Howell
bd1e96a728
Only reports trace status
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svn-id: r15109
2004-09-14 08:01:35 +00:00
Travis Howell
b14a21970c
Report when polyogn Wiz image is used.
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svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab
Load POLD resources in HE80+ games
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Some more WIP on polygons
svn-id: r15107
2004-09-14 06:21:11 +00:00
Travis Howell
674cdf130b
Set numVerts when storing polygons
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svn-id: r15106
2004-09-14 02:56:36 +00:00
Eugene Sandulenko
1439822d1b
Fixed yet another bug in polyugonContains. Still not everything :(
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svn-id: r15105
2004-09-14 01:12:16 +00:00
Eugene Sandulenko
0eb748b7a2
Fix bug in polygonContains(). Still doesn't work.
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Preparations for implementing findObject() HE changes.
svn-id: r15104
2004-09-14 00:59:59 +00:00
Eugene Sandulenko
1699fae483
Implemented formerly known unknownFB and unknownFC.
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ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.
svn-id: r15103
2004-09-13 23:24:36 +00:00
Gregory Montoir
00dd95ac0a
fix cursors hotspot
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svn-id: r15099
2004-09-13 18:01:25 +00:00
Travis Howell
1f9e373955
HE 80 uses up to 255.
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svn-id: r15097
2004-09-13 13:59:02 +00:00
Travis Howell
f937f6723f
Reads extra script byte, just like readFile.
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svn-id: r15096
2004-09-13 13:52:08 +00:00
Travis Howell
f4d609d728
Correction
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svn-id: r15095
2004-09-13 13:07:35 +00:00
Travis Howell
831e967e9f
Not needed.
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svn-id: r15094
2004-09-13 12:34:53 +00:00
Travis Howell
0ede5ca36e
Remove debug
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svn-id: r15093
2004-09-13 12:30:16 +00:00
Travis Howell
576ba76c03
A few corrections
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svn-id: r15092
2004-09-13 12:24:33 +00:00
Travis Howell
3c0ac41aa8
*** empty log message ***
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svn-id: r15091
2004-09-13 10:27:10 +00:00
Travis Howell
5a4686b92d
Order wrong
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svn-id: r15090
2004-09-13 10:24:37 +00:00
Travis Howell
51bcffef85
Needs to be higher for now.
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svn-id: r15089
2004-09-13 05:33:54 +00:00
Travis Howell
4b1ba6a7ed
Add Missing pop
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svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56
HE arcade game work a bit now.
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svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
c1122f4333
Debug code strings should use string num, not var num.
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Updated work around for loading datafiles.
svn-id: r15086
2004-09-13 04:16:22 +00:00
Travis Howell
fde215e106
Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
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svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
9105a3ae1d
Required for later HE games to.
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svn-id: r15084
2004-09-13 02:29:45 +00:00
Travis Howell
a14bdf5510
Corect size.
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svn-id: r15083
2004-09-13 02:24:28 +00:00
Travis Howell
3573ad8dc5
Set correct array length in HE 72+ games.
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Add some stubs
svn-id: r15082
2004-09-13 02:09:35 +00:00
Torbjörn Andersson
dc461ca770
Fixed some other cases where the number of parameters to our message-
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printing functions didn't agree with the format strings.
GCC will find a couple of other things to warn about if these functions
are labelled as printf()-style functions, but those were less important, I
think.
svn-id: r15081
2004-09-12 18:21:21 +00:00
Torbjörn Andersson
7688c017e1
Added missing parameters to debug(), as pointed out by Lord_Nightmare.
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svn-id: r15080
2004-09-12 17:33:18 +00:00
Chris Apers
afface9c37
Disable these games for now
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svn-id: r15076
2004-09-12 16:17:14 +00:00
Paweł Kołodziejski
bc369ce6e2
fixed endlines
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svn-id: r15069
2004-09-12 14:20:57 +00:00
Travis Howell
172eefde7d
Correct debugs
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svn-id: r15054
2004-09-12 13:21:44 +00:00
James Brown
e0b156387e
Be a Less Lazier Programmer (tm): Lesson 1.
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Typing your code instead of copy/pasting it from a few lines down.
svn-id: r15035
2004-09-12 12:18:46 +00:00
James Brown
0f2f3c0072
Be a Better Programmer (tm)
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svn-id: r15034
2004-09-12 12:15:19 +00:00
Travis Howell
a1c22f9d7f
Another HE opcode
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svn-id: r15029
2004-09-12 11:15:26 +00:00
Chris Apers
7988660bda
On PalmOS too
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svn-id: r15026
2004-09-12 11:07:32 +00:00
Chris Apers
6b58b000c6
Correct variable name
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svn-id: r15025
2004-09-12 10:51:00 +00:00
Chris Apers
0a44ef3d3c
PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)
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svn-id: r15024
2004-09-12 10:49:29 +00:00
Chris Apers
b8520692f4
PalmOS : ARM optimized proc3 function
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svn-id: r15023
2004-09-12 10:48:04 +00:00
Travis Howell
f8c05424ea
More HE opcodes.
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Can get a bit further in pj2 now.
svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
f8e2bcf024
Add debug
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svn-id: r15020
2004-09-12 09:26:48 +00:00
Travis Howell
2bd07c2c8d
Add targets
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svn-id: r15019
2004-09-12 06:09:19 +00:00
Travis Howell
175ef8f1cd
Skip speech name in subtitles.
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svn-id: r15018
2004-09-12 06:00:56 +00:00
Travis Howell
3b9def962c
Add some change to start later HE99 hames.
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svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
1f4abd4432
Typo
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svn-id: r15016
2004-09-12 02:05:12 +00:00
Travis Howell
c77df77180
Use talkie resource for HE 99+ games.
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svn-id: r15015
2004-09-12 01:12:06 +00:00
Travis Howell
ad6c8217bc
Add case
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svn-id: r15014
2004-09-12 00:52:14 +00:00
Travis Howell
09dfaa924e
Add some HE90+ opcodes
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svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
867809fb1d
Add stub case for now.
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svn-id: r15012
2004-09-11 14:14:07 +00:00
Travis Howell
26a83df853
Seems to be off by 1.
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svn-id: r15011
2004-09-11 13:47:18 +00:00